Quote (Void511 @ Nov 16 2023 11:17pm)
You’re looking for even more of an advantage in the hvb matchup? If you’re struggling gear isn’t your issue
Quote (SirCottonman @ Nov 17 2023 12:40pm)
if you struggle to kill a barb with a hdin, gear wont matter at all. Skill>gear 99% of the time
Eh, the point of theorycraft is about winning, not seeking competitive games. RPG/ARPG is very instant gratification, make char, go there, click and win. Hdins only have a few advantageous matchups in GM so may as well settle those as effectively as possible. A lot of these are common stash items (maybe except the scepter/circlet), so whether you can utilize this setup or not depends on what stash items/stat allocation you already have. Was j/w whether it was more effective or not, hence this post
Most people here probably haven't seen those that actually try and have insane patience. I'm not even talking about those that go crazy off the bat... Instead those that take every effort to avoid your hammers, and they are actually very careful about how they pick their spots. They use 2x doom and defensive leap+defensive ww so you won't really land any hits, and the whole time they are using a bow to whittle you down slowly. I mean it's winnable but I just prefer a more effortless win
Quote (IgoSoHard @ Nov 20 2023 03:04am)
A fcr circ + SS lmao I love autistic Reddit builds
Stormshield/circlet/arach/shadow dancer is the same thing as a standard dr setup. The math is similar, except you can use cham/lo/max plr with 125fcr and max dr, whereas coa/dungo does not have those sorts of options. In some areas it is GM to use a full inventory of 451s (most use budget 313s. The RMT whales use mass 451s), so you basically have to adjust your setup accordingly and get mass plr (175/200) etc, otherwise you will get killed by a single arrow + 2nd hand doom. Your stale 'GM' builds account for none of this. It's not applicable there.