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Dec 12 2022 11:18am
So I know in previous patches, when assassins whirlwind, the hit checks take place on mainhand weapons first then apply to offhand weapons, so the fools claws must be equipped on the mainhand

But since the whirlwind mechanics has drastically changed in Patch 2.4.3, is this hit check mechanics still the same, or do the hit checks apply individually for each weapon now?

Can fools claws be equipped on offhand in this Patch?
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Dec 12 2022 09:50pm
iso @Bui6Pays40Percent4Wins

he can help
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Dec 12 2022 10:44pm
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Dec 13 2022 09:37am
According to studies both weps now hit at the same frame. So it might be changed but its nearly impossible to test due to this. So I think u gonna need some1 to read game code to find out.
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Dec 13 2022 09:44am
There is not really a good way to test this to see if these new WW mechanics affected the “bugs” associated with how whirlwind AR was actually calculated with dual wield. As this was by far the main reason to use fools in main hand, along with the extra hits main hand weapon did in legacy d2 lod.

As essentially, if fools was in your main hand, the “bug” reference above would help you. If fools was in your off hands the “bug” would hurt you.

It’s extremely unlikely that blizzard even knew that this was happening during WW. So it wouldn’t be something they were specifically trying to solve for, rather a by product of changes they made.

I’d still use rare claw in main hand now anyway, given it’s harder to reach max trap speed now due to no wsm bugging or Awsm mechanics

Quote (gel87 @ Dec 13 2022 09:37am)
According to studies both weps now hit at the same frame. So it might be changed but its nearly impossible to test due to this. So I think u gonna need some1 to read game code to find out.


This.

This post was edited by Bui6Pays40Percent4Wins on Dec 13 2022 09:44am
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Dec 13 2022 11:46am
hit chance is calculated based on mainhand for ww in d2r, if your main has 95% cth and your offhand has 5%, you will still always hit with offhand

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Dec 13 2022 11:48am
Quote (gel87 @ Dec 14 2022 02:37am)
According to studies both weps now hit at the same frame. So it might be changed but its nearly impossible to test due to this. So I think u gonna need some1 to read game code to find out.


Quote (Bui6Pays40Percent4Wins @ Dec 14 2022 02:44am)
There is not really a good way to test this to see if these new WW mechanics affected the “bugs” associated with how whirlwind AR was actually calculated with dual wield. As this was by far the main reason to use fools in main hand, along with the extra hits main hand weapon did in legacy d2 lod.

As essentially, if fools was in your main hand, the “bug” reference above would help you. If fools was in your off hands the “bug” would hurt you.

It’s extremely unlikely that blizzard even knew that this was happening during WW. So it wouldn’t be something they were specifically trying to solve for, rather a by product of changes they made.

I’d still use rare claw in main hand now anyway, given it’s harder to reach max trap speed now due to no wsm bugging or Awsm mechanics



This.


Thanks for the response

Btw, is it still worth maxing mind blast these days or I should invest in venom or claw mastery these days?
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Dec 13 2022 12:46pm
I just got a idea.

If u have d2lod and hero editor and d2r you can easy do this.

Make theese claws:
Gt with as much ar as possible + lightning dmg.
Gt with no ar adds + fire damage.

Also make a survival sc or 2 (ml, ll, res, dr%, mdr, dr, max res, plr, life, mana, max life, str, 1 wirl to all, negative dex (to make sure ar on the bad claw is shitty)
Have enough dmg to actually leech enough, and not to much so u kill too fast. Make sure u have relevant attackspeed. I would just max it to be sure u have even attack each 4th frame. If not maxed it Will be uneven in the start.

Hint, that survival sc is more important than u think, it wont be a good test if u run out of mana/fighting for ur life/slay all monster in 1 hit...

Now the idea is to put the high ar claw Main hand.
Wirl on mobs and look for light dmg and fire damage animations on monsters.
Now swap places on the claws and press "w" twice.
Repeat the attacks kroner monsters.
Make sure the monsters dont have Block.
The test should be done p8 hell.

Record the thing, run it frame by frame and count, then see what the pattern looks like.

Edit:
- You must make the char in d2lod.
- Open it in hero editor, enable all quest/acts/waypoints/set a desired level and or modify other stats and make the items, Save it and close program.
- copy save files from c:/users/"user"/documents/games/diablo lod into same location but d2r folder.
- Open character in d2r and test as described above.

This post was edited by gel87 on Dec 13 2022 12:50pm
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Dec 13 2022 12:48pm
Quote (gel87 @ 13 Dec 2022 13:46)
I just got a idea.

If u have d2lod and hero editor and d2r you can easy do this.

Make theese claws:
Gt with as much ar as possible + lightning dmg.
Gt with no ar adds + fire damage.

Also make a survival sc or 2 (ml, ll, res, dr%, mdr, dr, max res, plr, life, mana, max life, str, negative dex (to make sure ar on the bad claw is shitty)
Have enough dmg to actually leech enough, and not to much so u kill too fast. Make sure u have relevant attackspeed. I would just max it to be sure u have even attack each 4th frame. If not maxed it Will be uneven in the start.

Hint, that survival sc is more important than u think, it wont be a good test if u run out of mana/fighting for ur life/slay all monster in 1 hit...

Now the idea is to put the high ar claw Main hand.
Wirl on mobs and look for light dmg and fire damage animations on monsters.
Now swap places on the claws and press "w" twice.
Repeat the attacks kroner monsters.
Make sure the monsters dont have Block.

Record the thing, run it frame by frame and count, then see what the pattern looks like.


https://www.youtube.com/watch?v=fNbP2wG18FE
someone tested this on bnet forums a while ago

This post was edited by marvel. on Dec 13 2022 12:48pm
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Dec 13 2022 12:56pm
Quote (marvel. @ Dec 13 2022 07:48pm)
https://www.youtube.com/watch?v=fNbP2wG18FE
someone tested this on bnet forums a while ago


Thank you for that link, this shows that using a fool's mainhand will increase ur hit chance a lot overall for both weps and that this hit chance will be used all the time unless it miss, but you can be unlucky and miss first hit, then it Will continue to use offhand ar for the rest hits.

If I understood it correct.
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