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Jul 17 2008 06:14pm
Quote (WKH @ Thu, Jul 17 2008, 08:06pm)
ty,  sadly this is first guide ever. tongue.gif

so i think ill get better as time goes on,


ima try making more and more guides on characters i know and hopefully my guides will get better.
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Jul 17 2008 07:26pm
ne opinions?
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Jul 17 2008 07:32pm
Good enough setup for a chanter.

I noticed the rich man section, the orb can be better.
#1 +3 Fire Skills, +3 Enchant, +3 Fire Mastery : 2 open sockets with 2x 5/5 fire facets in it.
#2 +3 Sorc, 20% fire Damage ESCUTHAS, with a 5/5 fire facet in it.
#3 the one suggested in your guide.

I have not completely read through it (because i have a hybrid setup of this build)

Hybrid Blizz/Chanter/Bow PVM
This build is just something possibly old, but i like to experiment with, built her for Hardcore, did very well, but died due to my stupidity leaving her in the open doing Hell baal & minions while on my zealer, died from Stats
Strength: enough for items after torch/anni
Dex: same as strength
Vita: all
Energy: NONE

Items:
+5-6 Enchant Orb
Magefists
+3 Fire Ammy (mods that are good are: Str or Dex or All Res)
Spirit Monarch
Travs (or some other that you like, maybe Treks)
2x 3ll Bk Rings (you can go for soj, but i like more life in HC)
Arachs
+3 Fire Circ (mods again same as ammy)

Armors to choose from:
Enlightenment (cheap and easy to make)
Enigma (basically for added str and save skill point into Tele)
Chant Ormus, now this is best for chanting only
CoH (this is for +2 Skill and Res, which is very good if you intend to game with sorc)
Vipers: upped, um'd and 35Res (cheapest option)

Switch Items: (i used)
Kuko Bow (this is very good in groups, Exploding Arrow)

Skills: (now, remember that i chose to work on Blizz/Glacial Spike)
Max: Enchant, Fire Mastery and Warmth (the basics)
Max: Glacial Spike to Freeze all monsters that are immune to fire, i also added 1 point into Cold Mastery and upped Blizzard last.

Now the other skills i added only 1 point into, was Tele (used CoH) and 1 point into Static (which is basic for bosses like meph/Baal/etc)

Inventory:
9x Fire Skillers (note, you swap for cold after pre-buffing)
Torch
Anni
Small Charms: depending on your Res/Life/Mana, you can have 20lifers, or 5all res, Mana (note, all with mods)

Merc: (because i used Bow, i did not need Insight for mana)
E/Fort Armor
E/Infinity CA or CV
Vamp Gaze or Ral'd Andy's or Tals Helm or Shako

Please note that with the items that i have suggested with Enchant, you will get approximately 22 minutes of game time with enchant on you and your merc. Also you will have a 5.5k enchant, but your sorc will have 21-25k fire damage with bow.
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Jul 17 2008 07:48pm
Quote (izParagonzi @ Thu, Jul 17 2008, 09:32pm)
Good enough setup for a chanter.

I noticed the rich man section, the orb can be better.
#1 +3 Fire Skills, +3 Enchant, +3 Fire Mastery : 2 open sockets with 2x 5/5 fire facets in it.
#2 +3 Sorc, 20% fire Damage ESCUTHAS, with a 5/5 fire facet in it.
#3 the one suggested in your guide.

I have not completely read through it (because i have a hybrid setup of this build)

Hybrid Blizz/Chanter/Bow PVM
This
build is just something possibly old, but i like to experiment with,
built her for Hardcore, did very well, but died due to my stupidity
leaving her in the open doing Hell baal & minions while on my
zealer, died from Stats
Strength: enough for items after torch/anni
Dex: same as strength
Vita: all
Energy: NONE

Items:
+5-6 Enchant Orb
Magefists
+3 Fire Ammy (mods that are good are: Str or Dex or All Res)
Spirit Monarch
Travs (or some other that you like, maybe Treks)
2x 3ll Bk Rings (you can go for soj, but i like more life in HC)
Arachs
+3 Fire Circ (mods again same as ammy)

Armors to choose from:
Enlightenment (cheap and easy to make)
Enigma (basically for added str and save skill point into Tele)
Chant Ormus, now this is best for chanting only
CoH (this is for +2 Skill and Res, which is very good if you intend to game with sorc)
Vipers: upped, um'd and 35Res (cheapest option)

Switch Items: (i used)
Kuko Bow (this is very good in groups, Exploding Arrow)

Skills: (now, remember that i chose to work on Blizz/Glacial Spike)
Max: Enchant, Fire Mastery and Warmth (the basics)
Max:
Glacial Spike to Freeze all monsters that are immune to fire, i also
added 1 point into Cold Mastery and upped Blizzard last.

Now the
other skills i added only 1 point into, was Tele (used CoH) and 1 point
into Static (which is basic for bosses like meph/Baal/etc)

Inventory:
9x Fire Skillers (note, you swap for cold after pre-buffing)
Torch
Anni
Small Charms: depending on your Res/Life/Mana, you can have 20lifers, or 5all res, Mana (note, all with mods)

Merc: (because i used Bow, i did not need Insight for mana)
E/Fort Armor
E/Infinity CA or CV
Vamp Gaze or Ral'd Andy's or Tals Helm or Shako

<span style="color: blue;"><b>Please
note that with the items that i have suggested with Enchant, you will
get approximately 22 minutes of game time with enchant on you and your
merc. Also you will have a 5.5k enchant, but your sorc will have 21-25k
fire damage with bow</b>.</span>


nb
Member
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Jul 17 2008 08:16pm
Quote (WKH @ Thu, Jul 17 2008, 07:34pm)
Purpose of this Topic- I have seen several people ask how
to create a chantress. I created this guide in hopes of helping them. I
have included two builds, being a poor chanter build, which wont cost
much fourm gold, but will still get the job done. The other build I
have included is one for show. This is the build that will get many
people to admire you, however it may cost you a lot of fourm gold,
depending on prices. I hope you enjoy my guide!
<b>
****
Note: This is NOT  an actual character, however it could be used
as one. It is used for leveling purposes, not for dueling or baaling,
as some are too incompetent too know.*******</b>

Purpose of a Chanter- The purpose of a chanter is for those who need fast levels. A chant improves attk dmg, and AR.

A Guide to Create A Chantress


Section I- A Poor Man's Chanter

Skills:
The most successful way of putting your skill points in is the following, It does not matter which order you put these in:
20 to Warmth-
This is a synergy of Enchant, and will therefore boost your damage.
Also, it will also help you quickly regenerate your mana, so you can
rechant easily, without having to waste too much gold for mana pots.
20 To Enchant- This is what your whole character is based on, and if you are creating this character, you will know that this boosts damage.
20 to Fire Mastery- As with all other fiire skills, it will increase damage.
1 To Static- Even if you are a chanter, you should still have this skill, if you need to help a friend
1 To Teleport- This will allow you to easily recieve skill shrines, or do mf runs in the game if you are bored.
Extra Skill Points!!-
This is often debated upon. With the skill points that you do not use
in the skills above our in the roots of the skills, you may use this in
basically any skill you choose. However, I suggest doing a different
element then fire, for you or your merc will be able to kill all who
are not fire immune. If you had the extra skill being fire, it would be
useless. I suggest putting these extra skills in Frozen Orb, for this
is
good even without proper gear. Along with putting it in Frozen Orb, You
should also put one in Shiver Armor, and Energy Sheild, however it is
in your opinion, if you will not go outside at all, then there is no
need to max these.


Stats:
Strength- Enough For Gear
Dexterity- Enough For Gear
Energy- NONE
Vitality- Rest of your Stat Points

***Important!*** Make sure to take account of any charms adding stats, you do not want to waste stat points.

Finally, we get to the most important part of your Chanter

Gear:
Weapon: Hexfire(+3 to Fire Skills)
Armor: Enlightenment(+2 to Sorceress Skills)
Helm: +3 To Fire Skills Circlet (icon_pointl.gif- Says it all biggrin.gif )
Ammy: +3 To Fire Skills Amulet (icon_pointl.gif- Says it All Again!)
Sheild: A Spirit Monarch (FCR DOESNT MATTER)
Gloves: Magefists (+1 to Fire Skills)
Belt, Rings, and Boots: Doesn't Matter(As this is currently the Poor Man's Chanter)

Merc:
<b>The
Merc can go several ways, In each build. For the Poor Man's Chanter, I
suggest using an A1 Merc, with either gear with IAS Jewels, or a
Harmony, Guils Helm, and an armor of your choice in which you can
afford.
If you use an A2 Merc, choose a Holy Freeze One, and Equip
it with Insight, and a Helm and Armor of your choice. (In both merc's
builds, the weapon is the main feature, with the armor and helm varying
according to your budget.</b>

This Build will get you about 2k Chant. It is Certainly Enough to finish Norm.

Section II: Rich Man's Chanter


Skills:
The most successful way of putting your skill points in is the following, It does not matter which order you put these in:
20 to Warmth-
This is a synergy of Enchant, and will therefore boost your damage.
Also, it will also help you quickly regenerate your mana, so you can
rechant easily, without having to waste too much gold for mana pots.
20 To Enchant- This is what your whole character is based on, and if you are creating this character, you will know that this boosts damage.
20 to Fire Mastery- As with all other fiire skills, it will increase damage.
1 To Static- Even if you are a chanter, you should still have this skill, if you need to help a friend
1 To Teleport- This will allow you to easily recieve skill shrines, or do mf runs in the game if you are bored.
Extra Skill Points!!-
This is often debated upon. With the skill points that you do not use
in the skills above our in the roots of the skills, you may use this in
basically any skill you choose. However, I suggest doing a different
element then fire, for you or your merc will be able to kill all who
are not fire immune. If you had the extra skill being fire, it would be
useless. I suggest putting these extra skills in Frozen Orb, for this
is
good even without proper gear. Along with putting it in Frozen Orb, You
should also put one in Shiver Armor, and Energy Sheild, however it is
in your opinion, if you will not go outside at all, then there is no
need to max these.



Stats:
Strength- Enough For Gear (Not including the charms in your inventory!)
Dexterity- Enough For Gear ( Not including the charms in your inventory!)
Energy- NONE
Vitality- Rest of your Stat Points

***Important!*** Make sure to take account of any charms adding stats, you do not want to waste stat points.

Note: The Stats and Skills of a Poor Man's Chanter and a Rich Man's Chanter are exactly the same!

Gear: (Differnet from a Poor Man's Chanter!)
Weapon: 5 Enchant Orb, 2 os. In the 2 open sockets, put PERFECT fire facets, it will add to your chant damage. ( The two sockets would be ideal)
Armor: Perfect Enchant Ormus, meaning +15 Fire Damage. Socket it and put a PERFECT Fire Facet.
Helm: +3 To Fire Skills Circlet, With 2 Sockets. Once Again, Put two PERFECT Fire Facets in the sockets.

Ammy: +3 To Fire Skills Amulet ( Nothing Expensive here).
Sheild:  Spirit Monarch, OR 4 os monarch with 4 Perfect Fire Facets ( Both would work).
Gloves:  Magefists.
Rings: Sojs or Bk's ( Both add 1 to all skills, make sure to have both ring slots filled by these).
Belt: Arachnids Mesh (Adds 1 To all skills, MAKE SURE TO HAVE THIS).
<b>Boots: Anything, however it may be useful to have a pair of boots which add dex/str.

Note:
If you would like, As A second weapon/sheild, Use a CTA for the +1
Skill, Also, A Combination of a Dream Helm/ Sheild is always effective


Inventory
9 Grand Charms that give +1 to Fire Skills ( Extra Mods are not needed, however you may have them)
1 STorch ( Stats Do not matter)
1 Anni ( Stats Do not matter)

You may use the rest of your inventory for whatever purpose you like, I
suggest filling it with either Resist Charms or +2 Strength or
Dexterity Charms.

Merc:
For
A Rich Man's Merc, I would suggest using an A1 Merc, with a faith bow,
a Dream Helm, and an armor of your choosing. The Armor does not matter,
for with the dreams on both you and your merc, and with orb and the
chant damage, it will be a deadly combination.



This Build may get you around 6k Chant.
***Note For Both Builds: If you would like a better Chant, then search for a skill shrine in Act 1.***


Questions About This Guide
Q: Wouldn't It be more effective to have a Passion Runeword on Switch?
A:It Would be useful, however I believe that chanters should not be near
monsters as often as possible, My build was meant for mostly in town,
however there would be help if needed.

Q: Wouldnt Lightning or Chain Lightning be a better move then Orb?
A: It Is an effective move, however I think that with the Dreams, orb would be more effective so you have the three Elements.



Conclusion
- I really hope that you found my topic helpful in the creating of your
chantress. Both Builds work equally well, and get the job done. If you
have any suggestions, post them and I will take them into consideration.
I enjoyed making this guide, and I hope you enjoy using it.

If you Would like me to make a guide about a certain way of playing
Diablo, such as ways of mfing, Post it here, for I will have this
bookmarked for me to look at.
I Will often look at people's topics
asking for builds, and if I see enough of them, I will create a guide,
that will hopefully satisfy the D2Jsp Community.

Thanks for looking at my Guide!!


As A side Note: Thank you for all the hints and comments/ideas



FOR THOSE TOO IDIOTIC TOO READ
this is not a main character

it is used for helping only, and when it does go out of town, it should be in norm

This post was edited by WKH on Jul 17 2008 08:17pm
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Jul 17 2008 09:31pm
This is similar to a guide I just made earlier.. however my guide is more about what to DO with a chanter, whereas your guide is more detailed about how to make the chanter. p.s. if you want to see my guide it got sticked on the Hardcore general board.
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Jul 18 2008 04:47am
Quote (Spectre_187 @ Thu, Jul 17 2008, 11:31pm)
This is similar to a guide I just made earlier.. however my guide is
more about what to DO with a chanter, whereas your guide is more
detailed about how to make the chanter. p.s. if you want to see my
guide it got sticked on the Hardcore general board.


ya just read. its really good

good job
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Jul 18 2008 05:11am
my opinion is that this realy is not a guide... you say nothing about enchantress... all u say is put fire skill equip and which skills and that everybody knows... i had like 3 enchantress all were hybrids with bows dream combos or zealots but this guide definitely sux
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Jul 18 2008 05:35am
Quote (ragnarok-sky @ Fri, Jul 18 2008, 07:11am)
my opinion is that this realy is not a guide... you say nothing about
enchantress... all u say is put fire skill equip and which skills and
that everybody knows... i had like 3 enchantress all were hybrids with
bows dream combos or zealots but this guide definitely sux

well ur chanterse were hybridsd

they were pvmers,

this is for newer people who have never made chanter, and prefer to stay in town
Member
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Jul 18 2008 05:42am
Whatfor do you insist on perf fire faccets (assuming you mean 5/5 ones here)

The -5% fr wont work with it anyway.

For the "poor mans choice" any +5 fire dmg faccet will do the same as +5/-5 one
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