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May 30 2006 03:06pm
Looks good, I dont hab the knowledge to check everything, but looks good.

3 things though;
1) Why eth-treks instead of Shadow dancers?
2) What setup would you use vs a Ghost sin?
3)
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It is a very versatile character with little weakness.
Meh, sorry, cant agree with you here.

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All the people of the  D2JSP Strategy and Guides Sub-Forum.

ME TWOA?

Oh, and what exactly did Morbid do?

This post was edited by xepolite on May 30 2006 03:07pm
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May 30 2006 03:13pm
WW-Sin: Max Block

ya u have to go max fhr b/c u go max block u just delay your death
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May 30 2006 03:27pm
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Looks good, I dont hab the knowledge to check everything, but looks good.

Thanks, Teh Showtime is learning

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1) Why eth-treks instead of Shadow dancers?

Shadow Dancers Require 167 STR which is 11 more than you need to hit for Spirit/SS. You also lose 15 Str From Treks which is 15 More points you would have to put in strength. That adds up to 26 More Points you ahve to put in Strength and you only gain 25 Dex from Dancers. You do get an extra 10% FHR, but you lose the HUGE Poison Resistance from Treks. They are not worth it in my opinion, but if you can get the extra +str and you like them, then I assume they will work out for you.
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2) What setup would you use vs a Ghost sin?

Either way you are going to be in trouble. I would go with the Fast Recover Mode and try to get on top of them ASAP. Its definitely going to be a tough Duel to win (especially if the Ghost is skilled)

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3)
Quote
It is a very versatile character with little weakness.
Meh, sorry, cant agree with you here.

That's because you play mainly sins and Sins > Druids. Other than that there really is no character class that has an advantage on you in GM Dueling (maybe a good BvC). For MF they aren't the best but they can run pits pretty fast. PvM there are very few Phys/Cold Immunes to deal with.

Quote

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All the people of the  D2JSP Strategy and Guides Sub-Forum.

ME TWOA?

Yes even you

Quote
Oh, and what exactly did Morbid do?

He proofread my guide and found about 20 spelling/grammar errors. Also made a couple suggestions (including the mf areas/block formula)


@built2burn: you are probably right here vs a ghost sin, but vs a bramble sin I would try Max-Block first and then if you lose go on to fast recovery. I probabalys hould have split Ghost/Bramble-sin up.

This post was edited by MrShowtime on May 30 2006 03:30pm
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May 30 2006 05:32pm
Nice guide.

My druid is a max block PvM/casual PvPer. Im a total noob at dueling, but I can take my setup and join any pub duel and destroy anything that isnt a CS Zon or 7 frame sorc.

I opt for Shaeled Jalal's, 2x 10fcr rings with +xx str, shaeled SS, and shadowdancers. I hit the 99/99 breakpoints, but need a few more charms to get near 6k damage, and Im slowly reaching 5k life. Im at 91 now, will consider hitting 95 to try out that creeper smile.gif On the lookout for a godly 2/3 pelt.

I dont use a merc for PvM, I think the grizzly is more than enough. Id imagine the decrep from a reaper's toll would help out more than infinity. Which I presume is to help with hurricane damage? Or maybe give the merc a rare weapon that has CTC amp damage.
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May 30 2006 05:59pm
Quote (astzzz @ Tue, May 30 2006, 07:32pm)
Nice guide.

My druid is a max block PvM/casual PvPer.  Im a total noob at dueling, but I can take my setup and join any pub duel and destroy anything that isnt a CS Zon or 7 frame sorc.

I opt for Shaeled Jalal's, 2x 10fcr rings with +xx str, shaeled SS, and shadowdancers.  I hit the 99/99 breakpoints, but need a few more charms to get near 6k damage, and Im slowly reaching 5k life.  Im at 91 now, will consider hitting 95 to try out that creeper smile.gif  On the lookout for a godly 2/3 pelt.

I dont use a merc for PvM, I think the grizzly is more than enough.  Id imagine the decrep from  a reaper's toll would help out more than infinity.  Which I presume is to help with hurricane damage?  Or maybe give the merc a rare weapon that has CTC amp damage.


I personally prefer 5x wolves for meat shield becausec I run PvM with no block.

But yes I use infinity to help out with the -res for Hurricane. Much better than the CTC. While I'm thinking about it I should add that if you have mana troubles, just use an eth Insight on merc. Also Delirium on Merc with CTC Confuse is great.

edit: Poison Creeper is an aquired skill but it is fun to mess with people with low FHR

This post was edited by MrShowtime on May 30 2006 06:01pm
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May 30 2006 07:35pm
I recall you busting on John bout deliream, now your suggesting it to peaple wink.gif.
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May 31 2006 03:47am
Quote (This_Is_My_Username @ Tue, May 30 2006, 09:35pm)
I recall you busting on John bout deliream, now your suggesting it to peaple wink.gif.


yes. It's very useful on a Druid, especially if you run PvM without Max Block like I do.

Keep the Questions/Comments coming guys.
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May 31 2006 03:53am
Quote (MrShowtime @ Tue, 30 May 2006, 22:27)
Quote
1) Why eth-treks instead of Shadow dancers?

Shadow Dancers Require 167 STR which is 11 more than you need to hit for Spirit/SS. You also lose 15 Str From Treks which is 15 More points you would have to put in strength. That adds up to 26 More Points you ahve to put in Strength and you only gain 25 Dex from Dancers. You do get an extra 10% FHR, but you lose the HUGE Poison Resistance from Treks. They are not worth it in my opinion, but if you can get the extra +str and you like them, then I assume they will work out for you.
Ahah, ok.

Quote (MrShowtime @ Tue, 30 May 2006, 22:27)
Quote
2) What setup would you use vs a Ghost sin?

Either way you are going to be in trouble. I would go with the Fast Recover Mode and try to get on top of them ASAP. Its definitely going to be a tough Duel to win (especially if the Ghost is skilled)
Sounds fair. Just a question; are you familiar with that, errr, "random spam" tactic? Getting on top anything that whirlwinds sounds scary lol.

Quote (MrShowtime @ Tue, 30 May 2006, 22:27)
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3)
Quote
It is a very versatile character with little weakness.
Meh, sorry, cant agree with you here.

That's because you play mainly sins and Sins > Druids. Other than that there really is no character class that has an advantage on you in GM Dueling (maybe a good BvC). For MF they aren't the best but they can run pits pretty fast. PvM there are very few Phys/Cold Immunes to deal with.
I guess thats gotta be it.

Quote (MrShowtime @ Tue, 30 May 2006, 22:27)
Quote
Oh, and what exactly did Morbid do?

He proofread my guide and found about 20 spelling/grammar errors. Also made a couple suggestions (including the mf areas/block formula)
lol, why am I not suprised? ^^

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May 31 2006 04:14am
Why a pelt over CoA?

Why a wizzy over suicide branch?
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May 31 2006 04:22am
Quote (Wuben[NM] @ Wed, 31 May 2006, 12:14)
Why a pelt over CoA?

Why a wizzy over suicide branch?


Why a CoA over pelt?

Why a suicide branch over Wizzy?
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