Quote (FraggleFM @ Sun, 15 Mar 2009, 17:39)
pvm summoner without teleport.
fun....
Quote (diablo_es @ Sun, 15 Mar 2009, 18:03)
summoner w/o tele?
Quote (baelon @ Sun, 15 Mar 2009, 18:29)
My thoughts exactly. I usually play classic, so one of the biggest things in lod for me is enigma. Yes, teleporting is huge for all the classes who don't otherwise have it, but as a summoner especially it's night and day when you can actually have some control over the horrible AI of your minions.
Other thoughts...
- You say "if you're lucky enough to find a Lo rune" - hrs are all over jsp for ~10 fg each, and I think Lo is more like 2fg. If you have a thing against unperm so be it, but most of this guide's intended audience does not.
- You don't give the skeletons much damage; no fanaticism (a1 merc w/ faith, player w/ beast), no conc (a2 merc w/ pride). I haven't played this build, so does spirit or spear make up for this? CE can with enough corpses laying around, certainly - but what about soloing organs / ubers?
ps - Are you sure that lower resist doesn't affect bone spells? What about din hammers? Just a couple things I've been wondering, appreciate the info if you're 100% sure.
I see no reason to post another guide advocating the use of dupes when there are dozens of them already.
It seems only a small fraction of this community are ready for alternatives. Very well, then this might be a guide for them.
You are likely not going to be able to solo the Über Three with this guide. Perhaps Über Duriel, Izual, and Lilith. But if you play him wisely, you can defeat the game from scratch.
Lower Resist reduces elemental (fire, cold, lightning) and poison resistances. Nothing in the game can lower magic resistances or break magic immunities.
Quote (purpurhare @ Sun, 15 Mar 2009, 17:48)
What you didn't mention is Naj's Puzzler, makes bosses go by shittons faster, even if you don't use it for Teleporting places.
Noted, thanks. I must have missed it during the item review.
This post was edited by Faelwen on Mar 15 2009 01:23pm