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Mar 15 2011 08:15pm
Got stats of your sorc with this build? Just curious

This post was edited by wats_gud2 on Mar 15 2011 08:18pm
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Mar 15 2011 08:22pm
it is true!
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Mar 15 2011 10:19pm
Quote (ranorn @ Mar 16 2011 01:57am)
Would it be possible to factor in a stormshield for high dr and an es dtgm combo instead of whitstans to negate more damage?
Just a thought


In short, no. lol in fact adding any extra %dr would reduce the damage done to your health and in turn the amount of mana returned. you would need an even higher amount of dtgm.

for example, with 50% dr and and 70% ES you would need nearly 350% dtgm to return full mana after each hit! which is obviously not realistic.

I did however calculate an interesting enigma, nightsmoke, aldurs combo which gives 75%dtgm with super low 35-40% ES and 50%dr. This also gives about 70-75% effective DR but requires what I can only call a REVERSE prebuff lol you need lvl 4 ES which you can only really get if you are naked! lol which is rather annoying. Never did much testing tho.

Quote (wats_gud2 @ Mar 16 2011 02:15am)
Got stats of your sorc with this build? Just curious


I have actually not made THIS sorc, I instead made an even more fun vita/ES dtgm bear sorc :) I may post up in a little, still having troulble with AR at the moment tho :/ same concept tho. mana never runs out before life and hardly drops below 80%.

This post was edited by hankspimpin on Mar 15 2011 10:38pm
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Mar 16 2011 12:35am
this sounds very interesting; just think of a fber with 13x bmanas, enough dex for MB and rest into vita, and gg gear = 3k life, 4k mana. Go 70% ES, that means vs. melee you are tankage, vs. elemental you can forgo ES and just play as a vita sorc (best in svs), and play standard ES gear vs. hdin and magic. So versatile if you could pinpoint the exact right gear needed to switch between svs, svmelee, and svmagic.
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Mar 16 2011 02:00am
I would love to see some real stats (or maybe a vid of it "tanking") of a sorc wit this build

Its intriguing bc, unlike the barrier sorc, this one actually has dmg dealing capabilities
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Mar 16 2011 03:14am
tl;dr
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Mar 16 2011 04:45am
Very interesting.

Needs further tests+detailed setup !

Quote (hankspimpin @ Mar 16 2011 02:56am)
sadly no. it seems like its either broke and blizz doesn't care or its working as intended lol and no it doesn't work vs guided arrows.  only thing I haven't tested is zerk but im pretty sure that doesn't work either as its magical.  ES is weak vs elemental tho anyway so having large base life with high res as well as ES to defend against melee/magic attacks like teeth/bonespear is very effective.


DTGM does work against Berserk. Actually it does work against any attack designed as weapon-attack, in opposition as Skill-attack.
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Mar 16 2011 05:29am
nice one!

Quote (ranorn @ Mar 16 2011 01:57am)
Would it be possible to factor in a stormshield for high dr and an es dtgm combo instead of whitstans to negate more damage?
Just a thought


50%dr means you take 50% less life drained
means you heal 50% less mana
means you need the double amounth of dtgm for everlasting mana

ps, there are nice jewels that give 12%dtgm and somew more great items
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Mar 16 2011 07:53am
Quote (AvanineCommuter @ Mar 16 2011 06:35am)
this sounds very interesting; just think of a fber with 13x bmanas, enough dex for MB and rest into vita, and gg gear = 3k life, 4k mana. Go 70% ES, that means vs. melee you are tankage, vs. elemental you can forgo ES and just play as a vita sorc (best in svs), and play standard ES gear vs. hdin and magic. So versatile if you could pinpoint the exact right gear needed to switch between svs, svmelee, and svmagic.


Exactly! This was going to be my next point. The reason so many builds went hybrid is to increase viability vs as many match ups as possible. With no prebuff you could even cube carry heavy elemental gear like wizzy/low str sanctuary! Lets take a look at how this sorc would do vs a hybrid sin which utilizes physical, poison, as well as lightnight dmg from traps.

If it with a physical attack first, mana is replenished and small amount of life is drained.
If hit with a lightning attack first, with ES 70% on, you absorb the first 1.5k mana is drained (2k light dmg negated) ES breaks and the rest of damage is funneled to vita which greatly benefits from 75+ res and any absorb compared to straight ES.
You now have 0 mana, if he continues with lightning attacks you are reducing the damage as much as possible with vita/res. If however he decides to hit you with a melee attack, your mana would be instantly replenished and ES can be recasted. (if broke)
This duel may better take advantage of a lower %ES to prevent ES from breaking as easily. Not to mention having 3k life deals much better with venom and open wounds.
Quote (ImportAudi @ Mar 16 2011 08:00am)
I would love to see some real stats (or maybe a vid of it "tanking") of a sorc wit this build

Its intriguing bc, unlike the barrier sorc, this one actually has dmg dealing capabilities


This again is not built to TANK dmg. obviously still not getting hit at all is best. This just shows how vita/es provides more short term effective HP than the godliest vita sorc or full ES sorc vs melee attacks.
Quote (feanur @ Mar 16 2011 10:45am)
Very interesting.

Needs further tests+detailed setup !

DTGM does work against Berserk. Actually it does work against any attack designed as weapon-attack, in opposition as Skill-attack.


This is great news if true! Previously, no one could have any DR% vs zerk barb! vita and ES taking full damage! while my sorc take 30%! Even better at destroying barbs now!
Quote (Tommyvv @ Mar 16 2011 11:29am)
nice one!

50%dr means you take 50% less life drained
means you heal 50% less mana
means you need the double amounth of dtgm for everlasting mana

ps, there are nice jewels that give 12%dtgm and somew more great items


YES! tommyvv's approval! must be gg build.
you are right but that would only apply to 50% ES, as ES increases you need even more dtgm! like I said, with 70% ES and 50% dr, you would need nearlt 350% dtgm.
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Mar 16 2011 08:32am
Looks decent, although i dunno how many people play sorcs against just melee :)

One question thou.. Where did this number come from

"60% ES needs 100%dtgm"

The way I'm seeing it atm ( assuming, is if you have a 1000dmg attack after pvp pen ), it'll do 400 damage to life and 450 to mana ( after telek ), so wouldn't you need (450/400)*100 = 112.5% DTM at 60? ( I agree with the number on 50% btw ).

That of course is a minimum, as if you have damage reduce on the number will increase. This also makes you a bit buggered vs elemental characters as you cant use resistance gear.

Overall I like the concept tho!

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