i think just as a side note you could add tele-locking and chain locking: (just a suggestion, if you use it that is)
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Chainlocking is a bit harder. Those of you that know what I'm talking about will notice I tend to use this smiter's tele-smite capability VERY similarly to the technique of zerking with a bvc. However, for those that might not see that yet, let's start with the basics. To namelock, you must lock onto their name, whether with charge or smite or, as you will soon see, throw/unsummon (unsummon i believe is only available on left click to users of nightlight and LC mod). As smite is a left click skill, I choose to throwlock (i dislike auralocking). The basic idea of this namelock is to tele on your opponent from a distance. They can be anywhere from 2 or so screens away and you can still land on them simply by switching and holding throw on leftclick, and proceding to click tele on rightclick. If this is new to you, go try this before you read too much further on so you can understand what I'm talking about:
Get a friend, and hostile him. Have him stand in the blood moor, and hold 'Throw' on him with left click. Tell him to then move away from you as far as he can without disappearing off of the minimap. Now, on right click (while still holding throw of course), press to tele. You'll be right on them. This is often referred to as "throwlock", "unsummon lock", or basic "namelock" in several senses.
Now, the next step beyond that is "chainlock". You do all the steps of a basic namelock as described above, only you hold your cursor to where as soon as you come out of the initial tele, you are already locked onto them. Now you can switch back to smite and hit them or, if they tele away, switch back to throw and move onto them again. Chainlocking is as simple as moving your cursor on top of you (your character) as you tele from the initial namelock. It's surprisingly easy with just a little bit of practice, and is the entire premise of a tele-smiter. *(If the above explanation of chainlocking was not clear enough, I can "Frap" a video of it to post. For some it's easier to learn by watching after all.)
Similarly, certain classes intend to do the same thing to you, and it will be necessary for you to "Break" their namelock. To do so simply run away far enough to where their name along with the little red "X" disappear from your minimap. Simple. Namelock broken.
- by camden
replace ever word "smiter" with summon necro
better explanation-
put the "throw" skill on left click
"name lock" (click and hold) with left click throw and keep "teleport" on right click,
just hold left click and tele on them (cannot be done on hdins or druids or anything else u dont want to tele on directly)
right aftr you tele, move your move on top of your char immediately to reconnect the "throw" skill lock so if they run or tele u can tele after them
anyways i used to have a summoner, didnt get very godly with it, thanks for a guide
-my two cents
This post was edited by xIcedShardx on Apr 5 2007 10:22pm