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Jul 22 2024 09:19am
9. 1v1 PvP Strategy & Videos


Mage vs Windy


Facing a Wind Druid with a Libby/Mage requires mastering several key fundamentals:

(a) Mana Management: Ensure you have enough Mana that you don't run out ( = dead ).
(b) 45% Damage Reduction (DR): Using anything less is not advisable.
(c) Hammer Fields: Lay down a hammer field, move to another location to set up a new field, and then ideally backtrack to the tail end of your first hammer field and repeat the process, with your old hammers protecting you.
(d) Survivability: Avoid staying in one spot for too long to prevent a blind spot stomp, where the Druid teleports below or to the bottom right of you, potentially killing you almost instantly.

Using FoH intermittently to snipe the Oak Sage can bait the Druid into a stomp, but its not mandatory.


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9. 1v1 PvP Strategy & Videos


Mage vs Trapper


Libby Mage vs Trapper is pretty straight forward. Charge. These are short and brutal duels, no nonsense rep to full in a corner or any of that. Either shes dies, or you die. Duels are unlikely to last longer then a minute. There is absolutely nothing fancy here at all, you simply put Peace armour on, get as much charge damage as possible and blast towards the assassin like a nuclear missile. The Assassin will try to block you with her Shadow Master, or position herself in a corridor or behind a rock, you really don't need to focus or dwell too much on this, just be very direct.




This post was edited by ferdia on Jul 22 2024 09:38am
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Jul 22 2024 09:22am
9. 1v1 PvP Strategy & Videos


Mage vs Light Sorc


Mage vs Light is sorc favored, but a combination of Hammer, FoH and Charge makes it quite tricky at times for the Light Sorc. Mana management is key to the duel. Try to constantly keep moving, rep mana when you can, use FoH and passive charge away to bait your opponent into either a hammerfield or a juicy charge hit. Use Peace Runeword armour here


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Jul 22 2024 09:24am
9. 1v1 PvP Strategy & Videos


Mage vs Blizz Sorc


Mage vs Blizz is pretty even. You want a specific setup here - Peace Runeword with as much damage as possible while maintaining 75% FCR. Use FoH to either bait or chip damage, while passive charging around the map casting hammers. If and when the sorc gets too close (this will naturally happen during the course of the duel) you are looking to charge them. A perfect charge will 1-shot a Sorc. All sorc's are unlikely to stomp you but if they do - Hammer. Movement and knowing when to charge at your opponent is key to this duel. Try to constantly keep moving, and be mindful of name-lock Blizzard.


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Jul 22 2024 03:19pm
9. 1v1 PvP Strategy & Videos


Mage vs V/T


Mage vs V/T is heavily in your favor. You have equal FoH damage, way higher charge damage (from max Vigor) and 4-5k Hammer Damage. All in all a rough matchup for the V/T




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Jul 23 2024 04:18am


1. Introduction to MLD & the Ruleset


Mid-Level Dueling (MLD) is the Level 49 dueling bracket in Diablo II: Resurrected (D2R). This bracket features time limits, Faster Run/Walk (FRW), and skill/item limitations to ensure balanced competition in both 1v1 and team duels.
Sorceresses and Druids may teleport, while Paladins can passive charge, and other classes run. The format is similar to Euro PvP (early 2000s) and DCL (Polish HLD League in D2R).
The ruleset is designed to avoid hard counters. Instead of focusing on what counters what, players should focus on which class they play best.
While there are difficult match-ups, with practice, skill, and the right gear, any class can win. The best class to use is the one you are most proficient with.

The Core builds (in rough order of strength) are:

1. Light Trapper
2. Bowa
3. WW Barb
4. Windy
5. ESFB
6. Blizz
7. Nec
8. VitaLight
9. V/T
10. Mage



The Bridge Map, or H Map




As with HLD PvP, MLD Duels take place on what is known as a Bridge, or H, Map. This is where there is a bridge at town, and another bridge which splits the Blood Moor in half as outlined in the image above.
As the bracket is FRW orientated, this is the best map available whereby the aggressor can hunt down the slower opponent. Cornering your opponent, especially vs Bowa and Nec, is one of the strategies employed at this bracket.


The transition from D2LOD to D2R

The release of D2R presented an opportunity to address several issues that had existed in Diablo II: Lord of Destruction (D2LOD), including:

FRW limit adjustments due to the removal of desync.
Strengthened rules for Druids, who were the weakest MLD class in D2LOD - Windies may now level to 65.
Weakened Amazons, who were the strongest MLD class in D2LOD - Banned Decoy & Valk, Reduced Max Allowed Skill Points in Guided Arrow from 20 to 15.
Redesigned flawed builds, such as ESBlizz, which were too brittle in D2LOD - Reduced global Cold Resistance limits while re-orientated Cold Sorc skill distribution to Warmth.

D2R Patch 2.4 and 2.6 New Additions

The D2R patches also introduced significant changes:

(a) Necromancers and Assassins: Received a massive damage boost.
(b) Assassins: Recast delay on Dragon Flight and Shadow Master removed.
(c) Optimal FHR Breakpoint Limits reduced across the board.
(d) Armor Runeword "Hustle" Revolutionized the bracket by granting 65% FRW, 40% IAS, and +6 Evade in a single item. (virtually every class has a build that can use this armor, its the "Enigma" of MLD.

Time Limits

The Damage to Life ratio at MLD is such that it takes less hits to kill an opponent. i.e. 450% enhanced damage weapons and enough skill points to do serious damage, while only two classes have BO ( Druids and Barbarians ). This is optimal especially when noting the FHR changes. We have also adopted fixed time limits for duels and defined "Attackers" and "Defenders" which, in tandem with a fixed time limit of 3 minutes per round in 1v1 and 5 minutes per round in team duels, results in faster matches without protracted duels as seen in other brackets.

Current State of MLD

More than 30 MLD tournaments have been hosted in D2R, including a combination of 1v1 and team tournaments, with every class winning a tournament. We continue to make minor amendments to the rules, strengthening the weaker classes while weakening the stronger classes, addressing past imbalances, and incorporating new elements to maintain a competitive and enjoyable dueling environment.


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Jul 25 2024 03:52am
2v2 with Druid




This post was edited by ferdia on Jul 25 2024 03:52am
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Jul 26 2024 09:50am
9. 1v1 PvP Strategy & Videos


Mage vs Mage


Mage vs Mage (mirror) is where you put all of your tools to use, FoH, Hammer, Charge, good movement.
The best player will usually win this noting there are so many ways to kill your opponent.



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Jul 26 2024 09:52am


Ferdia's D2R MLD Level 49 Liberator-Mage (Hammer - Charge - FoH) Guide



1. Introduction to MLD & the Ruleset

2. Introduction to Paladins and your Build

3. Breakpoints

4. Maxroll

5. Items

6. Charms

7. Stash Items

8. Stats

9. Skills

10. 1v1 PvP Strategy & Videos


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Jul 26 2024 10:04am


4. MAXROLL


The website, Maxroll, should be used to theory craft your character to perfection.

Here is the MAXROLL Link to a MLD Mage: https://maxroll.gg/d2/d2planner/hzdu0ukh



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