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Mar 24 2012 06:14am
Quote (Azn Masta @ Mar 23 2012 05:45pm)
I'd take a high damage 2 soc umum fools + gchoas.

If u can manage to catch them in a charge it does insane damage

Not to mention, 50% primary and 25% secondary seems to open wound almost all the time anyway so using more seems like a waste

If you really want more you could use gores, fcr many + ow belt

However it takes 4750 life to tank 3 hammers.

My build lets you achieve 4760+ so u might want to reconsider a lil more damage over that last hammer tankage


Btw my game play so far vs hammer was always "safe teleporting" with 2 WoF under feet and 3 ls around to read desync/make his tele fail. And get hit checks when he teles after which I try more trap stomp and wait for charge to WW along it. I even have knockback claw but only 25% OW (with gores 35) and still it feels weak. I think I would change all that "ww against charge strategy" with normal claws for a 100% OW chance.
I think I even swapped my fools (eth rt 150ed 2s 30ias knockback) for a 50%OW fools vs a hammer sometimes. 0 damage fools but with 50%OW .
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Mar 24 2012 10:35pm
you asked the right question here. I have extensive experience dealing with hammerdins as a sin. Partly also because I played hammerdin and bvc as well. All experience helps.

You need to be a physical base sin with traps, I don't mean to disagree but imo hybrid > ghost when versus hammerdins. And when I mean hybrid, max claw mastery instead of venom or mind blast. Paladins is the top pvp char who is with best in out stacking any resistance, maxing venom is futile and a waste.

Next, you got to find the best ethereal fools physical claw with +2 to sin, preferbly made in feral or runic, and wsg it, you need the speed for traps.
Use 08 valk if possible and go for the 102 fcr break point.
Next fill up whatever skills necessary you need in your shadow tree, for instance lvl 26 cb, fade enough for 40+ dr (your preference)... and rest into traps synergies.

I do not know about other realms, but in my realm, especially in pubs, ow is useless. It is not like ow is useful, yes it's useful but it is only useful in mannered bvbs. In pubs, everyone is chucking red pots, what you need is a indomitable defense strategy that you char doesn't get your health reduce faster than your opponent, and at the same time when you go for your opponent, he got his health reduce by a chunk that his red pots cannot heal him as fast as he wants.

Now I also recommend leaving mind blast at base 1, if not base 0 if you have mind blast in claws. Reason is because your 102fcr is able to make up for the lost in stun duration.
imo, 102fcr+lvl 1 mb >> 65fcr+20mb.

And dun use angelics, you never know how much defense he has. And sin shouldn't use too much ww, you are not barbs. I rather you change your equips to 102fcr and prioritise your attacks as traps. And if he sorb it, which is what you want him to do, use your physical claw to kill him. Pure damge is more realistic than some open wounds.

This post was edited by Jaxz on Mar 24 2012 10:38pm
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Mar 25 2012 03:42am
try putting on clegs

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Mar 25 2012 04:48am
da hammerman will forever beat u down
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Mar 25 2012 05:11am
why would you need over 6.25 open wound hit checks/sec when it last for 8seconds?

i would take eth runes in fools instead of um
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Mar 25 2012 05:24am
Quote (Tommyvv @ Mar 25 2012 12:11pm)
why would you need over 6.25 open wound hit checks/sec when it last for 8seconds?

i would take eth runes in fools instead of um


lol
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Mar 25 2012 05:37am
Quote (Jaxz @ Mar 25 2012 04:35am)
you asked the right question here. I have extensive experience dealing with hammerdins as a sin. Partly also because I played hammerdin and bvc as well. All experience helps.

You need to be a physical base sin with traps, I don't mean to disagree but imo hybrid > ghost when versus hammerdins. And when I mean hybrid, max claw mastery instead of venom or mind blast. Paladins is the top pvp char who is with best in out stacking any resistance, maxing venom is futile and a waste.

Next, you got to find the best ethereal fools physical claw with +2 to sin, preferbly made in feral or runic, and wsg it, you need the speed for traps.
Use 08 valk if possible and go for the 102 fcr break point.
Next fill up whatever skills necessary you need in your shadow tree, for instance lvl 26 cb, fade enough for 40+ dr (your preference)... and rest into traps synergies.

I do not know about other realms, but in my realm, especially in pubs, ow is useless. It is not like ow is useful, yes it's useful but it is only useful in mannered bvbs. In pubs, everyone is chucking red pots, what you need is a indomitable defense strategy that you char doesn't get your health reduce faster than your opponent, and at the same time when you go for your opponent, he got his health reduce by a chunk that his red pots cannot heal him as fast as he wants.

Now I also recommend leaving mind blast at base 1, if not base 0 if you have mind blast in claws. Reason is because your 102fcr is able to make up for the lost in stun duration.
imo, 102fcr+lvl 1 mb >> 65fcr+20mb.

And dun use angelics, you never know how much defense he has. And sin shouldn't use too much ww, you are not barbs. I rather you change your equips to 102fcr and prioritise your attacks as traps. And if he sorb it, which is what you want him to do, use your physical claw to kill him. Pure damge is more realistic than some open wounds.


Interesting options, but it goes completely into another build. But I like the ideas and I will try to correlate what I think about some points.
So here we begin :
OW being useless in a pub is wrong to assume. People chucking potions are either bad or extremely bad mannered. And those people when killed will get NKed by the whole game. I don't really care about these people.
You mention a lot 102 fcr. I have tried it once shortly on eud2pk and it was very fun. So fun I wanted to make a trapper to own with such fcr. I can understand the mb to 102 fcr correlation statement. When I made a hybrid testing I missed a lot of AR, and 65fcr was not possible without mb lvl 20. So the upgrade on 102 fcr without MB sounds ok, but in reality your physical damage goes down on this(no highlords) and the AR is hard to keep up. Also the 7-8k traps against tgods and good player is not that great at all.
I don't know, hybrids are hard to build and personalize, and I missed my opportunity, this is more of a ghost upgrade than "become a trapper" advice.
Tnx for the input,cheers.

Quote (shane5578 @ Mar 25 2012 09:42am)
try putting on clegs

Explanations ?


Quote (hdonk @ Mar 25 2012 10:48am)
da hammerman will forever beat u down


Naah, too ez, only if they died faster.

This post was edited by monSt4r on Mar 25 2012 05:37am
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Mar 25 2012 07:11am
Quote (monSt4r @ 25 Mar 2012 20:37)
Interesting options, but it goes completely into another build. But I like the ideas and I will try to correlate what I think about some points.
So here we begin :
OW being useless in a pub is wrong to assume. People chucking potions are either bad or extremely bad mannered. And those people when killed will get NKed by the whole game. I don't really care about these people.
You mention a lot 102 fcr. I have tried it once shortly on eud2pk and it was very fun. So fun I wanted to make a trapper to own with such fcr. I can understand the mb to 102 fcr correlation statement. When I made a hybrid testing I missed a lot of AR, and 65fcr was not possible without mb lvl 20. So the upgrade on 102 fcr without MB sounds ok, but in reality your physical damage goes down on this(no highlords) and the AR is hard to keep up. Also the 7-8k traps against tgods and good player is not that great at all.
I don't know, hybrids are hard to build and personalize, and I missed my opportunity, this is more of a ghost upgrade than "become a trapper" advice.
Tnx for the input,cheers.


Explanations ?




Naah, too ez, only if they died faster.


in fact i went into the other build. The reason I suggest hybrid for you considerations is that hammerdins has no weakness against melee chars. Even as pure bvc, they already have problems against hammerdins let alone ghost. I don't mean to suggest something out of the box, the only way is to kill them with traps.

Using t-gods against you may seems worrying but doesn't mean no damage. With 102fcr they have no way to break into your defense, and whenever they breaks in you would already have predicted it due to the nature how traps ignores desynch, and each and everytime they have to charge away to re-heal till they have no red pots left. When that happens, they will start to react recklessly, or town, That's your aim. Even if they use wisps, you still have ww, which is your secondary attack, even without hl, is not weak also.

The only way I think pure ghost can keep up, is to keep ww away, use knockback, on fools, but remember, high ethereal physical claws preceeds the kb mod. If you cannot find one with kb, then use one without and soc a nef rune into it. Dun use clegs to gain kb, you needs trangs. You desperately need kb as a pure ghost imo, coupled with high physical damage and ar.

This post was edited by Jaxz on Mar 25 2012 07:12am
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Mar 25 2012 04:54pm
Quote (Jaxz @ Mar 25 2012 01:11pm)
in fact i went into the other build. The reason I suggest hybrid for you considerations is that hammerdins has no weakness against melee chars. Even as pure bvc, they already have problems against hammerdins let alone ghost. I don't mean to suggest something out of the box, the only way is to kill them with traps.

Using t-gods against you may seems worrying but doesn't mean no damage. With 102fcr they have no way to break into your defense, and whenever they breaks in you would already have predicted it due to the nature how traps ignores desynch, and each and everytime they have to charge away to re-heal till they have no red pots left. When that happens, they will start to react recklessly, or town, That's your aim. Even if they use wisps, you still have ww, which is your secondary attack, even without hl, is not weak also.

The only way I think pure ghost can keep up, is to keep ww away, use knockback, on fools, but remember, high ethereal physical claws preceeds the kb mod. If you cannot find one with kb, then use one without and soc a nef rune into it. Dun use clegs to gain kb, you needs trangs. You desperately need kb as a pure ghost imo, coupled with high physical damage and ar.


Thing is hammerdin will play the same vs trapper or ghost in the end. Try to tele stomp once, fires 1/2 hammer then charge out of there cause he would get in a lot of traps. Same thing with ghost only traps don't do damage but hammedin can't tele out of there, and charging onto assassin will just get him hit by ww for free. So he will charge out. If you are some kind of hybrid with 8k traps, vs tgods it would be considerably lower damage, especially when they jab and back so fast not getting hit too much. Sacrificing precious AR, venom (this will add up in overall damage output) for some casual traps is dangerous. In that case a full trapper or some kind of "spider" would be a better option.
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Mar 25 2012 06:45pm
Quote (monSt4r @ 26 Mar 2012 07:54)
Thing is hammerdin will play the same vs trapper or ghost in the end. Try to tele stomp once, fires 1/2 hammer then charge out of there cause he would get in a lot of traps. Same thing with ghost only traps don't do damage but hammedin can't tele out of there, and charging onto assassin will just get him hit by ww for free. So he will charge out. If you are some kind of hybrid with 8k traps, vs tgods it would be considerably lower damage, especially when they jab and back so fast not getting hit too much. Sacrificing precious AR, venom (this will add up in overall damage output) for some casual traps is dangerous. In that case a full trapper or some kind of "spider" would be a better option.


Most hammerdins have 85 poison in hell, and that not inclusive of the extra stack not counted in, at least for my realm. Maxing claw mastery is more realistic, and how would the ar be lower? venom dun add ar. The numbers may look big for a max out venom, but in actual fact does little damage for a char with 365 poison resist in hell...

This post was edited by Jaxz on Mar 25 2012 06:48pm
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