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Nov 23 2022 01:48pm
This a work in Progress - feel free to fill in the gaps. If you can also add a video, great. I will add pictures from the maxroll website later, but if you can also post images of your gear that would also be great. I will try to add some colour to the guide as we go along. Expect multiple re-writes over the next few days.

LLD101 Level 9 Tiger Strike Assassin



Introduction to LLD/MLD

As with all Player vs Player (PvP) dueling brackets in D2Resurrected, the goal is to perfect your character as best you can in order to increase your chances of winning. The lower the bracket, the more your gear will play an integral part of your success. Melee at all brackets is VERY gear (and Jewels and Charms) dependent. In this regard players will always seek to Min-Max their character. Min-max is a gaming term used to describe the process of minimizing your weaknesses and maximizing your strengths. Level 9 PvP is like High Level Duel (HLD) Melee - You are basically looking to Min/Max your character to perfection. This means having your character rushed through normal, nightmare and hell, completing Anya and all Stat/Skill Quests (while ensuring you don't level up - hint: get a friend to help!), imbuing blade talons over and over (at Level 18!) or buying that insane weapon and then competing vs other Level 9 characters in the Blood More in Normal. For most players that duel at level 9 it can take years to perfect their character.

Introduction to Level 9 Builds

The strongest Builds for Level 9 would be (in no order): Jabber Zon, TS Sin, Sac Barb, Sac Pala, Sac Necro

This dueling bracket, as with all LLD/MLD dueling brackets does NOT use mana potions. Moreover the Mana modifiers at Level 9 are horrible. Therefore, from your gear you will need an element of the modifier "Damage Taken Goes to Mana" (DTM). This can come from Items (Shield) or from Jewels. As skills at this level are typically not as mana intensive as at higher levels, this is typically sufficient to ensure you retain enough mana for each duel.

Overview of Level 9 Tiger Strike Assassin

A tiger strike assassin is a very strong LVL 9 dueler because of its incredibly fast attack, high dmg and attack rating that scales from the skill tiger strike and from claw mastery. The main strategy here is to use Tiger Strike to charge up your attack until you have 3 charges, and then switch to normal attack to offload the charges. With the changes in 2.4, each normal attack only costs one charge, so after you've accumulated 3 charges from tiger strike, you have 3 empowered normal attacks.

Pros to the Build

High Dmg/AR
High Life
Low STR/Dex Req

Cons to the Build

Low Defense

The Items that make the build

Helmet

Its all about sockets - so no Rares seen here!

1. Superior 15% Enhanced Defense 3 Socket Mask with x3 Damage Jewels

Amulet

You can't really get a lot from an amulet.

2. Attack Rating, Str, Dex, Repl Life and DTM

Rare Amulets should be gambled at lvl 17

Decent Ammys:

- 4 STR / 4 DEX
- 2 STR / 5 DEX / 7 DTM
- 5 STR / 2 DEX / 4 life rep

End-Game Ammy:

- 20 AR / 5 STR / 5 DEX / 10 mana / 5 life rep / 12 DTM

Body Armor

As mentioned, its all about those sockets!

1. Superior 15% Enhanced Defense Ancient armor with x4 -15%+Damage Jewels

Weapon

1. Starter Weapon: Superior 15% Enhanced Damage Blade Talon. This needs x1 Damage plus a -15% Minus Requirement Jewel alongside 2 Damage jewels (9 damage is fine for now)
2. Intermediate Weapon: Eth Repl %ED Blade Talon
3. End Goal: Rare eth Repl Blade Talons 10% IAS 65% Enhanced Damage, 2 Sockets, Chance to Cast Amplify Damage (good luck trying to get this ok)

Rerolling Blade Talons at Level 18 is the future for a lot of Level 9 TS Sins ! :)

Shield

1. Starter Shield: Pelta Lunata
2. End Goal: 17FHR 30/20 Block 2 Socket Bone Shield

The End Goal Shield is actually not too hard to Gamble. Typically it also does not cost a bomb.

Gambling your Shield

Gambled items are only affected by character level with the item levels of the gambled items being anywhere from -5 to +4 of the character level.

Rare Bone Shields should be gambled at lvl 25
Desirable mods include:
10 to 17 fhr (must have)
30/20 deflecting (must have)
2 sockets (must have)
40%ed
1dr
7 to 12 DTM

Rings

1. Nagel's
2. x2 Attack Rating, Strength, Dexterity, Replenish Life, Mana

Similar to Amulets, its marginal gains here.

Rare Rings should be gambled at lvl 17

Decent Rings:
- 60 AR / 2 STR / 2 DEX
- 60 AR / 2 STR or 2 DEX / 5 life rep
- 2 STR / 2 DEX / 5 life rep

End-Game Ring :
- 75+ AR / 2 STR / 2 DEX / 10 mana / 5 life rep

Belt

1. Starter: Death Belt
2. End Goal: Rare - Life, Replenish Life

Again, not much here

Gloves

1. Starter: Death Gloves (and Belt Combo)
2. End Goal: Bloodfists

Boots

Starter: Heavy Boots - 10 Faster Hit Recovery, 3 Dexterity
End Goal: Heavy Boots - 10 Faster Hit Recovery, 3 Dexterity, 40% Enhanced Defense, 15 Attack Rating, Resistances for Style Points

Boots can't really spawn with amazing mods at this level.

Gamblin Boots and Belts

Rare Boots and Belts should be gambled at lvl 19.
Ideally you want to have:
3 dex on your boots
15 AR on your boots
10fhr on either your boots or belt.
CTC Frost Nova on boots or belt
+5 Rep Life on your belt

That Perfect Charm Inventory

Starter Charms: Aim for 20 Large Charms 15 Life as starter charms.
End Goal: You are looking to obtain 20 Large Charms 15 Life 12 Attack Rating (this is perfect for Level 9).

The Skills that define the Build

Tiger Strike: 9
Claw Mastery: 7
Burst of Speed: 4

Stats - Its (almost!) all about Vitality

Strength - 11
Dexterity - Base
Vitality - Everything Else
Energy - Base

With perfected gear you should have max block with Base Dexterity and only need 11 points into strength to wear your Ancient Armor and Blade Talon (at 40 Strength Requirement).

Starter, Intermediate & High End Maxroll versions

Maxroll Link to Budget Build - https://maxroll.gg/d2/d2planner/x8010622



Maxroll Link to Intermediate Build https://maxroll.gg/d2/d2planner/9p0106he



Maxroll Link to High End Build https://maxroll.gg/d2/d2planner/ss0106g2



Its all about the Jewels

Out of all the dueling brackets, Level 9 characters benefit the most from the jewels that they wear. This is because the damage output of the jewels is greater then the base items to which they are being put into (weapons/helmet/armor/Shield). The best way to obtain starter and intermediate jewels is to roll them yourself. This is done by leveling a character to Level 20 (or 22) (at which point you place 1 rare jewel and x6 Pskulls into your cube to "reroll" the jewel. Within 10 Rolls you should get 1 decent jewel (9 max damage or better). Some players will Level their Jewel "re-roller" to Level 18 in order to obtain the elusive double min damage "8 Min Damage (4min+4min) Jewel.

From ThisDonger : Re rolling Jewels:

Rare jewels for lvl 9 are very scarce and so re rolling is the most efficient way to farm rare jewels. Once you've acquired a rare jewel with an ilvl of 12 or higher, you can use the cube recipe with 6 P Skulls to re roll the mods. You want to use a lvl 20-22 character when re rolling because it will lower the ilvl down to 12, which has the highest odds of getting desirable mods.
6x P Skull Method
ilvl = int(.4 * clvl) + int(.4 * ilvl)
ilvl = int(.4 * 20) + int(.4 * 12)
ilvl = int(8) + int(4.8)
ilvl = 12

The best way to obtain high end jewels is to buy them on D2JSP. This is because it could take 2000+ rolls to get the jewel you want (and therefore buying them is infinitely cheaper). So while a perfect Level 9 jewel may sell for 5000fg, its still cheaper and saves a lot more time, then trying to roll the jewel yourself. With Brevity, There is a massive wall of FG dividing a basic Level 9 starter character and a perfected Level 9. In this regard the dueling bracket has a high degree of "Pay to Win".

Jewels In Item Slots:

Disclaimer: Jewel Bug: You cannot use Enhanced Damage + Max Damage in Helmets, Armor's or Shields. For Enhanced Damage + Min Damage - you need to know what you are doing if you are using such jewels (It is a known bug carried over from the game Diablo 2: Lord Of Destruction).

Helmet Jewels:

Starter Jewel: x3 9 Maximum Damage Jewels
Intermediate: x3 7 Minimum Damage Jewels or 6 Minimum Damage + Attack Rating
End Goal: x3 8 Minimum Damage, 40 Attack Rating, 3 Dexterity

Armor Jewels:

Starter Jewel: x4 9 Maximum Damage - 15% Req
Intermediate: x4 7 Minimum Damge -15% Req or 6 Minimum Damage + Attack Rating
End Goal: x4 8 Minimum Damage, 40 Attack Rating, 3 Dexterity -15% Requirements

ThisDongers approach to the build

Throughout my build, I followed a few guiding principles:
1- Maintain 7 FPA (fastest attack frames possible for lvl 9)
There are a couple variations to attain 7 FPA
- Blade Talons with Death's Combo (LVL 2 Burst of Speed)
- 10% IAS Blade Talons with Death's Combo (LVL 2 Burst of Speed)
- 10% IAS Blade Talons with Bloodfist (LVL 4 Burst of Speed)
Blade Talons & Death's Combo (7fpa)
2 Burst of Speed (BoS)
9 Claw Mastery (CM)
9 Tiger Strike (TS)

10% IAS Blade Talons & Bloodfist (7fpa)
4 Burst of Speed
7 Claw Mastery
9 Tiger Strike

2- Leverage Minimum Damage to scale total dmg
Instead of using max damage jewels, I elected for a pure minimum dmg build. If you think about it, once your min damage exceeds max, then your max damaged essentially becomes min+1. So really, every +1 min that you have on a jewel is actually +1 min and +1 max damage. 8 min damage jewels are the highest possible rolls while staying under lvl 9. Each of these 8 min damage jewels act as a +16 dmg jewel.

3- Obtain the highest life possible by keeping the build at 40 Str. With this build you are running very low defense, meaning that you are going to take alot of hits. You need to be able to tank as many hits as possible to build up charges and offload them. That's why I shoot for 20 life rep and 600+ life.





Credit: for the amazing BBCode and HTML Text Colorizer.
Credit: The Low Level Dueling Community of D2LOD of yesteryear ( Guides here (but know they are now outdated ) : https://forums.d2jsp.org/topic.php?t=84940990
Credit: for being the brainchild behind the Max Roll Guides and in effect for helping me write this guide ( Once the Guide is completed will offer him the oppertunity to post this guide under his name).
Credit: Ferdia :)


This post was edited by ferdia on Nov 24 2022 10:59am
Member
Posts: 91,172
Joined: Dec 31 2007
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Nov 23 2022 01:49pm
gl vs my lvl 99 shako hdin
Member
Posts: 15,497
Joined: Jan 5 2007
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Nov 23 2022 02:16pm
Quote (thesnipa @ Nov 23 2022 02:49pm)
gl vs my lvl 99 shako hdin


What a useless comment...

Quote (ferdia @ Nov 23 2022 02:48pm)
LLD101 Level 9 Tiger Strike Assassin



Introduction to LLD/MLD


Someone missed the whole point...

Digging the color codes :)
Keep it up!
Member
Posts: 67,897
Joined: Jul 20 2007
Gold: 5,360.00
Nov 23 2022 02:18pm
Quote (thesnipa @ Nov 23 2022 11:49am)
gl vs my lvl 99 shako hdin


??
Member
Posts: 14,017
Joined: Oct 4 2018
Gold: 68.69
Nov 23 2022 02:30pm
Overview:
A tiger strike assassin is a very strong LVL 9 dueler because of its incredibly fast attack, high dmg and attack rating that scales from the skill tiger strike and from claw mastery. The main strategy here is to use Tiger Strike to charge up your attack until you have 3 charges, and then switch to normal attack to offload the charges. With the changes in 2.4, each normal attack only costs one charge, so after you've accumulated 3 charges from tiger strike, you have 3 empowered normal attacks.
Pros-
High Dmg/AR
High Life
Low STR/Dex Req
Cons-
Low Defense

Throughout my build, I followed a few guiding principles:
1- Maintain 7 FPA (fastest attack frames possible for lvl 9)
There are a couple variations to attain 7 FPA
- Blade Talons with Death's Combo (LVL 2 Burst of Speed)
- 10% IAS Blade Talons with Death's Combo (LVL 2 Burst of Speed)
- 10% IAS Blade Talons with Bloodfist (LVL 4 Burst of Speed)
Blade Talons & Death's Combo (7fpa)
2 Burst of Speed (BoS)
9 Claw Mastery (CM)
9 Tiger Strike (TS)

10% IAS Blade Talons & Bloodfist (7fpa)
4 Burst of Speed
7 Claw Mastery
9 Tiger Strike

2- Leverage Minimum Damage to scale total dmg
Instead of using max damage jewels, I elected for a pure minimum dmg build. If you think about it, once your min damage exceeds max, then your max damaged essentially becomes min+1. So really, every +1 min that you have on a jewel is actually +1 min and +1 max damage. 8 min damage jewels are the highest possible rolls while staying under lvl 9. Each of these 8 min damage jewels act as a +16 dmg jewel.

3- Obtain the highest life possible by keeping the build at 40 Str. With this build you are running very low defense, meaning that you are going to take alot of hits. You need to be able to tank as many hits as possible to build up charges and offload them. That's why I shoot for 20 life rep and 600+ life.

Imbuing:
Eth Blade Talons should be imbued at level 18

Gambling:
Rare Boots and Belts should be gambled at lvl 19.
Ideally you want to have:
3 dex on your boots
15 AR on your boots
10fhr on either your boots or belt.
CTC Frost Nova on boots or belt
+5 Rep Life on your belt

Rerolling Jewels:
Rare jewels for lvl 9 are very scarce and so rerolling is the most efficient way to farm rare jewels. Once you've acquired a rare jewel with an ilvl of 12 or higher, you can use the cube recipe with 6 PSkulls to reroll the mods. You want to use a lvl 20-22 character when rerolling because it will lower the ilvl down to 12, which has the highest odds of getting desirable mods.
6x PSkull Method
ilvl = int(.4 * clvl) + int(.4 * ilvl)
ilvl = int(.4 * 20) + int(.4 * 12)
ilvl = int(8) + int(4.8)
ilvl = 12

This is my build right now:


This post was edited by ThisDonger on Nov 23 2022 02:36pm
Member
Posts: 51,738
Joined: Jan 19 2007
Gold: 15,520.00
Nov 23 2022 02:38pm
perfect - will tidy it up and we can revisit tomorrow :)

This post was edited by ferdia on Nov 23 2022 02:40pm
Member
Posts: 51,738
Joined: Jan 19 2007
Gold: 15,520.00
Nov 23 2022 02:42pm
Quote (Koston @ Nov 23 2022 08:18pm)
??


Quote (Weed4me @ Nov 23 2022 08:16pm)
What a useless comment...

Someone missed the whole point...

Digging the color codes :)
Keep it up!


re: thesnipa - its fine. He is adopted. He was also dropped when he was very young. 2 days ago. <3 We do love him though.

This post was edited by ferdia on Nov 23 2022 02:46pm
Member
Posts: 91,172
Joined: Dec 31 2007
Gold: 2,504.69
Nov 23 2022 02:50pm
TS sin and jabber are the reason i created the min dmg shiver sac sorc, the only two builds it consistently beat.
Member
Posts: 51,738
Joined: Jan 19 2007
Gold: 15,520.00
Nov 23 2022 04:03pm
maybe something for Gambling Shields as well?
Member
Posts: 14,017
Joined: Oct 4 2018
Gold: 68.69
Nov 23 2022 04:25pm
Quote (ferdia @ Nov 23 2022 05:03pm)
^ThisDonger maybe something for Gambling Shields as well?


Gambled items are only affected by character level with the item levels of the gambled items being anywhere from -5 to +4 of the character level.

Rare Bone Shields should be gambled at lvl 25
Desirable mods include:
10 to 17 fhr (must have)
30/20 deflecting (must have)
2 sockets (must have)
40%ed
1dr
7 to 12 DTM


Rare Rings and Amulets should be gambled at lvl 17

Decent Rings:
- 60 AR / 2 STR / 2 DEX
- 60 AR / 2 STR or 2 DEX / 5 life rep
- 2 STR / 2 DEX / 5 life rep

End-Game Ring :
- 75+ AR / 2 STR / 2 DEX / 10 mana / 5 life rep

Decent Ammys:
- 4 STR / 4 DEX
- 2 STR / 5 DEX / 7 DTM
- 5 STR / 2 DEX / 4 life rep

End-Game Ammy:
- 20 AR / 5 STR / 5 DEX / 10 mana / 5 life rep / 12 DTM
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