Static Field is affected by enemy Lightning Resist (with —100, it will cut 50% of Life per cast), friendly skills like Lower Resist or Conviction will not affect Static Field.
Level 2 ampifly damage on atmas has 2.6yards
The 1-514 light damage in stormlash is worthless without the high -enemy light res
you wont lose physical dmg and leech capabilities
Crescent moon in pb is also faster than scourge(8frames max)
I have played the stormlash kicksin in vanilla its one of my favourite builds but this is a different build its a fully synergized trapsin, 1-10 points to death sentry is more than enough so you can cast 3-4lightning sentry next to it. It beats the stormlash kicksin in everything (even for ubers you can just make some gear swaps and focus on kick because its the only time when you will really need it)
The important part is that it breaks light immunes and any enemy will at around 25% hp instantly, ready to get 1 or 2 tapped by corpse explotion, which covers the entire screen.
Yes, 2,6 yards is not much, but its all you need for deleting enemies up close so you have a body to splash, also great vs bosses.
The 1-514 damage helps, and i have max attack speed on all attacks.
Its all about how quickly first enemy go down, after that everything just melts and you jump find the next pack. The reason why this light damage is nice is not due to it massive damage potientoal. The thing is that cb is 99% of damage, but after a few kicks ur kick damage needs to step in to finnish enemy. And nomatter what you do the kickdamage even with might aura will be around 1k, and then adding thise light damage on top ensure quick ending of enemy you kick.
Yes its a different build, both synergize very well and is fun and active gameplay. I gotta say personally i think they act quite simular