Quote (Dumpling @ Mon, Apr 21 2008, 10:36am)
you should also count the number of non-MB casts, so instead of comparing values (which will be skewed because teleport patterns won't be the same), you can compare ratios, which will give you a much better indicator of the effects of pumping MB.
i thought about that too, but then you're introducing another variable. i tried to do pretty similar patterns (it didn't seem to make too much difference about where i was in terms of how often it uses mindblast, as long as i wasn't very close), and anyway then i'd have to keep multiple numbers in my head =/ which makes it a lot easier to lose track.
repitition...yeh, i mean that helps negate the chance thing a bit...but tbh, the tests were quite consistant, it wasn't as if it mindblasted 80 times in the first 5 minutes and 26 in the second, it was a little over 50 at the half-way mark. so i don't think it really matters too much. once i decide how many points i'll probably be using on my build, i might do more intensive tests, but for now 10 minutes seems to work pretty well.
i think the main thing i'm seeing so far is:
1) hard points make a big difference on frequency
2) it's not a linear relationship
oh, and thanks for the tip about hard points in master, i'll test that next.
This post was edited by darcanegel on Apr 21 2008 12:56pm