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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > ## Smiter's Vindicator/charger Paladin Guide ## > West Non Ladder Vc
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Jun 19 2011 03:46pm
Quote (xControl @ Jun 19 2011 01:42pm)
You have your smite and charge damage switched


no that is right as it is O_O

smite damage just looks low on screen becuase I use ED mostly instead of skill (which shows more damge on screen)

but the actual smite damage after calculation is 10068
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Jun 19 2011 03:52pm
Very nice guide ;)
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Jun 19 2011 04:21pm
I don't like it because:

- you don't have teleport
- you don't have atleast 1 point in foh to stun with.
- I feel that 12k ar is to little against anything other than sorc
- life>damage in this game. 1k life is better than 1-2k more damage.

that's what I think but .. it is great that you do your own stuff. keep it up =)
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Jun 19 2011 04:31pm
Very Good.

:santa:
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Jun 19 2011 04:38pm
Quote (pixelze @ Jun 19 2011 01:52pm)
Very nice guide  ;)


thx :)

Quote (Stigander @ Jun 19 2011 02:21pm)
I don't like it because:

- you don't have teleport
- you don't have atleast 1 point in foh to stun with.
- I feel that 12k ar is to little against anything other than sorc
- life>damage in this game. 1k life is better than 1-2k more damage.

that's what I think but .. it is great that you do your own stuff. keep it up =)


you shouldnt play a smiter with your logics.

teleport during smite vs smite duels = ends desnych, why would anyone use tele?

tele stomp? if you tele stomp, you get hit first

this is a v/c (smite/charge) why would i have 1 into foh and waste 5 skill points

foh is only used with enigma to stun+tele stomp, and again, that would be suicide during svs, unless you only duel rands who doesnt know what they are doing

12k ar is very high for a smite/charge to have. im not a charge based char so i dont use angelics/visionary & i use 9 x pcomb gcs so i keep a good smite damage as well

life>damg? thats just your opinion.

vt's with 9 x 45 pcombs have like 5k life or so & i have 4872 but on the other hand, i do 10k+ smite damage, and vt's with max smite damg only do around 9k

sacrificing around 130 life for 1000 more smite damage & charge damage would be better.

Quote (Darkmore_26 @ Jun 19 2011 02:31pm)
Very Good.

:santa:


thx :)

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Jun 19 2011 04:57pm
Quote (Smiter @ Jun 19 2011 11:38pm)
teleport during smite vs smite duels = ends desnych, why would anyone use tele?

tele stomp? if you tele stomp, you get hit first


I didn't realize that this was other smiters etc only..

Quote (Smiter @ Jun 19 2011 11:38pm)
this is a v/c (smite/charge) why would i have 1 into foh and waste 5 skill points

foh is only used with enigma to stun+tele stomp, and again, that would be suicide during svs, unless you only duel rands who doesnt know what they are doing


again I though it was sva and foh and telestomp is certainly useful in sva.

Quote (Smiter @ Jun 19 2011 11:38pm)
12k ar is very high for a smite/charge to have. im not a charge based char so i dont use angelics/visionary & i use 9 x pcomb gcs so i keep a good smite damage as well


12k.. is it really enough to charge other smiters with 20k or more defense rating? I dunno..

Quote (Smiter @ Jun 19 2011 11:38pm)
life>damg? thats just your opinion.


generally speaking life>damage because of the pvp penalty.

Quote (Smiter @ Jun 19 2011 11:38pm)
vt's with 9 x 45 pcombs have like 5k life or so & i have 4872 but on the other hand, i do 10k+ smite damage, and vt's with max smite damg only do around 9k

sacrificing around 130 life for 1000 more smite damage & charge damage would be better.


hmm .. 1000/(6x2) where x2 is because of 50% dr.. after dr and pvp penatly an ordinary smiter would do 750+ damage and your smiter would do around 833 yeah your damage smiter would have a benefit vs an ordinary pub enigma smiter. the kill point for a pub smiter vs your char would be 6.4 hits.. and for your smiter vs pub smiter it would be 6 flat.. so 1 extra hit I guess.

/e I regret my tone in the post above.. your smiter is better in smite vs smite than a pub smiter.

This post was edited by Stigander on Jun 19 2011 05:05pm
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Jun 19 2011 05:05pm
good job on this suzuki :)
mixed yeah up with him xD

This post was edited by mikeeeee on Jun 19 2011 05:18pm
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Jun 19 2011 05:06pm
Quote (Stigander @ Jun 19 2011 02:57pm)
I didn't realize that this was other smiters etc only..



again I though it was sva and foh and telestomp is certainly useful in sva.



12k.. is it really enough to charge other smiters with 20k or more defense rating? I dunno..



generally speaking life>damage because of the pvp penalty.



hmm .. 1000/(6x2) where x2 is because of 50% dr.. after dr and pvp penatly an ordinary smiter would do 750+ damage and your smiter would do around 833 yeah your damage smiter would have a benefit vs an ordinary pub enigma smiter. the kill point for a pub smiter vs your char would be 6.4 hits.. and for your smiter vs pub smiter it would be 6 flat.. so 1 extra hit I guess.


12k ar is enough to land atleast 1 charge per duel. and also theres a way to land charges more often compared to just nl charging.

if you know what you are doing, 12k ar would be more than enough in my opinion.

generally life is better, but in this case its 1000 damage vs 130 life (83.333 life per smite after the math)
and usually smite duels end in 5-6 smites which makes total of 416.5 life ~ 499.8 life every duel
so basically its 130 life vs 416 ~ 500 life, and i chose -500 life of opponents life instead of +130 life of my own

and yes i see you did the math, one extra smite damage in smite vs smite is critical... i think you should know it if you played a smiter before

Quote (mikeeeee @ Jun 19 2011 03:05pm)
good job on this justin :)


its james not justin :O

This post was edited by Smiter on Jun 19 2011 05:08pm
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Jun 19 2011 05:13pm
"you shouldnt play a smiter with your logics.

teleport during smite vs smite duels = ends desnych, why would anyone use tele?

tele stomp? if you tele stomp, you get hit first"


please deleted this terribad guide now.


no tele/10

built around bmhacked08 items/10

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Jun 19 2011 05:13pm
ggz ofc :thumbsup:
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