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Member
Posts: 50,236
Joined: Jun 11 2008
Gold: 2,079.67
Jun 19 2013 12:10am
its posible to creat invisible hammer from unknown location released at a unknown time!

this is not charge-desynch, its also a counter agains charge-desynch-hammer

its just using diablo2 information, like the 86fcr action frame breakpoint for paladins
http://forums.d2jsp.org/topic.php?t=52434886


+/- like this
visual to target tower shield (put in -req jewels to allow low visual str+visual shield)= 3.6 walk speed on target screan insead of 4

str bugged enigma, like a great hauberg, depending on -req jewel amounth in the tower shield
86fcr items (78fcr will be str-dex bugged) = 20magefist + 20ara + 40hoto (+8visual fcr in amulet)
a str bugged valk09+wizzpike could be a option for rich version 125fc

str bugged 40frw boots, like alders

frw inventory, can be frw+res scs, or din-frw-sks

whats left? sojs/shako-dream-kira helm


target see:
a naked din whit a towersheild 3.6yards/sec walk speed, and 0frw+0fcr, 9action frames 15frames between 2 hammer

shit that realy happens:
a desynch din that travel twice as fast as target think it does, couse over 7yards per sec walk speed
10total frames+6action frames = 3frames delay on every hammer, and 8frames delay for every 2e hammer, and 13frames delay for 3e hammer, +/- 8frames delay on hammer as avarage

so basicly that hammer comes from 1/2 screan away from location target think its casted, and ontop it have a 8frames delay = invisible hammer!

20holy shock (activate this any time a char walks/runs/charges, it will reveal desynch-locastion every 2 sec, resulting in over 300%more chance to hit a desynch-char)
20hammer
20vigor
1medi
1@res
1conviction
1hs
1concentration (things like 15hammer 5concentration may result in more onscrean damage, but also reduce aura freedome)
10 foh (foh will turn a hammer into a defensive skill, makes hammer hit over 100% more often)
10-20 blessed aim
Member
Posts: 50,236
Joined: Jun 11 2008
Gold: 2,079.67
Jun 19 2013 01:07am
/also forgot to edit:

desynched action frame delay = 3frames travel speed added ontop, after cast-walk

basicly, desynch fcr is adding to desynched frw, and/or visaverta.


so lets say, you do this:
12frame walk (distance from starting point is 3.45yards)
a hammer 10frames (released at 12+6=18frames)
12frame walk (distance from starting point is 6.9yards)
a 2e hammer (released at 12+10+12+6=40frames)

this +/- happens on target screan:
12frame walk (distance from starting point is 1.73yards)
a hammer 15frames (released at 12+9=21frames)
9frame walk (distance at 21/25*3.6=3.03yards)
a 2e hammer (released at 12+15+9+9=45frames)
so if it not adds to a 8frame delay on 2e hammer (but a 5frame), it will add to desynched-travel distance.

a hammer have a uptime of 120frame = 4.8seconds, and circles arround the din for about 2.5times
i beleave hammer travel speed is 15yards/sec

5frames delay * 15yards/sec = 3yards desynched hammer
+
(6.9-3.03)
=
6.87 yards between real location of 2e hammer and the location of 2e hammer on target screen



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Jun 19 2013 07:18am
listen to Tommyvv. He definately knows what hes talking about
Member
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Warn: 30%
Jun 19 2013 10:52am
Quote (Tommyvv @ 19 Jun 2013 08:10)
its posible to creat invisible hammer from unknown location released at a unknown time!

this is not charge-desynch, its also a counter agains charge-desynch-hammer

its just using diablo2 information, like the 86fcr action frame breakpoint for paladins
http://forums.d2jsp.org/topic.php?t=52434886


+/- like this
visual to target tower shield (put in -req jewels to allow low visual str+visual shield)= 3.6 walk speed on target screan insead of 4

str bugged enigma, like a great hauberg, depending on -req jewel amounth in the tower shield
86fcr items (78fcr will be str-dex bugged) = 20magefist + 20ara + 40hoto (+8visual fcr in amulet)
a str bugged valk09+wizzpike could be a option for rich version 125fc

str bugged 40frw boots, like alders

frw inventory, can be frw+res scs, or din-frw-sks

whats left? sojs/shako-dream-kira helm


target see:
a naked din whit a towersheild 3.6yards/sec walk speed, and 0frw+0fcr, 9action frames 15frames between 2 hammer

shit that realy happens:
a desynch din that travel twice as fast as target think it does, couse over 7yards per sec walk speed
10total frames+6action frames = 3frames delay on every hammer, and 8frames delay for every 2e hammer, and 13frames delay for 3e hammer, +/- 8frames delay on hammer as avarage

so basicly that hammer comes from 1/2 screan away from location target think its casted, and ontop it have a 8frames delay = invisible hammer!

20holy shock (activate this any time a char walks/runs/charges, it will reveal desynch-locastion every 2 sec, resulting in over 300%more chance to hit a desynch-char)
20hammer
20vigor
1medi
1@res
1conviction
1hs
1concentration (things like 15hammer 5concentration may result in more onscrean damage, but also reduce aura freedome)
10 foh (foh will turn a hammer into a defensive skill, makes hammer hit over 100% more often)
10-20 blessed aim


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Member
Posts: 47,548
Joined: May 3 2006
Gold: 15,220.00
Jun 20 2013 10:00am

i use

coa (ber, cr jewel)
amu 2/20
eni
hoto
spirit
verdungo
trang
fcr ring cr/lr
soj
ww/hotspurs
(8* pc 45, 10* 20/5, 3* 20/11 cr, anni, torch)

if u want to switch gear u can use coa (ber, jah), fc ring with stats and bb if u dont mind bugged items
Member
Posts: 30,015
Joined: Aug 8 2007
Gold: 0.00
Jun 20 2013 10:15am
Quote (rimtutitukee @ Jun 18 2013 09:51am)
whatever you do - dont check the guides


This, and ignore all 100000 other threads below this asking for hdin help and post thread like this instead asking for help.
Member
Posts: 40,994
Joined: Dec 6 2008
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Warn: 10%
Jun 20 2013 01:43pm
Quote (Tommyvv @ Jun 19 2013 07:10am)
its posible to creat invisible hammer from unknown location released at a unknown time!

this is not charge-desynch, its also a counter agains charge-desynch-hammer

its just using diablo2 information, like the 86fcr action frame breakpoint for paladins
http://forums.d2jsp.org/topic.php?t=52434886


+/- like this
visual to target tower shield (put in -req jewels to allow low visual str+visual shield)= 3.6 walk speed on target screan insead of 4

str bugged enigma, like a great hauberg, depending on -req jewel amounth in the tower shield
86fcr items (78fcr will be str-dex bugged) = 20magefist + 20ara + 40hoto (+8visual fcr in amulet)
a str bugged valk09+wizzpike could be a option for rich version 125fc

str bugged 40frw boots, like alders

frw inventory, can be frw+res scs, or din-frw-sks

whats left? sojs/shako-dream-kira helm


target see:
a naked din whit a towersheild 3.6yards/sec walk speed, and 0frw+0fcr, 9action frames 15frames between 2 hammer

shit that realy happens:
a desynch din that travel twice as fast as target think it does, couse over 7yards per sec walk speed
10total frames+6action frames = 3frames delay on every hammer, and 8frames delay for every 2e hammer, and 13frames delay for 3e hammer, +/- 8frames delay on hammer as avarage

so basicly that hammer comes from 1/2 screan away from location target think its casted, and ontop it have a 8frames delay = invisible hammer!

20holy shock (activate this any time a char walks/runs/charges, it will reveal desynch-locastion every 2 sec, resulting in over 300%more chance to hit a desynch-char)
20hammer
20vigor
1medi
1@res
1conviction
1hs
1concentration (things like 15hammer 5concentration may result in more onscrean damage, but also reduce aura freedome)
10 foh (foh will turn a hammer into a defensive skill, makes hammer hit over 100% more often)
10-20 blessed aim


LOOOOOL
Member
Posts: 3,631
Joined: Aug 30 2012
Gold: 6.66
Jun 20 2013 02:04pm
Quote (Tommyvv @ Jun 19 2013 08:10am)
its posible to creat invisible hammer from unknown location released at a unknown time!

this is not charge-desynch, its also a counter agains charge-desynch-hammer

its just using diablo2 information, like the 86fcr action frame breakpoint for paladins
http://forums.d2jsp.org/topic.php?t=52434886


+/- like this
visual to target tower shield (put in -req jewels to allow low visual str+visual shield)= 3.6 walk speed on target screan insead of 4

str bugged enigma, like a great hauberg, depending on -req jewel amounth in the tower shield
86fcr items (78fcr will be str-dex bugged) = 20magefist + 20ara + 40hoto (+8visual fcr in amulet)
a str bugged valk09+wizzpike could be a option for rich version 125fc

str bugged 40frw boots, like alders

frw inventory, can be frw+res scs, or din-frw-sks

whats left? sojs/shako-dream-kira helm


target see:
a naked din whit a towersheild 3.6yards/sec walk speed, and 0frw+0fcr, 9action frames 15frames between 2 hammer

shit that realy happens:
a desynch din that travel twice as fast as target think it does, couse over 7yards per sec walk speed
10total frames+6action frames = 3frames delay on every hammer, and 8frames delay for every 2e hammer, and 13frames delay for 3e hammer, +/- 8frames delay on hammer as avarage

so basicly that hammer comes from 1/2 screan away from location target think its casted, and ontop it have a 8frames delay = invisible hammer!

20holy shock (activate this any time a char walks/runs/charges, it will reveal desynch-locastion every 2 sec, resulting in over 300%more chance to hit a desynch-char)
20hammer
20vigor
1medi
1@res
1conviction
1hs
1concentration (things like 15hammer 5concentration may result in more onscrean damage, but also reduce aura freedome)
10 foh (foh will turn a hammer into a defensive skill, makes hammer hit over 100% more often)
10-20 blessed aim


ty info m9
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