Quote (AyeCaramba @ Oct 18 2010 10:02am)
3pts in the lightning tree are mandatory. Playing a sorceress that relies on Enigma for teleport is daft, because you simply want to have change gear options situationally imo.. No static? Come on.
FM points. You need to understand the relationship between synergies and masteries. For max Fire Ball damage it should be at Synergy points = Total FM +10 or 11. The actual point is in between, so either one is fine. Do you really have +28 to fire Mastery??
Overall the build is too gear dependent for my liking, since this is a classic metorb layout, where all you've tried to do is tweek the skills slightly by replacing flexible gear with very rigid gear options.
Relying on enigma for tele is definitely not a problem (apart this weird bug I've talk about).
Why would you change gear ? You have top efficiency everywhere in the game. No need to change something.
In any circumstances, except in Uber-Tristram, but there again you keep enigma, just change the helm.
Indeed I dont suggest to put 1 into static if you usually play alone or with 2-3 friends.
Without static, in single game, Baal is dead in 5sec.
5 sec = 4 Frozen Orb + 12 Fireballs (25frames Orb cast delay, 8frames Fireball cast delay).
Under conviction, Baal has -50% fire res and -100% cold res.
17K fireball x 12 x 1.5 = 306K fire
1K orb x 24shard x 4 x 2 = 192K cold
With your 40%CB merc who deals 1 or 2 good hit, it's ok.
So you dont really need to waste 1 point into Static for that.
In my opinion, it's better to have +1skill for waves 1-5, or to clean Chaos (Diablo cannot survive 2sec at your balls!).
About skilling, yes I have +28 to fire mastery. Actually I have +29.
But this been said, having Total synergy = FM +10 or 11 is not totally accurate.
This will depends also on your +%fire from gear.
The more you got, of course, the less you should put into Fire Mastery.
I'll try to make it clear for my build :
Your fireball damages is the product of :
A/ your final Fireball level
B/ the total number of hard points you put into synergy
C/ your final level of Fire Mastery and %fire from gear (RbF, Ormus, eschuta...)
D/ the resistance to fire your target has (also depends on your pierce)
When discussing about where to put points B or C, we leave the factors A and D unchanged.
So all we need to know is how to maximize B x C with skills points to allocate :
- into Fire mastery,
- into synergies.
As you know, Meteor requires 3 pre-skills, and you already put 1 into Firebolt (pre-req for Fireball) and obviously 1 into Fire Mastery (for initial bonus).
So you have different calculations :
Everywhere, I will assume that you have +10% from 2RbF, and +T fire skills from gear (with my setup T=29).
For 22 or less points available :
You can allocate up to 19 more into firebolt (max), 3 more into Fire Mastery.
N : number of available skill pts after having put 1 firebolt - 20 fireball - 1 fire mastery.
0=<N=<22
P : extra points you put into fire mastery
0=<P=<19
N - P : extra points into fire bolt
0=<N-P=<19
B = ( 1 + 14x( N - P + 1 ) / 100 )
C = ( 1 + ( 40 + 7x(P+T) ) / 100 )
So factor B x C = - 98 x P^2 / 10000 + P x (98N - 98T - 1162) / 10000 + C
where C does not depend on P.
This factor is max when its derived function is nullified :
- 196 x P / 10000 + (98N - 98T - 1162) / 10000 = 0
P = ( 7N - 7T - 83 ) / 14 after some simplifications.
so P = 1/2 x (N-T) - 83/14 (P must be an integer).
You must put extra points into Fire Mastery when P >= 0 :
1/2 x (N-T) - 83/14 >= 0
N >= T + 83/7
N >= T + 12 (because N is an integer)
In this case, we have T + 12 =< N =< 22, so T =< 10.
Conclusion 1:For "low" level hybrids, once you have +10fire skill or more from equip, you must not put any extra point into Fire Mastery before maxing Fire bolt.
For ending level 78-80 (with 1 into Static) or level 77-79 (without static), and if you choose to max Frozen Orb synergy, then your last 1-3 points should go into Fire Mastery instead of useless Meteor requisit.
But this build is not designed for lvl80, more for level 90+.
Anyway, if you get extra levels, you can use a Token at level 81.
Now for 23 or more available points, you can also skill meteor after wasting 3pts into requisit.
As seen above, maxing Fire bolt is a must. So 19 pts into it.
We got now :
N : number of available skill pts after having put 20 firebolt - 20 fireball - 1 fire mastery.
N>=4
P : extra points you put into fire mastery
0=<P=<19
B = ( 1 + 14x( 20 + N - P - 3 ) / 100 )
C = ( 1 + ( 40 + 7x(P+T) ) / 100 )
Here factor B x C = - 98 x P^2 / 10000 + P x (98N - 98T + 406) / 10000 + C
where C does not depend on P.
This factor is max when its derived function is nullified :
- 196 x P / 10000 + (98N - 98T + 406) / 10000 = 0
P = ( 7N - 7T + 29 ) / 14 after some simplifications.
so P = 1/2 x (N-T) + 2 (or really close to : 29/14~2, anyhow P must be an integer).
You must put extra points into Fire Mastery when P>=0 :
1/2 x (N-T) + 2 >= 0
N >= T - 4
Hence, once you have T = +27 fire skills from gear, N should be >= 23 before you put into Fire mastery.
Meaning max Meteor before putting into Mastery.
This remains true even with T = +26
(separate calculations for 19meteor/2 FM and 20meteor/1 FM).
Conclusion 2 :For high level hybrids, you must put 23 into meteor ( 3 req + 20 meteor), rest (if any) into Fire Mastery.
Quote (dude_man @ Oct 18 2010 10:11am)
valid point but if youre pumping out 1k orb and 17k fb why would you want to be swapping gear? also its a mf char not a pvp so swapping gear while mfing is a little counter productive.
Indeed, I simply never change any piece of gear

Quote (maximus_le_roi @ Oct 18 2010 01:27pm)
Helm : NightWing 15% - sox 5/5 fire
Weapon : Death Fathom 30% - high res - sox 5/5 fire
Shield : Spirit 35%fcr
Body (*) : Enigma MagePlate
Gloves : (bi-upped) Mages
Belt : Arachnid
Boots : (eth) Sandstorm Treks
Amulet : 10fcr 2sorc stats/res
Rings : 2 x SoJ
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Qu'est-ce qui te fait rire ?
Quote (mizure @ Oct 18 2010 10:09am)
for a moment I thought you said pvp
...
dont scare me like that
For pvp, I dont pretend this to be efficient.
You'd like to have more cold pierce, and vita-No block-No es-"only" 105fcr is probably not a good choice.
But it remains that casting Fireballs in between Frozen Orb is much more harder to avoid than simply fb or orb.
Thx all for your input.
This post was edited by feanur on Oct 18 2010 10:01am