Quote (tinhajj @ Dec 8 2010 07:41pm)
You were the one wwing with wands/staff though amirite lolo?
thats how its done
you have widowmaker on one switch and deaths webs on the other
you ww defensively vs stuff like smiters, hammers, etc that try to stomp/charge you
you widow/switchglitch everything on your minimap.
using dream is the kind of retarded stuff that only someone who has never, ever, *ever* tried this and is pure theorycrafting would try
fortunately I am experienced

had a cache leftover from 1.09
people will either teleport to town at low hp (pubs) or will be extremely easy to kill with 1 bow or ww hit (gm pvp)
dream will
not ever really help you. You won't be able to chase down pubs and kill them with dream's pulse unless they have 500 max hp and -100% resists
because they can get to town easily. beyond that, dream often doesn't even penetrate MDR.
If they have even
5 mdr, holy shock will always fail to kill them. With just 2 mdr, it will fail 50% of the time
with tgods, or es, or cyclone armor, etc- it will never deal any damage
Meanwhile, throwing on
knockback allows you to have a meaningful attack after poison- it allows ranged FHR lock even with your low damage
A giant skull is a better helm than a dream by far, though I wouldn't recommend either (CoA)
This post was edited by Goomshill on Dec 8 2010 07:52pm