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Mar 30 2007 07:33pm
BVC Barb: Easy

BVC barbs don’t use shields and take a lot of damage. Teleport away from this barb and Iron Maiden them. Teleport on them and they will kill themselves.


okok but wot if barb leap leap tele berzerk? its not that hard to kill nonblock summon necros even with IM.

Your summons do nothing if barb just keeps leaping you cant come even close. and barb can allways tele/berzerk gg.

allso barb can use lifetap wand. and lifetap >> IM.
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Mar 30 2007 07:44pm
Quote (faulk @ Fri, Mar 30 2007, 07:33pm)
BVC Barb: Easy

BVC barbs don’t use shields and take a lot of damage. Teleport away from this barb and Iron Maiden them. Teleport on them and they will kill themselves.


okok but wot if barb leap leap tele berzerk? its not that hard to kill nonblock summon necros even with IM.

Your summons do nothing if barb just keeps leaping you cant come even close. and barb can allways tele/berzerk gg.

allso barb can use lifetap wand. and lifetap >> IM.


Jumping is annoying, but the barb will take too in the mean time. One well placed iron maiden usually ends this duel. Also, Life tap charges arent used much by anyone because they dont last long.

This post was edited by Ptfan on Mar 30 2007 07:50pm
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Mar 30 2007 07:48pm
Quote (faulk @ Fri, Mar 30 2007, 09:33pm)
BVC Barb: Easy

BVC barbs don’t use shields and take a lot of damage. Teleport away from this barb and Iron Maiden them. Teleport on them and they will kill themselves.


okok but wot if barb leap leap tele berzerk? its not that hard to kill nonblock summon necros even with IM.

Your summons do nothing if barb just keeps leaping you cant come even close. and barb can allways tele/berzerk gg.

allso barb can use lifetap wand. and lifetap >> IM.


Cast lower resist and take them out from afar with mages/revives. EZ kill
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Apr 5 2007 05:07pm
..
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Apr 5 2007 06:11pm
Quote (lordruke @ Thu, Apr 5 2007, 05:07pm)
..


plz dont spam
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Apr 5 2007 06:54pm
Finally.
A- Summon necro's are the tits.
B-Whoever mentioned ubers, its ez.
C-Nice guide.
D-I don't know where you duel but most chars are ezpk in pubby for me, no revives, just skels.
E-Don't need merc, but he's the tits anyway.

Edit: /vote_sticky

This post was edited by ilikebunnys on Apr 5 2007 06:58pm
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Apr 5 2007 07:03pm
Quote (ilikebunnys @ Thu, Apr 5 2007, 06:54pm)
Finally.
A- Summon necro's are the tits.
B-Whoever mentioned ubers, its ez.
C-Nice guide.
D-I don't know where you duel but most chars are ezpk in pubby for me, no revives, just skels.
E-Don't need merc, but he's the tits anyway.

Edit: /vote_sticky


thx, I didn't realize you could do Ubers until recently

p.s. It's already stickied

This post was edited by Ptfan on Apr 5 2007 07:03pm
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Apr 5 2007 07:33pm
Foh can hit you through summons if they don't suck lol.. And I've never seen a wind druid lose to a summoner it should be listed as impossible. Smiters have life tap as well and can easily target you through summons if they don't suck ass. I don't know what sorcs you duel, but they have a shitton more fcr and damage and can easily kill your summons. Blizzers can use glacial spike as well and it goes through summons to hit you directly gl. You obviously never duel anyone who has any skill if so you wouldn't have all these matchups listed as they are.
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Apr 5 2007 08:11pm
Quote (aragorn44 @ Thu, Apr 5 2007, 07:33pm)
Foh can hit you through summons if they don't suck lol..  And I've never seen a wind druid lose to a summoner it should be listed as impossible.  Smiters have life tap as well and can easily target you through summons if they don't suck ass.  I don't know what sorcs you duel, but they have a shitton more fcr and damage and can easily kill your summons.  Blizzers can use glacial spike as well and it goes through summons to hit you directly gl.  You obviously never duel anyone who has any skill if so you wouldn't have all these matchups listed as they are.


I am obviously talking about legit dueling.

Ya, Foher's and Smiters can hit a summoner when they are modding. Otherwise they have a hard time.

And I kill more than half of the wind druids i duel. Of course the modding ones will always win.

I've dueled many sorcs, and they are ez. Mages pwn sorcs , golem slows them down, you win.

I've dueled in over 1000 duel games with this summoner build, dont tell me how to duel.
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Apr 5 2007 10:21pm
i think just as a side note you could add tele-locking and chain locking: (just a suggestion, if you use it that is)

Quote
Chainlocking is a bit harder. Those of you that know what I'm talking about will notice I tend to use this smiter's tele-smite capability VERY similarly to the technique of zerking with a bvc. However, for those that might not see that yet, let's start with the basics. To namelock, you must lock onto their name, whether with charge or smite or, as you will soon see, throw/unsummon (unsummon i believe is only available on left click to users of nightlight and LC mod). As smite is a left click skill, I choose to throwlock (i dislike auralocking). The basic idea of this namelock is to tele on your opponent from a distance. They can be anywhere from 2 or so screens away and you can still land on them simply by switching and holding throw on leftclick, and proceding to click tele on rightclick. If this is new to you, go try this before you read too much further on so you can understand what I'm talking about:
Get a friend, and hostile him. Have him stand in the blood moor, and hold 'Throw' on him with left click. Tell him to then move away from you as far as he can without disappearing off of the minimap. Now, on right click (while still holding throw of course), press to tele. You'll be right on them. This is often referred to as "throwlock", "unsummon lock", or basic "namelock" in several senses.

Now, the next step beyond that is "chainlock". You do all the steps of a basic namelock as described above, only you hold your cursor to where as soon as you come out of the initial tele, you are already locked onto them. Now you can switch back to smite and hit them or, if they tele away, switch back to throw and move onto them again. Chainlocking is as simple as moving your cursor on top of you (your character) as you tele from the initial namelock. It's surprisingly easy with just a little bit of practice, and is the entire premise of a tele-smiter. *(If the above explanation of chainlocking was not clear enough, I can "Frap" a video of it to post. For some it's easier to learn by watching after all.)

Similarly, certain classes intend to do the same thing to you, and it will be necessary for you to "Break" their namelock. To do so simply run away far enough to where their name along with the little red "X" disappear from your minimap. Simple. Namelock broken.
- by camden

replace ever word "smiter" with summon necro

better explanation-

put the "throw" skill on left click

"name lock" (click and hold) with left click throw and keep "teleport" on right click,

just hold left click and tele on them (cannot be done on hdins or druids or anything else u dont want to tele on directly)

right aftr you tele, move your move on top of your char immediately to reconnect the "throw" skill lock so if they run or tele u can tele after them

anyways i used to have a summoner, didnt get very godly with it, thanks for a guide

-my two cents

This post was edited by xIcedShardx on Apr 5 2007 10:22pm
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