Quote (l.e.g.e.n.d @ Mar 2 2011 05:14pm)
You don't need wof or max fb. Mb is cute but not needed. Once you're good on trappers you will realize that these are all just crutches. You should be able to kill anything without relative difficult without having to need 6 different setups.
9x shadows are amazing vs druids (or nec/barb teams, but necs on East have horrible amp level so not really needed).
Did I say that hybrids and ghosts are barbs with trappers? I simply said to act as if they were so you play more carefully. Some rule sets allow hybrids/ghosts to use tgods or lolo setups, letting them able to tank godly amounts.
If you're a trapper and you lose to a sorc, don't play trappers.
His guide is cute, but again I mentioned that this was in no way supposed to be an all encompassing guide.
Edit: shout out to novice marvel. and his wife Jessica Jung because they want to be mentioned

If you're neglecting WoF on ANY assassin, you should be the one that needs to get good on a trapper.
MB is highly essential when fighting good bowas. Good bowas give C/C trappers huge problems, and are still even a good match even with MB.
The added increase in mindblast damage does in no way make up for the giant loss in trap damage. Going 9 shadows is just stupid.
Yes, you did say that hybrids and ghost are barbs with traps. Here, let me show you:
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Trap vs Trap: Get max light res with bos (and fire res if you can). Not much to say here...just do it and learn how to trap vs trap yourself. Dodge traps by running and attempt to stunlock the opposing trapper. Be wary of teleporting into unknown areas since you may find yourself getting hit by 5 traps and mindblast. If you find yourself being stunned, running with bos will let you get out of most situations. But remember this is a judgment call: if you run at an inopportune time you may get hit by a lot. As for other sins (ghosts, hybrids), play as if they were a barb with traps. These can be extremely dangerous. With several ww hits you may find yourself at 100 life versus a character that can tank godly amounts (depending on your rule set).
His guide is much better than yours.
You never mentioned this to not be an all encompassing guide.