d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Insumnia > - A Guide To Pvm Necromancy
Prev12346Next
Add Reply New Topic New Poll
Member
Posts: 25,692
Joined: Dec 22 2007
Gold: 0.00
Mar 15 2009 11:03am
summoner w/o tele?
Member
Posts: 1,552
Joined: Dec 14 2008
Gold: 1,925.00
Mar 15 2009 11:29am
Quote (diablo_es @ Sun, Mar 15 2009, 01:03pm)
summoner w/o tele?


My thoughts exactly. I usually play classic, so one of the biggest things in lod for me is enigma. Yes, teleporting is huge for all the classes who don't otherwise have it, but as a summoner especially it's night and day when you can actually have some control over the horrible AI of your minions.

Other thoughts...
- You say "if you're lucky enough to find a Lo rune" - hrs are all over jsp for ~10 fg each, and I think Lo is more like 2fg. If you have a thing against unperm so be it, but most of this guide's intended audience does not.
- You don't give the skeletons much damage; no fanaticism (a1 merc w/ faith, player w/ beast), no conc (a2 merc w/ pride). I haven't played this build, so does spirit or spear make up for this? CE can with enough corpses laying around, certainly - but what about soloing organs / ubers?

ps - Are you sure that lower resist doesn't affect bone spells? What about din hammers? Just a couple things I've been wondering, appreciate the info if you're 100% sure.

This post was edited by baelon on Mar 15 2009 11:51am
Member
Posts: 26,054
Joined: Jan 6 2008
Gold: 79.37
Mar 15 2009 11:42am
Quote (baelon @ Sun, Mar 15 2009, 05:29pm)
ps - Are you sure that lower resist doesn't affect bone spells?  What about din hammers?  Just a couple things I've been wondering, appreciate the info if you're 100% sure.


It has been fixed. In some versions before it lowered also magical resistances.
Member
Posts: 1,552
Joined: Dec 14 2008
Gold: 1,925.00
Mar 15 2009 11:52am
Quote (katmaL @ Sun, Mar 15 2009, 01:42pm)
It has been fixed. In some versions before it lowered also magical resistances.


Ok thanks.
Member
Posts: 25,580
Joined: May 20 2006
Gold: 843.00
Mar 15 2009 01:17pm
Quote (FraggleFM @ Sun, 15 Mar 2009, 17:39)
pvm summoner without teleport.

fun....

Quote (diablo_es @ Sun, 15 Mar 2009, 18:03)
summoner w/o tele?

Quote (baelon @ Sun, 15 Mar 2009, 18:29)
My thoughts exactly.  I usually play classic, so one of the biggest things in lod for me is enigma.  Yes, teleporting is huge for all the classes who don't otherwise have it, but as a summoner especially it's night and day when you can actually have some control over the horrible AI of your minions.

Other thoughts...
- You say "if you're lucky enough to find a Lo rune" - hrs are all over jsp for ~10 fg each, and I think Lo is more like 2fg.  If you have a thing against unperm so be it, but most of this guide's intended audience does not.
- You don't give the skeletons much damage; no fanaticism (a1 merc w/ faith, player w/ beast), no conc (a2 merc w/ pride).  I haven't played this build, so does spirit or spear make up for this?  CE can with enough corpses laying around, certainly - but what about soloing organs / ubers?

ps - Are you sure that lower resist doesn't affect bone spells?  What about din hammers?  Just a couple things I've been wondering, appreciate the info if you're 100% sure.

I see no reason to post another guide advocating the use of dupes when there are dozens of them already.

It seems only a small fraction of this community are ready for alternatives. Very well, then this might be a guide for them.

You are likely not going to be able to solo the Über Three with this guide. Perhaps Über Duriel, Izual, and Lilith. But if you play him wisely, you can defeat the game from scratch.

Lower Resist reduces elemental (fire, cold, lightning) and poison resistances. Nothing in the game can lower magic resistances or break magic immunities.

Quote (purpurhare @ Sun, 15 Mar 2009, 17:48)
What you didn't mention is Naj's Puzzler, makes bosses go by shittons faster, even if you don't use it for Teleporting places.

Noted, thanks. I must have missed it during the item review.

This post was edited by Faelwen on Mar 15 2009 01:23pm
Member
Posts: 1,552
Joined: Dec 14 2008
Gold: 1,925.00
Mar 15 2009 01:41pm
Rofl, if you want a challenge just play classic. Much easier to play legit when there's no other choice. Classic is more fun anyway. Just don't play a necro, amazon, non-cold sorc, non-ww, non-mace mastery barb, non-hammer din. Gotta love how restricted classic options have become thanks to LoD nerfs which didn't even nerf LoD.
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Mar 15 2009 01:44pm
Quote (baelon @ Mon, Mar 16 2009, 08:41am)
Rofl, if you want a challenge just play classic. Much easier to play legit when there's no other choice. Classic is more fun anyway. Just don't play a necro, amazon, non-cold sorc, non-ww, non-mace mastery barb, non-hammer din. Gotta love how restricted classic options have become thanks to LoD nerfs which didn't even nerf LoD.


BOOO.

AS in Casper....

No real challenge in Classic...
Play non cookies if you want a challenge...
________________________________________________


NICE to see you making more guides for fun Faelwen... keep it up...
smile.gif
Member
Posts: 8,997
Joined: Mar 30 2008
Gold: 67.22
Mar 15 2009 01:57pm
well there is najs or tele amus/circlets

but after all

teleport is not really needed on a summoner
it is nice to have but nothing of core importance

I`d max out CE on any summoner because nothing boosts the killspeed more

on a sidenote:
leoric+ darkforce only for summoning the army but things like

white+splendour/homu in your fighting slot can really be nice

I´d mention tombreaver and hone sundan as merc weapons

little example:
hone shael shael amn
gulli
treachery

is a very evil package with ll, ds,80% cb and very nice attackspeed
Member
Posts: 25,580
Joined: May 20 2006
Gold: 843.00
Mar 15 2009 03:21pm
Quote (baelon @ Sun, 15 Mar 2009, 20:41)
Rofl, if you want a challenge just play classic.  Much easier to play legit when there's no other choice.  Classic is more fun anyway.  Just don't play a necro, amazon, non-cold sorc, non-ww, non-mace mastery barb, non-hammer din.  Gotta love how restricted classic options have become thanks to LoD nerfs which didn't even nerf LoD.

This is exactly what I dislike about Classic. It may be a challenge, but I hate limited character options. Once you've played a few characters, you've basically played 'em all.

One reason why people find LoD so ridiculously easy is that they have hardly ever played the game from scratch, using whatever they find. They gear up their lamerdins with HotO, Enigma ... and then they pave their way to MF heaven so that they can afford one, maybe two rather decently geared PvP characters. No offense against PvP, but a fair bit of this community have no idea how to play a character through the game with limited funds, much less any clue how to be an asset to a party.

Neither Classic nor LoD need dupes for every character to be effective (other than in PvP). Players have just immersed themselves in dupes so they tend to forget or ignore the cheaper alternatives.

You will have to blame the game designers for prioritising LoD items above Classic.

Quote (Ancalagon @ Sun, 15 Mar 2009, 20:57)
on a sidenote:
leoric+ darkforce only for summoning the army but things like

white+splendour/homu  in your fighting slot can really be nice

I´d mention tombreaver and hone sundan as merc weapons

little example:
hone shael shael amn
gulli
treachery

is a very evil package  with ll, ds,80% cb and very nice attackspeed

Yep, Hone Sundan and Tomb Reaver could be in the merc weapon section.

Might even add Bonehew with a couple of Amn Runes.

This post was edited by Faelwen on Mar 15 2009 03:26pm
Member
Posts: 25,580
Joined: May 20 2006
Gold: 843.00
Mar 16 2009 12:08pm
biggrin.gif
Go Back To Strategy & Guides Topic List
Prev12346Next
Add Reply New Topic New Poll