Quote (ghostfaic @ 15 Apr 2010 14:12)
urdars. you want to revive urdars.
Urdars are not in every game, and searching for them is a waste of time.
Something that has a % of crushing blow when they attack, stacks monsters, and has a high life value is the snakes in the temple in act 2.
Look for urdars first, sure, but that doesn't mean you'll find them.
@Atroce:
If people were forced to use the build I put up, I wouldn't have made suggestions, however that isn't the case.
There is usefulness in making a last wish golem because people will use a faith merc and thats fine by me.
Just like a doom golem will only kill them into nothing if its the pulse damage that kills them, which is less than likely.
And the only reason to use Gulli's on merc is the CB. The IAS does not go to another frame unless you use an IAS jewel in it as well. And you don't need CB for pretty much anything for uber runs.
Also to do ubers you will want to use terror on the summons, decrepify on the ubers themselves, and stack as many CB revives as possible.
You will not want an iron golem, however. You will need to use a clay golem. Teleport on top of them, run away, cast clay golem on them. It will appear as a new target for them and they will attack it. At about 16k life it won't die too quickly, and the uber will be slowed 100% from curse + hitting golem.
When doing baal and diablo you can do it with your normal merc set up, although you can do it more reliably with Duress as armor and Gulli's as helm.
When doing meph you Should put a 50-70 res kiras on your merc and make use of life tap.
Quote (BoxOfCorey @ 15 Apr 2010 13:52)
I've heard both sides of the argument around maxing Mage... I can't figure out if the points are better spent in Mage or one of the Golems...
Poison stops monsters from healing.
Other than uber mephisto who is immune, you can make sure pretty much everything in the game doesn't heal while you attack it.
This post was edited by Bitsy on Apr 15 2010 03:56pm