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Poll > 1.11b Wake Of Fire / Whirlwind Hybrid Assassin > A different approach to the hybrid sin
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Apr 1 2007 08:40am
You got a bit low life nop ? 3 k = 2 hammers kill..
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Apr 1 2007 08:43am
Quote (Offer @ Sun, Apr 1 2007, 10:40am)
You got a bit low life nop ? 3 k = 2 hammers kill..


yeah 2-3 hammers IF they hit me. i usally let 0-1 through. Otherwise they're in stun lock and they cant hit me

also-
it IS a fragile char

generally i just made this to pass the time until i could buy a tele smiter

also this char requires very fast fingers like lots of other nie chars, which would also help me with my tele smiter

fyi i paln to make this smiter- (with some minor changes tho)
http://forums.d2jsp.org/index.php?showtopic=4415997

This post was edited by xIcedShardx on Apr 1 2007 08:49am
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Apr 1 2007 08:46am
Quote (xIcedShardx @ Sun, Apr 1 2007, 02:43pm)
Quote (Offer @ Sun, Apr 1 2007, 10:40am)
You got a bit low life nop ? 3 k = 2 hammers kill..


yeah 2-3 hammers IF they hit me. i usally let 0-1 through. Otherwise they're in stun lock and they cant hit me


Well , 3 k = 2 hammers hit , you can't handle 3 with it , but if you know how to play , np so biggrin.gif
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Apr 1 2007 08:50am
Whats wof trap damage? Why not trap lifers?
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Apr 1 2007 08:50am
Quote (Sheep. @ Sun, Apr 1 2007, 10:50am)
Whats wof trap damage? Why not trap lifers?


oh sorry, forgot to mention, 900 trap wof dmg, trap lifers too costly =P
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Apr 1 2007 08:52am
Quote (xIcedShardx @ Sun, 1 Apr 2007, 15:50)
Quote (Sheep. @ Sun, Apr 1 2007, 10:50am)
Whats wof trap damage? Why not trap lifers?


oh sorry, forgot to mention, 900 trap wof dmg, trap lifers too costly =P


and not that effective.
if you use shadow skillers you gain
- venom damage
- resists (fade)
- dr (fade)
- weapon block %
- better shadow master
- higher mb level -> longer stun length + more damage.
- AR + Claw Damage

This post was edited by derfana on Apr 1 2007 08:53am
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Apr 1 2007 09:04am
900 dmg...wow thats low....hard to compare w/ 7k trap dmg.
and hot spurs might reduce those dmg into very little
but - nice guide , again.

and also

y not aim for the next fcr bp??

by getting a circlet w/ 20 fcr

it woul b more useful to catch or get away

and...atleast try to write some strategies for smiters and barbs...ur not going to stand there and let them kill u would u??

btw r u on east tongue.gif

i wanna see it.




@ offer...u hve no room to talk...ur "barb" is a joke.

This post was edited by lordruke on Apr 1 2007 09:05am
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Apr 1 2007 09:08am
Quote (lordruke @ Sun, Apr 1 2007, 11:04am)
900 dmg...wow thats low....hard to compare w/ 7k trap dmg.
and hot spurs might reduce those dmg into very little
but - nice guide , again.

and also

y not aim for the next fcr bp??

by getting a circlet w/ 20 fcr

it woul b more useful to catch or get away

and...atleast try to write some strategies for smiters and barbs...ur not going to stand there and let them kill u would u??

btw r u on east tongue.gif

i wanna see it.


dmg note- yes ppl think its low. but if you stack it you get 5 waves and they shoot out faster than ls since its a long bolt. so u have 5x shots out of 5x traps so 25 hits of consecutive 22500 before pvp reductions in abut 2-3 seconds

east ladder sc pm me a game

too lazy to buy circ

smiter and ww barb guide

smiter-
set up traps and wait for them to charge at you
once u see them initate a mindblast lock. if they get too lcose ww away set up traps. if you feel the need mindblst, dragonflight and then whirlwind once, then retreat and repeat

ww barb-
set up traps and wait for them to try and come to you
if you can mindblast them. but it wont last long as they can ww out of it.
if you need to tele on them use dragon flight

This post was edited by xIcedShardx on Apr 1 2007 09:11am
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Apr 1 2007 09:10am
Quote (lordruke @ Sun, Apr 1 2007, 10:04am)
900 dmg...wow thats low....hard to compare w/ 7k trap dmg.
and hot spurs might reduce those dmg into very little
but - nice guide , again.

and also

y not aim for the next fcr bp??

by getting a circlet w/ 20 fcr

it woul b more useful to catch or get away

and...atleast try to write some strategies for smiters and barbs...ur not going to stand there and let them kill u would u??

btw r u on east tongue.gif

i wanna see it.




@ offer...u hve no room to talk...ur "barb" is a joke.


Do you understand that those 7k dmg traps also have a chance to do 1 dmg? Fire dmg is constant. Not only that, but it stuns better. He does need to hit the 65% fcr bp though. Also needs max venom. Claw mastery doesn't need to be maxed on a build like this as it is mainly a caster killer. 5-10 points is enough. I have had one of these sins forever (probably the 1st on east) and they are tons of fun to play and slaughter almost ever caster you come across, even without sorb.
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Apr 1 2007 09:10am
Quote (derfana @ Sun, Apr 1 2007, 02:37pm)
Wow, you put in alot of work for that guide, nice job.

I only have a couple of things that I would change or do differently.

Change the claws - You don't come close to max traplaying speed and if you rely on traps that's pretty much a must I would say.
Max Venom - how else do you wanna kill your opponents? I element is so easy to sorb, especially fast casters won't have a propblem with those traps, as they are slow and have a very low range. You need LS's to catch those kinda chars. I would NOT max Claw mastery, rather put enough points into fade so you get max DR, Weapon block so that you get around 56%-60% block and the rest into MB (Venom maxed ofc.).


vouh this all the way also.

Venom is a MUST. alone w/ the ow...a sorc cannot survive ( es or vita )

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