d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Telestomp Shockwave Grizzly Druid Build > Topic
Prev12345Next
Closed New Topic New Poll
Member
Posts: 32,913
Joined: Jan 21 2012
Gold: 0.00
Jun 24 2016 09:05am
Quote (Goomshill @ Jun 24 2016 02:05pm)
the most important technique seems to be the one you pretty much ignore, where you simply namelock teleport on someone with a grizzly and teleport off again, letting it hit once out of the blue. Thats where all the threat of a shaman came from. No dueler is ever going to let you complete a full second of transforming and starting a shockwave cast after a teleport on top of them without hitting you back or teleporting away, whereas a namelock teleport lets a bear hit them even if both players are holding down right click teleport. Of course, the shaman build was made to be more than a one trick pony and actually create the openings that let him pull drive-bys, whereas a pure summoner like this is incredibly predictable and exploitable and can't even fight 90% of builds, because you only have one way to damage them. And of course the 40 points in spirit wolves and dire wolves are sure well spent, and theres nothing quite like maxing out two spirits

if the only thing you can duel when dueling a buriza werewolf is to peck away at them with 100 damage guided arrows or throw rancid gas potions, its a pretty bad sign for your viability


if you are 163 fcr its pretty easy to stomp/transform/sw, it works while using hurri best since swirls + hurri insta stuns and they cant escape

although i'd only recommend stomping/shockwave against non block chars

i guess if you aren't using hurri, it's easier to escape after afew sw's with wsg.. a good cano will also help alot ;-))

This post was edited by KFClol on Jun 24 2016 09:07am
Member
Posts: 46,782
Joined: Jan 20 2010
Gold: 22,164.69
Jun 24 2016 10:06am
Quote (KFClol @ Jun 24 2016 09:05am)
if you are 163 fcr its pretty easy to stomp/transform/sw, it works while using hurri best since swirls + hurri insta stuns and they cant escape

although i'd only recommend stomping/shockwave against non block chars

i guess if you aren't using hurri, it's easier to escape after afew sw's with wsg.. a good cano will also help alot ;-))


it takes 30 frames of teleport->shapeshift->action frame of shockwave. If its easy to land that, its easy to land a tele-impale 0% ias war pike zon
Theres that big problem where the stun debuff can't kick in unless you land the whole combo, so it can't help set it up. Hurricane certainly isn't going to FHR anyone on its own. Maybe D/A/E zons, thats it.

the biggest openings you can give yourself are that volcano block animation, or bear smiting someone with normal FHR or knockback FHR, but even then you'll only buy yourself ~5-7 extra frames against most builds, enough time to land a bear swipe, not enough time to shapeshift and cast shockwave. And those openings are exactly what the shaman is built around, so it begs the question of what the pure summoner is doing better. If ur casting volcano, it might as well do real damage so you aren't reliant on one trick

Quote (lawson @ Jun 24 2016 08:45am)
i forgot to factor in deadly strike with widowmaker so there's a chance of 4k unblockable damage


And reliant on one trick is exactly what I'd call a summoner trying to kill people with 10 fpa 750 damage guided arrows, because neither 5% ctc amp nor 48% ds nor any amount of ranged open wounds and especially not "demon limb prebuff on guided arrow just for the fire damage" will make that any bit relevant. When you're plopping away at a 75/50 paladin and dealing an average 90 HP per arrow, you aren't even annoying him. You're totally reliant on your bear to do anything, might as well stockpile those rancid gas potions beyond that or get a harmony bow and try to kill people with 20 urdar revives via crushing blow
Member
Posts: 96,703
Joined: Aug 2 2007
Gold: 39.00
Jun 24 2016 10:17am
well i can assure you it's not 90 hp an arrow :D that is a fact because i've made this build and the damage is impressive :) so take my word for it. i wouldn't lie to you all. like i've said. make this build before debunking it. you're actually annoying me now to be honest. you haven't made this build i have. yes vs hammer grizzly won't do much but the grizzly can still damage him. it's no jokes when a maxed out grizzly halfs a hammerdins health in 1 hit. enough now. i've duelled with this build and yes it's not a build that owns everyone which i've said to you now about 4 times but it can kill a lot of players

This post was edited by lawson on Jun 24 2016 10:18am
Member
Posts: 46,782
Joined: Jan 20 2010
Gold: 22,164.69
Jun 24 2016 10:32am
Quote (lawson @ Jun 24 2016 10:17am)
well i can assure you it's not 90 hp an arrow :D that is a fact because i've made this build and the damage is impressive :) so take my word for it. i wouldn't lie to you all. like i've said. make this build before debunking it. you're actually annoying me now to be honest. you haven't made this build i have. yes vs hammer grizzly won't do much but the grizzly can still damage him. it's no jokes when a maxed out grizzly halfs a hammerdins health in 1 hit. enough now. i've duelled with this build and yes it's not a build that owns everyone which i've said to you now about 4 times but it can kill a lot of players


Quote
well i can assure you it's not 90 hp an arrow


well lets do some math
your build lists 146% ed from dexterity, 120% ed helm, 40% ed from level 9 g-arrow and 265% ed from level 26 HoW, assuming HoW on rather than oak.
a 40/15 perfect widowmaker has 124 base damage, you don't have any other +min/max in any relevant values.
so 124*(1+1.46+1.2+0.4+2.65) = 832 damage before % DS, with 48% ds from 33% on bow and 15% on boots thats 832 * 1.48 = 1231 average damage per arrow
your enemy has 75% block and 50% dr unstacked, and if you land the 5% proc they'll be at -50%. Just to naively take the one arrow damage, thats 75% chance to deal 0 damage, 23.75% chance to deal 1231*0.17*0.5 = 105 hp and 1.25% chance to deal 1231*0.17*1.5 = 314 hp
which is summed as 0.75 * 0 + 0.2375 * 105 + 0.0125 * 314 = 28.86 HP lost per arrow

now you can factor in ranged 1/2 value open wounds or the 87-111 fire damage from chant or your 10% chance to shave off 1/40th of their current HP which is 1/800th of their max HP throughout a duel per arrow on average, but gee those rancid gas potions look better and better
Member
Posts: 32,913
Joined: Jan 21 2012
Gold: 0.00
Jun 24 2016 10:41am
Quote (Goomshill @ Jun 24 2016 04:06pm)
it takes 30 frames of teleport->shapeshift->action frame of shockwave. If its easy to land that, its easy to land a tele-impale 0% ias war pike zon
Theres that big problem where the stun debuff can't kick in unless you land the whole combo, so it can't help set it up. Hurricane certainly isn't going to FHR anyone on its own. Maybe D/A/E zons, thats it.

the biggest openings you can give yourself are that volcano block animation, or bear smiting someone with normal FHR or knockback FHR, but even then you'll only buy yourself ~5-7 extra frames against most builds, enough time to land a bear swipe, not enough time to shapeshift and cast shockwave. And those openings are exactly what the shaman is built around, so it begs the question of what the pure summoner is doing better. If ur casting volcano, it might as well do real damage so you aren't reliant on one trick



And reliant on one trick is exactly what I'd call a summoner trying to kill people with 10 fpa 750 damage guided arrows, because neither 5% ctc amp nor 48% ds nor any amount of ranged open wounds and especially not "demon limb prebuff on guided arrow just for the fire damage" will make that any bit relevant. When you're plopping away at a 75/50 paladin and dealing an average 90 HP per arrow, you aren't even annoying him. You're totally reliant on your bear to do anything, might as well stockpile those rancid gas potions beyond that or get a harmony bow and try to kill people with 20 urdar revives via crushing blow


w/e, u can do it, and i meant hurri stunning if u land swirls from the sw ;c
Member
Posts: 4,932
Joined: Nov 14 2012
Gold: 301.85
Warn: 20%
Jun 24 2016 10:44am
Quote (KFClol @ Jun 24 2016 10:41am)
w/e, u can do it, and i meant hurri stunning if u land swirls from the sw ;c



Yes but you actually know how to duel and goomshill has a better chance of killing himself than being able to ear anything that steps into the moor
Member
Posts: 96,703
Joined: Aug 2 2007
Gold: 39.00
Jun 24 2016 10:45am
Quote (Goomshill @ Jun 24 2016 04:32pm)
well lets do some math
your build lists 146% ed from dexterity, 120% ed helm, 40% ed from level 9 g-arrow and 265% ed from level 26 HoW, assuming HoW on rather than oak.
a 40/15 perfect widowmaker has 124 base damage, you don't have any other +min/max in any relevant values.
so 124*(1+1.46+1.2+0.4+2.65) = 832 damage before % DS, with 48% ds from 33% on bow and 15% on boots thats 832 * 1.48 = 1231 average damage per arrow
your enemy has 75% block and 50% dr unstacked, and if you land the 5% proc they'll be at -50%. Just to naively take the one arrow damage, thats 75% chance to deal 0 damage, 23.75% chance to deal 1231*0.17*0.5 = 105 hp and 1.25% chance to deal 1231*0.17*1.5 = 314 hp
which is summed as 0.75 * 0 + 0.2375 * 105 + 0.0125 * 314 = 28.86 HP lost per arrow

now you can factor in ranged 1/2 value open wounds or the 87-111 fire damage from chant or your 10% chance to shave off 1/40th of their current HP which is 1/800th of their max HP throughout a duel per arrow on average, but gee those rancid gas potions look better and better


reported every post you've done on my topic as spam. you're talking shit pal. now fuck off kindly :)

right from the first post you've sabotaged and picked fault with my build. how dare you. what gives you the right to do so ?

i'm telling you from experience my guided arrows DO NOT hit 28 hp each arrow. kindly fuck off now because you've pissed me off big time. fuck off

This post was edited by lawson on Jun 24 2016 11:13am
Member
Posts: 46,782
Joined: Jan 20 2010
Gold: 22,164.69
Jun 24 2016 10:59am
Quote (lawson @ Jun 24 2016 10:45am)
rright from the first topic you've sabotaged and picked fault with my build. how dare you. what gives you the right to do so ?


Street cred and my SnG badge give me the right to stop bad attempts at theorycraft with cold hard mathematical deconstruction

Quote
i'm telling you from experience my guided arrows DO NOT hit 28 hp each arrow. kindly fuck off now because you've pissed me off big time. fuck off


So you're conveniently forgetting to mention your chantress sorc prebuffing you each duel? Or was it a might/pride merc being resummoned each time? Or a full inventory of 37x 451 pdscs?
My experience is that d2 operates on basic math and once you understand the mechanics you can calculate exactly how much damage you deal and no amount of m-m-muh feels will change it
Member
Posts: 4,932
Joined: Nov 14 2012
Gold: 301.85
Warn: 20%
Jun 24 2016 11:05am
Quote (Goomshill @ Jun 24 2016 10:59am)
Street cred and my SnG badge give me the right to stop bad attempts at theorycraft with cold hard mathematical deconstruction



So you're conveniently forgetting to mention your chantress sorc prebuffing you each duel? Or was it a might/pride merc being resummoned each time? Or a full inventory of 37x 451 pdscs?
My experience is that d2 operates on basic math and once you understand the mechanics you can calculate exactly how much damage you deal and no amount of m-m-muh feels will change it


Explains why you won't step into the moor, you've calculated how bad of a dueler you actually are. At least you finally got something right
Member
Posts: 10,971
Joined: May 15 2006
Gold: 0.00
Jun 24 2016 12:19pm
Quote (lawson @ 24 Jun 2016 16:45)
right from the first post you've sabotaged and picked fault with my build. how dare you. what gives you the right to do so ?


d2jsp Forums > Diablo 2 Discussion > Strategy and Guides > Telestomp Shockwave Grizzly Druid Build > Topic
Go Back To Strategy & Guides Topic List
Prev12345Next
Closed New Topic New Poll