Quote (Smiter @ Jun 19 2011 11:38pm)
teleport during smite vs smite duels = ends desnych, why would anyone use tele?
tele stomp? if you tele stomp, you get hit first
I didn't realize that this was other smiters etc only..
Quote (Smiter @ Jun 19 2011 11:38pm)
this is a v/c (smite/charge) why would i have 1 into foh and waste 5 skill points
foh is only used with enigma to stun+tele stomp, and again, that would be suicide during svs, unless you only duel rands who doesnt know what they are doing
again I though it was sva and foh and telestomp is certainly useful in sva.
Quote (Smiter @ Jun 19 2011 11:38pm)
12k ar is very high for a smite/charge to have. im not a charge based char so i dont use angelics/visionary & i use 9 x pcomb gcs so i keep a good smite damage as well
12k.. is it really enough to charge other smiters with 20k or more defense rating? I dunno..
Quote (Smiter @ Jun 19 2011 11:38pm)
life>damg? thats just your opinion.
generally speaking life>damage because of the pvp penalty.
Quote (Smiter @ Jun 19 2011 11:38pm)
vt's with 9 x 45 pcombs have like 5k life or so & i have 4872 but on the other hand, i do 10k+ smite damage, and vt's with max smite damg only do around 9k
sacrificing around 130 life for 1000 more smite damage & charge damage would be better.
hmm .. 1000/(6x2) where x2 is because of 50% dr.. after dr and pvp penatly an ordinary smiter would do 750+ damage and your smiter would do around 833 yeah your damage smiter would have a benefit vs an ordinary pub enigma smiter. the kill point for a pub smiter vs your char would be 6.4 hits.. and for your smiter vs pub smiter it would be 6 flat.. so 1 extra hit I guess.
/e I regret my tone in the post above.. your smiter is better in smite vs smite than a pub smiter.
This post was edited by Stigander on Jun 19 2011 05:05pm