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Jun 26 2024 09:38am
Quote (oranelle @ Jun 26 2024 04:16pm)
Copy that. Thx!


If you have any other questions or comments, feel free to post them here and ill credit you in the guide once its ready to be properly posted :)
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Jun 26 2024 12:07pm
Quote (ferdia @ Jun 26 2024 11:38am)
If you have any other questions or comments, feel free to post them here and ill credit you in the guide once its ready to be properly posted :)


eager to learn and run some mld duels had my bowa and fb almost rdy. making a new hyb sin as well. Will have tons of questions with practice Thx in advance mate!
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Jun 27 2024 07:34am
10. 1v1 PvP Strategy & Videos


ESFB vs Bowa

ESFB vs Bowa is a tricky match for the Sorc - Vs an under geared Bowa you can repeatedly stomp and win a FT5 via brute force. However, if the Bowa has rare javs with 400%+ Enhanced Damage, the Lightning Bolts damage will be massive. Try instead to teleport around, catch the Bowa on bow slot and jump in and out as and when you can.


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1. Introduction to MLD

Mid-Level Dueling (MLD) is the level 49 dueling bracket in the game Diablo II: Resurrected (D2R). The bracket features Time, Faster Run Walk (FRW), and Skill / Item limitations, ensuring that each class can compete and succeed in 1v1 and Team Duels. Sorceresses and Druids may teleport while Paladins charge around the map and everything else runs. This format is similar to Euro PvP (Early 2000's) and DCL (Polish HLD League in D2R).

The release of D2R presented an opportunity to address several issues that had existed in Diablo II: Lord of Destruction (D2LOD), including:

FRW limit adjustments due to the removal of desync.
Strengthened rules for Druids, who were the weakest MLD class in D2LOD - Windies may now level to 65.
Weakened Amazons, who were the strongest MLD class in D2LOD - Banned Decoy & Valk, Reduced Max Allowed Skill Points in Guided Arrow from 20 to 15.
Redesigned flawed builds, such as ESBlizz, which were too brittle in D2LOD - Reduced global Cold Resistance limits while re-orientated Cold Sorc skill distribution to Warmth.

D2R Patch 2.4 and 2.6 New Additions

The D2R patches also introduced significant changes:

(a) Necromancers and Assassins: Received a massive damage boost.
(b) Assassins: Recast delay on Dragon Flight and Shadow Master removed.
(c) Optimal FHR Breakpoint Limits reduced across across the board.
(d) Armor Runeword "Hustle" Revolutionized the bracket by granting 65% FRW, 40% IAS, and +6 Evade in a single item.

Time Limits

The Damage to Life ratio at MLD is such that it takes less hits to kill an opponent. i.e. 400% enhanced damage weapons and enough skill points to do serious damage, while only two classes have BO ( Druids and Barbarians ). This is optimal especially when noting the FHR changes. We have also adopted fixed time limits for duels and defined "Attackers" and "Defenders" which, in tandem with a fixed time limit of 3 minutes per round in 1v1 and 5 minutes per round in team duels, results in faster matches without protracted duels as seen in other brackets.

Current State of MLD

More than 30 MLD tournaments have been hosted in D2R, including a combination of 1v1 and team tournaments, with every class winning a tournament. We continue to make minor amendments to the rules, strengthening the weaker classes while weakening the stronger classes, addressing past imbalances, and incorporating new elements to maintain a competitive and enjoyable dueling environment.

2. Introduction to the Sorceress Class

There are several Classes at MLD that are naturally stronger then others. The Sorceress Class has multiple Builds, i.e. (a) ESFB (b) VitaFB (c) ESBlizz (d) VitaLight, (e) EsLight (f) Nova (g) BowSorc (h) Orber. The List can go on. An ESFB is one of the Top Builds in 1v1 and with BO can be regarded as the #1 best build in Team Duels. All builds have their strengths and weaknesses, but apart from a Trapper, and maybe a Bowa, ESFB is pretty amazing.

3. Introduction to ESFB's

MLD Energy-Shield FireBaller's "ESFB's" are easy to make, easy to equip and are the greatest bang for your buck for MLD. You dont need to invest alot or have special equipment to make one and they are great in 1v1 and amazing in TvT. With investment they only get better and better. The build offers a smooth learning curve for those not familiar with name locks or smooth transition from HLD down (just understand you cant stomp and kill stuff, you need to soften them up first).



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Jun 28 2024 07:24am
10. 1v1 PvP Strategy & Videos


ESFB vs Barb

ESFB vs Barb is hard and very unforgiving. You will not hit a barb much from off screen, you have to get close, and the closer you get, the more you have to pray for your block to hold out. strongly recommend using Blaze, Meteor and keep moving.

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Jun 30 2024 02:44pm


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Jun 30 2024 03:23pm



This post was edited by ferdia on Jun 30 2024 03:23pm
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Jul 2 2024 10:50am
10. 1v1 PvP Strategy & Videos


ESFB vs Necro

ESFB vs Necro is pretty straight forward. When playing against a max damage Necro you cannot brute force your way to win, i.e. stomp and trade, but you can jump in, hit him a couple of times, escape, and repeat the process until he is dead. Firing from mid range or long range will usually miss (but no harm doing this in team duels) so get a name-lock, jump in when you think its safe, and repeat. Casting Blaze is quite useful in this match-up.



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Jul 2 2024 12:42pm
10. 1v1 PvP Strategy & Videos


ESFB vs Windy

ESFB vs Windy is pretty straight forward. Dont tank. You can consider using a Raven, and a Hustle here (in the video below I did not use either though). Try to bait the Druid onto a Meteor and otherwise just try to chip away at him until you are feeling confident to stomp.



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Jul 4 2024 07:01am
10. 1v1 PvP Strategy & Videos


ESFB vs Light Sorc

ESFB vs Light Sorc is tricky. The Light Sorc has a huge damage range (1-18K typically), while the FB does consistent good damage of around 10K. The Light Sorc can 1-hit you, you cannot 1-hit them. You can however fire further, and you have meteor, while the Light Sorc only has Lightning and Thunderstorm. The player that has the better ability to chase and catch their opponent with a name lock will usually win.



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