Quote (SpiDuR @ Dec 2 2005, 05:54 PM)
what about stashing offensive aura gcs for auradin vs auradin pk?
The problem with doing this is that if you sacrifice inventory space for skill gcs you will lose highly required space that needs to be devoted toward resistance charms, maybe you can sacrifice about 6 or so slots and get 2 gcs in there for it, but it will not help at all UNLESS your opponent only has a conviction level 1 skill point higher than yours or of an even level. If their skill level is 2 points higher or more it is useless. I find it simpler to just add the resists and counteract their conviction if such a case occurs w/ that + salvation and use brute force of the zerker or smite to lay waste to them.
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But what if you used a 4os war scepter with +3 to convic to make a HoJ out of?
would that be better? or should i just stick to the zerker?
The only viable war scepter type that would work would be a caduceus as it has the highest physical damage of scepters that can have 4 sockets.
The most commonly used weapons for a Hand of Justice are berzerker axe or phase blade, here are their stats + those of a caduceus:
The physical damage of a caduceus is 37-43 (40 average) with weapon speed of -10. (plus capacity for +3 conviction and/or +3 smite)
The physical damage of a berzerker axe is 24-71 (47.5 average) with a weapon speed of 0.
The physical damage of a phase blade is 31-35 (33 average) with a weapon speed of -30.
The fastest of the above mentioned weapons is a phase blade (which is why many smite oriented auradins would use this, however they sacrifice a large amount of life for dexterity to do so, phase blades require 136 dexterity to wield). The +3 conviction is tempting, however you lose the ability to deal large amounts of charge damage which is key in killing many casters before they get a chance to kill you with spells. While the average damage of a berzerker axe is a mere 7.5 above a caduceus, the maximum is much higher giving it the ability to kill the fastest. There is also the fact that when using charge as an attack, weapon speed nor attack speed are factored in. The only time weapon speed would matter is if you attack with smite (as smite's attack speed is based on weapon speed alone). The lost maximum damage will hinder your ability to kill casters that counter your damage with either bone shields, cyclone armor, large amounts of health points, or high defense (or the combination of these).
Most often during auradin vs auradin duels the actual elemental damage done by the aura is negated to requiring 10+ hits to kill by the massive stacked resists of each player, thus usually requiring entirely too long for it to be a reliable source of damage. This is why the charge or smite tactics are in place. Charge has the capacity to kill much faster because of the fact that an auradin does not use fanaticism nor can max smite and therefore will not be able to wield the skill with a hefty amount of damage. Through this reasoning I have come to the conclusion that the berzerker axe is the best choice because of it's ability to deal large damage on charge attacks.
Thanks for the comments guys

I'm glad you like the guide and if you come up with any more interesting ideas please run them by me.
This post was edited by ItalianStallion on Dec 4 2005 11:48pm