Quote (louisxiv42 @ Aug 5 2011 01:53pm)
There is a 35 res difference between fort and coh. charms or treachery buff can easily take care of this. you dont need 75% res vs meph, but it is nice. Positive resists with do fine.
Tgods has 20 sorb, so 40 total damage is negated. String has 15 mdr. that is a 25 damage difference. How do you expect to get 1 hit pked by 25 damage. Take into account the 15 mdr will also help vs his cold. 10-20% more cb % is not pointless. It is helpful. It kills them faster. Last time i checked raven frost has sorb. The other guide did not use wisp. You lose too much attack rating using wisp or dwarf star. Fort has more damage than coh by far for 35 less res. Treachery buff will take care of this, as will a handful of res charms. Please be practical and knowledgeable next time you try to bash my guide.
I edited the sorb part but you were already replying, sorry for that.
Have you even tried your own build? <- Please answer this!
mdr doesn't work like sorb nor does it replace resists. If that was the case, Ubersin, smiter and Uberbarb could just care less about res..
You're about 50/50 right, Fort would indeed be nice for dmg, altough, cb doesn't
need to be higher than 80-85% and could use other useful mods instead. Also notice that CoH increase your dmg to demons by 200% (that's 3 times your dmg!).
CB is only really effective up until 50% of the uber's hp. After that, screen dmg comes in for the biggest part. Which is why I'm saying 100% cb is overkill (cap is 90 or 95 anyway). That's where fort would be nice but then again, 200% dmg to demons is just as amazing and you get more res, dr, skills!
Prebuffing with Treachery, you'd need to be hit for like 3-5mins cause of the 5% ctc. Instead, get stacked res and don't waste 5min in frigid highland being spammed on to get that fade.
My Ubersin does 1.5k dmg per kick (7kicks @ 3fps <- fastest attack in the game) while using LW and 1k dmg while using ber'd Flashripper. Both setup kill just as fast and just as well (might have a slight difference) but just saying this to show that having really high dmg (from fort), doesn't matter!
Meph's convic has -165 all res. with main setup, you have 75 all res and 105 light res with no light or fire sorb (fire isn't all too important tho) so you would have -100 res everywhere unless you had 10x of each 11res scs just to get you positives res. That's your entire invintory right there and would cost you ALOT! Your mdr wouldn't save you without those scs.
This post was edited by nsx56 on Aug 5 2011 12:16pm