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Aug 16 2022 05:26am
Not sure with recent changes for trap and ww speeds with new update
If I'm using runic talons chaos runeword main hand and a scissors suwayyah plague in offhand I would lay traps at max speed and would need 63 ias off weapon for 4 frame ww. Is this correct??
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Aug 25 2022 08:03am
Correct. You would need additional 7 ias on chaos side (42 total for 9 fpa laying trap speed on runic ) and additional 63 ias on plague ( 83 total ias to reach 4 fpa ww on scrissor)
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Aug 25 2022 08:15am
Quote (Modjk @ Aug 25 2022 04:03pm)
Correct. You would need additional 7 ias on chaos side (42 total for 9 fpa laying trap speed on runic ) and additional 63 ias on plague ( 83 total ias to reach 4 fpa ww on scrissor)


Are you sure about the trap speed? I heard something about wsm changes while dual wep, but they should average out?
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Aug 25 2022 08:24am
If you are talking about d2r there is no more wsm so the calculation is correct

I assumed he was talking about d2r because he mentioned plague rw

This post was edited by Modjk on Aug 25 2022 08:26am
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Aug 25 2022 08:27am
Quote (gel87 @ Aug 25 2022 09:15am)
Are you sure about the trap speed? I heard something about wsm changes while dual wep, but they should average out?



Trap speed is only affected by main hand wsm now. Offhand wsm does not affect trap speed
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Aug 25 2022 09:15am
Quote (Bui6Pays40Percent4Wins @ Aug 25 2022 04:27pm)
Trap speed is only affected by main hand wsm now. Offhand wsm does not affect trap speed


Okay nice :) A better solution since we no longer have wsm bug.
Then i totally agree one could use other chaos bases than runic as long as one have a fast fool's/fury main :)
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Aug 25 2022 09:20am
Quote (gel87 @ Aug 25 2022 10:15am)
Okay nice :) A better solution since we no longer have wsm bug.
Then i totally agree one could use other chaos bases than runic as long as one have a fast fool's/fury main :)



It would be better if awsm was still a thing.

Thus allowing you to use a harder hitting claw in main hand since hybrid sins rely much more on WW damage now than they did in legacy.

Yet another nerf tbh.

Dumbing down the game just nerfs everything.
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Aug 25 2022 11:22am
Quote (Bui6Pays40Percent4Wins @ Aug 25 2022 05:20pm)
It would be better if awsm was still a thing.

Thus allowing you to use a harder hitting claw in main hand since hybrid sins rely much more on WW damage now than they did in legacy.

Yet another nerf tbh.

Dumbing down the game just nerfs everything.


True that, but since they already removed awsm/wsmg it helps to not be affected of a harder hitting chaos.
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Aug 25 2022 11:32am
Quote (gel87 @ Aug 25 2022 12:22pm)
True that, but since they already removed awsm/wsmg it helps to not be affected of a harder hitting chaos.



Yes but then you can have a harder hitting claw in main hand and use a runic chaos to get you to -15 awsm. Making it much easier to reach max trap speed

So yes you want awsm back. Helps you use harder hitting claws while still hitting max trap speed

All this assumes all the same WW ar bugs etc still apply from legacy. Haven’t seen any testing to say otherwise. Which means you still want your fools/cruels in main hand
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Aug 25 2022 12:50pm
Quote (Bui6Pays40Percent4Wins @ Aug 25 2022 07:32pm)
Yes but then you can have a harder hitting claw in main hand and use a runic chaos to get you to -15 awsm. Making it much easier to reach max trap speed

So yes you want awsm back. Helps you use harder hitting claws while still hitting max trap speed

All this assumes all the same WW ar bugs etc still apply from legacy. Haven’t seen any testing to say otherwise. Which means you still want your fools/cruels in main hand


Yes i agree 100%. Fool's in main hand is best for wirl, kick, etc. Besides this chaos also only have 35ias.

However, since we are stuck without wsm bug on d2r, i rather have unaffected wsm on main hand trap laying speed, than not.

The lack of wsm bug makes even throwbarb hit weaker despite all the throwing buffs. And 102fcr builds on any type of wirl assa becomes nerfed as you need to Burn a soc in either claw or helm. And if one do it in helm one would be stuck without cannot be frozen. So yes, on a 102fcr assa the lack of wsm bug is an inzane nerf. Cause griffon has no fhr, so one need to consider shadow dancers, and then the only slot to have deadly strike and crushing blow then is wepons.. Bruning a Lo or Ber runes spot with an ias jool is big nerf ^^

So on the case that assa is nerfed via stun functions of d2r, and via lack of wsm bug, i would rather build a 65fcr sin on d2r, meanwhile on d2lod i used 102fcr vs all, even paladins and barbs.
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