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May 17 2024 11:48pm
Quote (SinsOfTheSun @ May 18 2024 02:01am)
You’d need a few years first to learn how to write in a comprehensive manner.

A few more years to learn the game basics.

A few more years to learn that not everything is a conspiracy theory.

Just check the guide in my sig.
It applies for classic too, and its not based on superstitions.


It's not a conspiracy theory when its the truth:
Here is the proof:
https://www.youtube.com/watch?v=HstDLZX1iQc

Map seed + visited spots + action taken = Which number of itemlist are pulled.
Number of items you have: Stash, belt, cube, shared stash, on urself, inventory, merc and even number of summons have to do with what stats are rolled.
Might be slightly different on gambling, but it for sure aint true random. Programming true randomness cannot be done with the current knowledge we have.

So lets say u gonna roll a runeword, then total ammount of items and summons matter, based on the current map seed.
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May 18 2024 08:15am
Quote (gel87 @ May 18 2024 01:48am)
It's not a conspiracy theory when its the truth:
Here is the proof:
https://www.youtube.com/watch?v=HstDLZX1iQc

Map seed + visited spots + action taken = Which number of itemlist are pulled.
Number of items you have: Stash, belt, cube, shared stash, on urself, inventory, merc and even number of summons have to do with what stats are rolled.
Might be slightly different on gambling, but it for sure aint true random. Programming true randomness cannot be done with the current knowledge we have.

So lets say u gonna roll a runeword, then total ammount of items and summons matter, based on the current map seed.


“Proving” a conspiracy theory with another one just makes you a conspiracy theorist.

That ginger guy is 18 years late.
AND this is only in single player.
I personally found and exposed 48 replicable LK patterns at that time.
Even if you happen to find the exact matching game seed and pattern online, it doesnt work.

It was first built with predetermined treasure class loots (and loots only) to lighten the use of random functions that would be required to come from the servers a few billions of times per seconds.
It never worked for rerolls, craft, imbue, runewords. Those were always true randomness, and that was easy to prove with bots being able to check game seed and doing the exact same action with different results even on the same seed.

If you really think “true randomness cannot be done with the current knowledge we have“ you’re a fool. Go read some proper papers on the subject. We’ve been doing it since the 50’s. Prior to that the linear scaling numbers that were just based on a looping range by simply adding +x per milisecond, felt like real randomness, but wasn’t. We’re not stuck in the 40’s :bonk:
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May 18 2024 09:41am
Quote (SinsOfTheSun @ May 18 2024 04:15pm)
“Proving” a conspiracy theory with another one just makes you a conspiracy theorist.

That ginger guy is 18 years late.
AND this is only in single player.
I personally found and exposed 48 replicable LK patterns at that time.
Even if you happen to find the exact matching game seed and pattern online, it doesnt work.

It was first built with predetermined treasure class loots (and loots only) to lighten the use of random functions that would be required to come from the servers a few billions of times per seconds.
It never worked for rerolls, craft, imbue, runewords. Those were always true randomness, and that was easy to prove with bots being able to check game seed and doing the exact same action with different results even on the same seed.

If you really think “true randomness cannot be done with the current knowledge we have“ you’re a fool. Go read some proper papers on the subject. We’ve been doing it since the 50’s. Prior to that the linear scaling numbers that were just based on a looping range by simply adding +x per milisecond, felt like real randomness, but wasn’t. We’re not stuck in the 40’s :bonk:


Quote from the big internett:
Quote
Computers are machines that follow rules, so they can only generate numbers that appear random, but are actually generated using mathematical formulas. These are called pseudo-random numbers. They're useful for things like simulations and games, but not for cryptography or security.

If you want truly random numbers, you need to use external sources like atmospheric noise or the timing of user input. These sources are unpredictable


Well, if the user is aware of his timing has an effect on the randomness of the system he can adjust his timing and the source of «true randomness» is gone… as an example.
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May 23 2024 04:44am
all i know is

if you are gambling in a game and your not really getting anything, like you have dumped 10+million and gotten very little rares id highly recommend switching games, if you dont switch games you can likely dump 500million in the game and its going to continue to drop you little to no nothing.
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Jun 2 2024 05:47pm
If your theory is correct why don't you have billions of fg?
Member
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Jun 2 2024 10:58pm
Quote (ThePinkPanther @ Jun 2 2024 06:47pm)
If your theory is correct why don't you have billions of fg?


i can tell by your question that your confused as your question is basically off-topic and unrelated to the post,

i also believe your question is abit condescending and trolling like, an in your face oh yeah well if thats true why dont you have billions of fg??

items are rare some ultra rare 1 in alot chance to drop. 2352356346346 right so at the end of the day my method is basically to just make it alittle easier, its not a scam or a exploit or a hack or a get rich quick scheme
but nothing is suppose to mater except character level, and thats not entirely true as each game you are loaded in is different

all i am saying is if your gambling a large amount of gold and your seeing little to no rares after gambling a fair amount of that gold simply try a new game

This post was edited by Jvun7 on Jun 2 2024 10:58pm
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