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Jan 19 2010 09:37pm
cats eye... survivability > damage

and use war travs... better damage overall (i assume your getting 15% deadly from gores)
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Jan 19 2010 09:39pm
Quote (Trapslick @ Jan 19 2010 11:37pm)
cats eye... survivability > damage

and use war travs... better damage overall (i assume your getting 15% deadly from gores)


Yeah.
But i'm leaning toward gores because my build is a telebuild and it also needs a decent % for open wounds, and so far the 25 from my switch wep is all i have.
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Jan 19 2010 09:40pm
Quote (LOLWTFPWNT @ Jan 19 2010 11:39pm)
Yeah.
But i'm leaning toward gores because my build is a telebuild and it also needs a decent % for open wounds, and so far the 25 from my switch wep is all i have.


oh, im no expert on telezons... i like a good ol' fashion desynch zon myself, so you may very well be right on that
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Jan 19 2010 09:49pm
Quote (Trapslick @ Jan 19 2010 11:40pm)
oh, im no expert on telezons... i like a good ol' fashion desynch zon myself, so you may very well be right on that


^_^

aight. Thanks for the help anyhow.
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Jan 25 2010 06:22pm
Quote (tr1pl3A @ Jan 19 2010 10:32pm)
critical strike = deadly strike.  They are the same thing but they are calculated differently when adding the 2.  Example if you got 90% critical strike and 10% deadly strike you will have around a 95% chance to get a critical strike, since deadly strike isnt added to critical strike in a linear fashion.


Does anyone have any proof that this is how it works? Like something substantial i.e Arreat Summit link?
/e the only context of ds/cs stacking is that it doesn't quadruple your damage. I saw nothing to say it does not work together to give you 100% double dmg if you have that much cs/ds combined. And that IS from the official d2 website. Not what's written above, unless I missed it somewhere.

This post was edited by SwanoW on Jan 25 2010 06:26pm
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Jan 25 2010 07:17pm
Critical Strike and Deadly Strike have the same mechanics and
only one of them can trigger on any given attack (so a player
can't get quadruple damage)

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Jan 25 2010 07:50pm
Quote (SwanoW @ 26 Jan 2010 01:22)
Does anyone have any proof that this is how it works? Like something substantial i.e Arreat Summit link?
/e the only context of ds/cs stacking is that it doesn't quadruple your damage. I saw nothing to say it does not work together to give you 100% double dmg if you have that much cs/ds combined. And that IS from the official d2 website. Not what's written above, unless I missed it somewhere.

http://classic.battle.net/diablo2exp/items/magic.shtml#sma

To calculate the chance of double physical damage (DD%) when CS and/or DS are involved, note the following:

(1) We have 4 options: scoring a CS, scoring a DS, scoring both, or dealing normal damage (neither CS nor DS).
(2) Since we cannot score both (quadruple damage), the case 'CSDS' must be discounted (subtracted) from (1).

Scoring both CS and DS (independent checks) would amount to a chance of CS%*DS%/100.

In words, we either score a CS (odds: CS%) or we fail the CS and score a DS (odds: (100 - CS%)*(DS%/100)).
Since they are clearly disjoint, the final chance is obtained by adding probabilities.

DD% = CS% + DS% - CS%*DS%/100 = CS% + (100 - CS%)*(DS%/100)

The order in which the game checks for CS and DS has no bearing on the result (the expression for DD% is symmetric with respect to CS%, DS%).

Because CS% cannot reach 100 in practice, double damage is only guaranteed with >= 100% Deadly Strike.
Anything above 100% is discarded.

This post was edited by Eywa on Jan 25 2010 07:55pm
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