Section 6: NotesThese aren’t really meant to be read start to finish. Read them if you’re bored, if you’re wondering why I chose a piece of gear, or if you’re wondering something about a specific skill. This is generally pretty boring (what else is new?) so it’s not a “required” part of the guide to read, by any means.
Notes on Skills:Martial arts:Elemental charge ups:If you happen to have one of these on your claws (usually people totally ignore them) you can potentially chainlock with them, especially if you’re using BoS…they can get to 5 fpa, and are essentially the same as dclaw, except that the AR and damage is worse. But since dclaw can’t spawn on claws normally (if you craft one you can get it, but you won’t get any other good mods, trust me, it’s an ilvl thing) feel free to try out a charge up for chainlocking. I haven’t personally tested this but if someone does let me know. Plus you might make the other person fall out of their seat laughing, so that’s a plus.
Note that this only works for fists of fire, blades of ice, and claws of thunder. Tiger strike, cobra strike, and phoenix strike are all much slower (max of 7 fpa).
Dragon flight:Personally I really hate this skill =/ it takes 24 frames, unaffected by ias or fcr. It’s kinda buggy and has a short range. The only plus side is that it aims itself (like psychic hammer, it won't fire without a target) so you can use it if you want, if it’s on your claws. Never never put hard points into it though.
Shadow Disciplines:Psychic hammer:Psychic hammer is pretty similar to mindblast. Here’s the rundown of the differences:
-Psychic hammer costs less mana
-psychic hammer does phys and magic damage (very low damage though) whereas mindblast is pure physical. If you’ve bled a bone nec to 1 life this might matter

bone shield doesn’t shield the magic damage.
-psychic hammer is very easy to aim…it won’t fire unless your mouse is somewhere near an enemy, and then it will automatically hit them.
-psychic hammer can only hit 1 enemy at a time while mindblast hits everything in its radius.
-Psychic hammer doesn’t put stun on the enemy (although your shadow does this fairly well with mindblast)
In my opinion, psychic hammer is most useful when:
-You’re trying to catch a defensive caster and having trouble getting a namelock…psychic hammer’s auto-aiming attack can give you a second to get that namelock for mindblast
-you need to knockback an enemy quickly and they’re already stunned…i.e. teleport in front of a bowa or windy running out of your traps and push them back into it without needing to get a namelock.
Burst of speed:As many people are aware, this skill gives efrw, which is not the same thing as on-gear frw, and is why it allows you to run so quickly. It also gives eias. Both ias and frw have diminishing returns, meaning that the difference between 0 and 50 frw is much greater than between 150 and 200. the equation is efrw = (150 x frw) / (150 + frw). If you look closely, you’ll see that this makes it impossible to get 150 efrw.
With standard gear setup (75% frw, dancers + nigma, with maxblock or claw setup it doesn’t matter) and BoS you get a total of 109% efrw, which is equivalent to nearly 400 frw from gear

Now fade is great for its resist, dr%, and curse duration. Against any smiters, windys, cold sorcs, any pally with FoH, or any other elemental with a decent amount of –enemy resist, (and any bowas, bvcs, ghosts, or melee opponents if you’re using claws instead of shield against them) absolutely you want to use fade. But the massive frw and ias stack mean that, against enemies who can’t break your stacked resists, don’t use phys damage, and don’t proc curses (usually it’s better to use BoS vs bone necs for the ias stack against golem and decrep, plus the frw, despite their ability to use curses) it’s better to use BoS. On my assassin I use BoS vs all melee opponents + bowas bvcs and ghosts (with maxblock setup) plus trappers, bone necs, and some fire sorcs (depending on what gear I’m wearing, and what I think they’re wearing). Also, if you’re at like 50 life you might as well use BoS since your resist and dr% won’t matter. There’s sort of a knee-jerk reaction toward fade for HLD assassins, but really BoS is extremely useful on c/c assassins as well.
Cloak of Shadows:A few tests I’ve done with this skill have told me this:
-enemies are completely visible in CoS, however the background becomes black outside of your light radius. So it actually makes enemies slightly easier to see, without any distracting background. They’re just floating in blackness. However, in the far corners of the screen they can hide in the shadows (as can you) although it’s a pretty small area that of the screen.
-minions (traps, shadows, and anything else you or your opponent might summon) are completely hidden in the darkness. You can do interesting things with the extra range trick and hidden traps.
-as long as your enemy is on your minimap he will be affected by the darkness until it wears off or he leaves the area. If he’s off your minimap when you cast it, no effect.
-your shadow can still function fine in the shadows, however your enemy's minions won’t if they’re hit by CoS (this is very useful in some cases if you need to nullify their minions, for instance necro’s golem’s slow or necro summoners…in case summoners weren’t already easy enough with mindblast)
-enemy assassins can cast a CoS over yours, and both will take effect. Meaning he can make your shadow useless too. Be sure to cast your own CoS if your enemy does…it can’t hurt anything, it’s already dark so you just nullify his minions and retake the def difference.
-there’s a hidden delay on CoS…it won’t let you recast it until the duration is already over. There's no red color like casting delays, it just won’t let you. So try to get good at figuring out the point where you can recast (it slowly brightens as it wears off).
-you get a larger light radius than your enemy if you cast CoS.
Claw block:Claw block blocks a LOT of things. But not everything. Here’s all the pvp damage skills it can’t block. (obviously it doesn’t block curses or inner sight or non-damage things like that)
poison clouds (poison explosion or plague/poison java)
mindblast
psychic hammer
shock web
cold explosion from BoI
firestorm
poison creeper
fire golem's aura (it's attacks are blockable)
corpse explosion
holy fire/freeze/shock auras
smite is blockable, but you get stun even if you block it for some reason (this isn't true of other stun attacks like shock wave, stun, warcry, etc).
static field
shiver armor
telekinesis
As you probably notice, most of these skills suck in pvp. However, it's worth noting that it doesn't block mindblast, poison java, psychic hammer, auras, shiver armor, or smite's stun effect.
Fade:Almost everyone knows this, but I’ll reiterate it anyway…each level of fade gives 1% dr while it’s active. This is true for soft points and hard points, whatever level it’s cast at. yes you can prebuff it, however be aware that this may cause you to be fat.
Venom:Venom is very overrated. On ghosts, they hit so many times that venom almost never goes to completion. If they have good AR and phys damage, their phys, magic, and OW damage should be about 80% of their damage. So don’t feel like you’re missing out on high venom with maxing mindblast and traps, venom isn’t that great.
Shadow master:The skills of your shadow are equal to:
1/2 the level you cast your shadow at, rounded down (hard and soft points) + 1/2 the level of that particular skill you have (hard points only), with a minimum of 1.
The arreat summit, by the way, is wrong on this point. I’ve tested this personally.
The higher level of the skill your shadow has, the more it will use it. however it naturally favors some skills (i.e. it will use Dflight tons even with no points into it, and it rarely, RARELY uses charged bolt sentry even though it’s maxed).
Shadow warriors can’t claw block, but masters can.
At level 17, your shadow master will be immune a LOT to various elements. It really pisses off sorcs and is hillarious. although conviction or lower resistance auras can't break it easily most of the time (but not cold mastery, facets, etc)
Here’s the list of the gear they get (courtesy of the arreat summit):
Lvl 17 Rare Amulet
Lvl 13 Rare Ring left
Lvl 11 Rare Suwayyah, War Fist or Scissors Suwayyah in right hand
Lvl 11 Rare Battle Cestus, Runic Talons or Scissor Suwayyah in left hand
Lvl 11 Rare Vambraces or Ogre Gauntlets
Lvl 11 Rare Ring right
Lvl 11 Rare Armor; same type as Assasin
Lvl 11 Rare Helm; same type as Assasin
Lvl 9 Magic Ring right
Lvl 6 Magic Suwayyah, War Fist or Scissors Suwayyah in right hand
Lvl 6 Magic Battle Cestus, Runic Talons or Scissors Suwayyah in left hand
Lvl 6 Magic Bramble Mitts or Vambraces
Lvl 6 Magic Armor; same type as Assasin
Lvl 6 Magic Helm; same type as Assasin
Lvl 5 Superior Bramble Mitts, Vambraces or Ogre Gauntlets
Lvl 1 Superior Suwayyah, War Fist or Scissors Suwayyah in right hand
Lvl 1 Superior Battle Cestus, Runic Talons or Scissors Suwayyah in left hand
Lvl 1 Superior Armor; same type as Assasin
Lvl 1 Superior Helm; same type as Assasin
Shadow master appears (during my tests) to do 1/12 the listed damage of its skills in pvp (you do 1/6) so its traps are absolute garbage in terms of damage.
Lightning sentry:Lightning sentry IS NOT AFFECTED BY +% LIGHTNING SKILL DAMAGE OR -% ENEMY LIGHTNING RESIST ARE WE CLEAR???
Some stats on lightning sentry, courtesy of Tienje/dumpling (i haven't actually checked them but they sound correct):
Lightning Sentry
Initial Delay – 33 frames
Firing Speed – 30 fpa
NextDelay – None
Shots – 10
Wake of fire:Some stats on WoF, again courtesy of Tienje/Dumping:
Wake of Fire
Initial Delay – 40 frames
Firing Speed – 17 fpa
NextDelay – 4 frames
Shots – 5
You’ll notice the much faster fpa than LS, this is why it’s useful for stunning. Also, its shots are wider (but shorter).
Blade shield:Blade shield does rely on AR and seems to follow the same AR as your normal attack, although I can’t tell for sure.
What works with blade shield?
-deadly strike
-elemental damage including venom (1/4 effectiveness)
-life and mana leech
-weapon damage (1/4)
-chance to cast on attack procs (but not “on striking”)
cold damage can chill them but chance to freeze won’t work, nor will OW, crushing blow, etc.
blade shield sets of shiver armor but not chilling armor.