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Apr 15 2010 01:12pm
Quote (haloneya @ Apr 15 2010 09:09pm)
you need alot of those monsters with cb kiras on merce not sure if more.. there are alot of people on youtube showing it


urdars. you want to revive urdars.
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Apr 15 2010 01:48pm
Quote (ghostfaic @ Apr 15 2010 07:12pm)
urdars. you want to revive urdars.


yes this
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Apr 15 2010 02:04pm
Great guide i bookmarked this for future reference!
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Apr 15 2010 02:09pm
I want one.
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Apr 15 2010 02:34pm
Switch a bk to whisp. The lack of +1skill and some noboable life won't kill you. HoW charges are great and boost your killing speed.
I'd use Magefists ( +1 Fire Skills = + 1 CE) over Trang- Ouls gloves. You don't need the +2 curse skills because you get a good amp range with your suggested equipment.
Gulli is much better than an ias/ed helm, andy's visage oder gaze. The amount of CB&DS on gulli is just too sexy. Diablo and other bosses will fall in seconds.

Why do you suggest an iron golem with holy freeze aura?

Quote (Bitsy @ 15 Apr 2010 20:28)
Merc Gear:
What merc: Act 2, Nightmare, Offensive. Might merc. Do not put cold damage on your merc, you will make the bodies of the things you kill disappear and won't be able to resurrect them ):
That's paradoxical :wacko:
Monsters freezed by holy freeze aura may shatter too


Work on your suggestions for an iron golem...
Quote (Bitsy @ 15 Apr 2010 20:28)
Iron Golem Gear:
Again, this is up to you, I use insight the most, but things to get to try out would be:
Pride
Insight
Infinity
Last Wish
Exile
Doom
Bramble
Edge
Lawbringer


First of all last wish: You don't benefit from the might aura because your merc already has the aura. Exile? That's a joke. Defiance aura offers nothing great for a summoner. Defense is not what you are looking for. I mentioned doom already. Bramble and edge... another great joke. Even a blood golem is better than any bramble/edge iron golem.
Lawbringer has ctc decrep on striking that's annoying because it overrides amp sometimes. Infinity IG = wasted runes. No one needs an act1 merc (a summoner would give her a faith) for cs runs anymore. Just donate the infy to your act2 merc - he will be grateful.


Btw attract is a nice curse. Especially in cs runs. Just cast it on a random monster next to the seal bosses. Result: easy-going cs runs.

I like your layout with the gameplay video. How about you include a lowcost build and a short walkthrough summary if you decide to repost?

This post was edited by Atroce on Apr 15 2010 02:39pm
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Apr 15 2010 03:12pm
:D
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Apr 15 2010 03:18pm
Quote (ghostfaic @ Apr 15 2010 03:12pm)
urdars. you want to revive urdars.


Blunderbore, Gorebelly, Mauler, Urdar.

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Apr 15 2010 03:55pm
Quote (ghostfaic @ 15 Apr 2010 14:12)
urdars. you want to revive urdars.


Urdars are not in every game, and searching for them is a waste of time.
Something that has a % of crushing blow when they attack, stacks monsters, and has a high life value is the snakes in the temple in act 2.
Look for urdars first, sure, but that doesn't mean you'll find them.

@Atroce:
If people were forced to use the build I put up, I wouldn't have made suggestions, however that isn't the case.
There is usefulness in making a last wish golem because people will use a faith merc and thats fine by me.
Just like a doom golem will only kill them into nothing if its the pulse damage that kills them, which is less than likely.
And the only reason to use Gulli's on merc is the CB. The IAS does not go to another frame unless you use an IAS jewel in it as well. And you don't need CB for pretty much anything for uber runs.


Also to do ubers you will want to use terror on the summons, decrepify on the ubers themselves, and stack as many CB revives as possible.
You will not want an iron golem, however. You will need to use a clay golem. Teleport on top of them, run away, cast clay golem on them. It will appear as a new target for them and they will attack it. At about 16k life it won't die too quickly, and the uber will be slowed 100% from curse + hitting golem.
When doing baal and diablo you can do it with your normal merc set up, although you can do it more reliably with Duress as armor and Gulli's as helm.
When doing meph you Should put a 50-70 res kiras on your merc and make use of life tap.

Quote (BoxOfCorey @ 15 Apr 2010 13:52)
I've heard both sides of the argument around maxing Mage... I can't figure out if the points are better spent in Mage or one of the Golems...


Poison stops monsters from healing.
Other than uber mephisto who is immune, you can make sure pretty much everything in the game doesn't heal while you attack it.

This post was edited by Bitsy on Apr 15 2010 03:56pm
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Apr 16 2010 08:59pm
^.^
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Apr 16 2010 09:15pm
Quote (Bitsy @ Apr 15 2010 05:55pm)
Urdars are not in every game, and searching for them is a waste of time.
Something that has a % of crushing blow when they attack, stacks monsters, and has a high life value is the snakes in the temple in act 2.
Look for urdars first, sure, but that doesn't mean you'll find them.


Is it just the Urdars that have the cb or does the monster type(All four: Blunderbore, Gorebelly, Mauler, Urdar) have it? If it's the latter then just use the ones that sometimes pop-up in lvl2 durance(or even go to act 2 if they're not there as well). They pop-up in act5 sometimes(by frigid wp for exp).

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