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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > 1.11 Dragon King Aura Paladin Guide > An Original Build. Sticky Worthy?!?!
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Jun 30 2008 05:50am
Quote (Dawn Of Victory @ Mon, Jun 30 2008, 01:42am)
When casted from attack , hydras don't interrupt smite...
and light aura are a very easy prey due to their extremly low dr.


it does stop u from smiting for one sec to cast the hydra. GO try it, and that one sec = allows hammerdong to run away and preventing a potential victory. Im pretty sure its exactly like firestorm proc where u get that one sec delay before u can resmite ur target.
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Jun 30 2008 06:01am
Quote (and1balla_7 @ Mon, 30 Jun 2008, 12:50)
it does stop u from smiting for one sec to cast the hydra. GO try it, and that one sec = allows hammerdong to run away and preventing a potential victory. Im pretty sure its exactly like firestorm proc where u get that one sec delay before u can resmite ur target.


we should do some tests, to check
Anyway, the hydra stuns very well, so it's quite useful also
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Jun 30 2008 06:04am
Quote (Dawn Of Victory @ Mon, Jun 30 2008, 02:01am)
we should do some tests, to check
Anyway, the hydra stuns very well, so it's quite useful also


i just tried it just now to make sure i was right :S.
It does give u a delay like the firestorm proc on a phx shield. U can tell cause ur smite skill key turns red when it gets casted smile.gif.
Well if u like it for that "stun" then go for it lol, but i would rather have no delays in my smite cause when u do duel a hammer w/ ur smiter, u have to have ALL oppurtunities to kill him with a landed smite and most of the times, if u duel a Pro hammer, u wont get alot of chances of a smite, even if u play aggresively with blindspot charges.

This post was edited by and1balla_7 on Jun 30 2008 06:04am
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Jun 30 2008 06:08am
Quote (and1balla_7 @ Mon, 30 Jun 2008, 13:04)
i just tried it just now to make sure i was right :S.
It does give u a delay like the firestorm proc on a phx shield.
Well if u like it for that "stun" then go for it lol, but i would rather have no delays in my smite cause when u do duel a hammer w/ ur smiter, u have to have ALL oppurtunities to kill him with a landed smite and most of the times, if u duel a Pro hammer, u wont get alot of chances of a smite, even if u play aggresively with blindspot charges.


well, hdin is indeed the most difficult duel for an aura ( along with ele dru ) imo, if the hdin has stacked res, and if he's good it's a very big challenge.
however, when facing a hammer that desynch 24/7 , you won't have any chance to land a smite, so this has no real importance.
but i understand your point, though i think that hydra ( when casted ) can prevent a hammer from escaping, due to the high stun power it has

This post was edited by Dawn Of Victory on Jun 30 2008 06:09am
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Jun 30 2008 06:11am
Quote (Dawn Of Victory @ Mon, Jun 30 2008, 02:08am)
well, hdin is indeed the most difficult duel for an aura ( along with ele dru ) imo, if the hdin has stacked res, and if he's good it's a very big challenge.
however, when facing a hammer that desynch 24/7 , you won't have any chance to land a smite, so this has no real importance.
but i understand your point, though i think than tha hydra ( when casted ) can prevent a


But u wont always fight dysench whore dins so it helps, i just hate that delay :S. IF there wasnt a delay, u would see many more phx smiters happy.gif.

well i really only see that the hdin will just try to avoid the fire from the hydras cause he want to look badass, but if u were smart (the hdin, u will know the dam on the hydra is crap so u shouldnt fear it and go back on the attack) tongue.gif.

but yes desynch whore hammers are like 95% unkillable w/ a smiter but so ur gonna have to blindspot charge em down w/ the smite after :S...ofc got to be dodging hammers while u at that ><
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Jun 30 2008 07:34am
Quote (Deeben @ Mon, Jun 30 2008, 04:40am)
do u have base str ? seems impossible when u are using coa berber + dragon arm

but sounds like a good guide ^^


I got base str.
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Jun 30 2008 07:36am
Quote (Dawn Of Victory @ Mon, Jun 30 2008, 03:28am)
I just went through the whole guide, and i appreciated it, pretty original one, and convincing.
But what about the inv ?

There's a second point, i currently have a Daydreamer ( with some itemlame stuff ^^ ) on eu, and i prefer it to your build.
I can also use a smite setup ( though i didn't put any point in fana, but that's still easy to put 1 ) with grief and so on, that works well vs barbs and some other chars.
The real weakness of my build ( imo ) is mostly the hammer with high stacked res ( because that's easy to stack res on a hdin ) and smites an vt's that use salva along with stacked res, which makes very hard for me to make some damage, and using my "smite setup" against them is stupid, i only got 1 smite 1 hs ( even though i use pcombs, and it helps ).
There are also ele druids, but your build is just a bit more effective than mine, as i can also charge them with grief and so on if needed.

The fact is that your build is, compared to mine, disadvantaged vs hammers, hybsins and bone necs. ( that's my opinion ^^ , vs these i'd rather use my daydreamer than your build )
but it's superior vs smite, vt's, and maybe barbs ( but not even sure, since i can use smite setup vs those aswell, and works very nice )
Vs the rest it's quite much the same. ( i mean, both builds stands equal chances in duel, as they're close )

So i'd say that the kind of aura you chose ( fire smiter -you- , or daydreamer -me- ) depends on the opponent you meet the more often, and on their ability to stack / abs.
But i really enjoyed your guide, and might try one day wink.gif
i wish you were on eu so that i could have a look at your pally, or could you send me some screenies of stats, and the gear you use ?

e/ sticky worth if you add a part about inv tongue.gif

I thought that I mentioned the inv briefly. I don't think it's that important to be honest. I use 4 pcombs and the rest are life/res scs

I can probably show you in game or something, i'll give you a pm when im not busy.

This post was edited by letmypeopleho69 on Jun 30 2008 07:46am
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Jun 30 2008 07:39am
Quote (and1balla_7 @ Mon, Jun 30 2008, 06:29am)
One problem with this build is dragon has CTC hydra on strikin...so if u get into a situation where u can land multiple smites (like a hammerdin that tried to stomp u, hydra will interupt u and u would have lost that potential victory of laying 4-5 smites on him which would have killed him. :S  ofc for fire auradins usually people dont asorb them unless u aura-stack with it so thats a good thing. 
Lightning/smiter auradins = more effective smite wise cause no CTC will interupt u, but most people u fight will wear a tgod just for the somewat 10% stack and small integer absorb which negates any aura shock dam so ... well its up to the dueler.


This is true. However, I don't really have much trouble with hammers due to that (they usually leave right away if i even get one smite because they're such pussies), it's mostly just other smiters and v/ts in which case I just use my smite gear.

This post was edited by letmypeopleho69 on Jun 30 2008 07:41am
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Jun 30 2008 06:54pm
Quote
Paladins

Hammerdin
This is one of the most common and most annoying pvp characters of all time. I will never make a hammerdin because I think the blessed hammer attack is the lamest attack in the game even though it's very powerful. The Dragon King build is one of the most effective builds against the hammerdin in my opinion. The minimal damage aura pulse is EXTREMELY useful. The pulse usually doesn't make them switch to sorb or stack gear. Also the best part about the aura is that they can't desynch you very easily. The pulse goes off about once every two seconds so every two seconds you'll know where they are. The ONLY way they can kill you is if you make a mistake, which probably will happen alot at first. If they try to telestomp you, which many will try once they see that you can read their desynch, then all you have to do is charge south only an increment right before they land on you. This will put you in their blindspot and you can then smite them from your position. Usually you'll get one or two smites off before they realize what's happening and then they'll either tele or walk away and try to get you to follow them into their hammerfields, which you should not do. Just charge out. If they keep just trying to desynch you then just keep a good eye out for them and look at the best angles you can to maybe get a charge or smite in. One of the most fun characters to duel.


Hmm, have you tried duelling a hammerdin that has last FCR bp and casts invis hammers????
These duellers never telestomp you.
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Jun 30 2008 07:14pm
I can see that you put alot of effort into the guide. One thing (imo) that might be a problem is constant weapon switching sad.gif
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