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Mar 2 2011 05:23pm
stfu eurospawns so fucking clueless when it comes to duelling, its amazing really..

on topic; i disagree
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Mar 2 2011 06:14pm
Quote (Bryant @ Mar 2 2011 06:59pm)
Solid guide, but a few comments:

- Your skill listing does not include WoF. WoF should be included with any assassin as it provides great additional stun. Also, your skill listing only includes team pk style sins. If you were to rewrite this guide, I would suggest you include a 1v1 style skill set with maxed FB.
- Your gear setup doesn't include max block builds. Max block trappers are quite effective and should be mentioned.
- You don't mention anything about WSM bugging.
- Shadow skillers don't really do much for a trapper. The loss of trap damage is not worth the shadow skills you get.


Dueling strategies:

- Hybrids and ghost are in no way a barb with traps. Their play styles are very different.
- You should mention trapping ahead of zons in your dueling strategies. Namelocked traps are fairly easy to dodge for a good zon. Also, c/c trappers have a disadvantage vs good zons. This is one of the places where a max block trapper is handy, even if it's stashed.
- Good sorcs can be difficult to kill. They are in no way not worth mentioning.


ETC:
- Stun sequence should be mentioned in the guide.

Edit:

There is a good guide already on trappers:
http://forums.d2jsp.org/topic.php?t=18354211&f=87


You don't need wof or max fb. Mb is cute but not needed. Once you're good on trappers you will realize that these are all just crutches. You should be able to kill anything without relative difficult without having to need 6 different setups.
9x shadows are amazing vs druids (or nec/barb teams, but necs on East have horrible amp level so not really needed).

Did I say that hybrids and ghosts are barbs with trappers? I simply said to act as if they were so you play more carefully. Some rule sets allow hybrids/ghosts to use tgods or lolo setups, letting them able to tank godly amounts.

If you're a trapper and you lose to a sorc, don't play trappers.

His guide is cute, but again I mentioned that this was in no way supposed to be an all encompassing guide.

Edit: shout out to novice marvel. and his wife Jessica Jung because they want to be mentioned ;)

This post was edited by l.e.g.e.n.d on Mar 2 2011 06:33pm
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Mar 3 2011 12:32am
Quote (l.e.g.e.n.d @ Mar 2 2011 05:14pm)
You don't need wof or max fb. Mb is cute but not needed. Once you're good on trappers you will realize that these are all just crutches. You should be able to kill anything without relative difficult without having to need 6 different setups.
9x shadows are amazing vs druids (or nec/barb teams, but necs on East have horrible amp level so not really needed).

Did I say that hybrids and ghosts are barbs with trappers? I simply said to act as if they were so you play more carefully. Some rule sets allow hybrids/ghosts to use tgods or lolo setups, letting them able to tank godly amounts.

If you're a trapper and you lose to a sorc, don't play trappers.

His guide is cute, but again I mentioned that this was in no way supposed to be an all encompassing guide.

Edit: shout out to novice marvel. and his wife Jessica Jung because they want to be mentioned ;)


If you're neglecting WoF on ANY assassin, you should be the one that needs to get good on a trapper.
MB is highly essential when fighting good bowas. Good bowas give C/C trappers huge problems, and are still even a good match even with MB.
The added increase in mindblast damage does in no way make up for the giant loss in trap damage. Going 9 shadows is just stupid.
Yes, you did say that hybrids and ghost are barbs with traps. Here, let me show you:

Quote
Trap vs Trap: Get max light res with bos (and fire res if you can). Not much to say here...just do it and learn how to trap vs trap yourself. Dodge traps by running and attempt to stunlock the opposing trapper. Be wary of teleporting into unknown areas since you may find yourself getting hit by 5 traps and mindblast. If you find yourself being stunned, running with bos will let you get out of most situations. But remember this is a judgment call: if you run at an inopportune time you may get hit by a lot. As for other sins (ghosts, hybrids), play as if they were a barb with traps. These can be extremely dangerous. With several ww hits you may find yourself at 100 life versus a character that can tank godly amounts (depending on your rule set).


His guide is much better than yours.
You never mentioned this to not be an all encompassing guide.
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Mar 3 2011 03:12am
rofl @ bryant about sorces

all you have to do in camp in a house with 5 traps up and you won't lose PERIOD
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Mar 3 2011 04:23am
omg a trapper guide, been iso this for-EVER
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Mar 3 2011 04:33am
Quote (Pari @ Mar 3 2011 02:12am)
rofl @ bryant about sorces

all you have to do in camp in a house with 5 traps up and you won't lose PERIOD


Ya and put sorb on too!
Autowin!
Turbo!
Wait, I'm not tommyvv...
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Mar 3 2011 04:34am
Quote (Bryant @ 3 Mar 2011 11:33)
Ya and put sorb on too!
Autowin!
Turbo!
Wait, I'm not tommyvv...

http://forums.d2jsp.org/topic.php?t=23338960 >
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Mar 3 2011 04:35am
^^...

but anyway i think sorces are cake aswell with my 1p dtalon, 50% ow and max res with bos
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Mar 3 2011 04:35am
Quote (MateDeVita @ Mar 3 2011 03:34am)


You know, I was really wondering when one of you guys were gonna post that.
SLOW MUCH?
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Mar 3 2011 04:36am
Quote (Bryant @ 3 Mar 2011 11:35)
You know, I was really wondering when one of you guys were gonna post that.
SLOW MUCH?

Least I'm not fat.
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