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Jun 20 2022 10:26am
Hello,

I am looking for some recommendations on how to assign skills for a ww/trap hybrid sin. Here is the gear I am planning on using, any other recommendations, please let me know your thoughts.

Gear:
2sin/40ias/fools RT (um'd) (mainhand)
3ls chaos suwayyah (offhand)
2sin/20fcr/viso/ber'd
10fcr/85ar/24str/20life/30mana ring
raven frost
highlords
enigma
trangs gloves
arach
2/25 dancers
6bo cta + spirit switch

Inventory:
Torch
Anni
9x 30+ life shadow gcs
7x life/res scs to achieve max res
3x life/ar scs with the remaining spots

I was planning on assigning skills in the following manner (reminder death sentry is no longer a synergy of ls).

Traps:
1 fire blast
20 shock blast
20 charged bolt sentry
20 lightning sentry

Shadow:
9 fade (this gets me to lvl 34 fade to achieve 34% DR + the 16% DR from circlet/enigma to hit the 50% DR cap)
20 mind blast
1 Claw Mastery
1 Burst of Speed
1 Venom
1 Weapon Block
1 Shadow Warrior
1 Shadow Master
1 Psychic Hammer
1 Cloak of Shadows

At level 92, this would leave me with 6 additional pts for venom.

--My reason for maxing MB is based on the following case study which shows massive improvements to shadow master MB casting based on hard points:
https://forums.d2jsp.org/topic.php?t=71959584&f=87

--However, this is essentially a mimic of Bui's hybrid where he maxes venom as described in the article below:
https://forums.d2jsp.org/topic.php?t=32512252&f=87

--I do see people mention maxing claw mastery over venom. With a fools claw and visio circ, is claw mastery preferred over venom? I am not sure how significant venom is to your damage output.

I am looking for some advice on what route I should take. Here are some examples but not limited to these approaches
1. max MB and remaining points in Venom (as described above)
2. max MB and remaining points in Claw Mastery
3. max Venom and remaining points in MB
4. max Claw Mastery and remaining points in MB
etc, etc, you get the point. I could also reduce the amount of skills put in to an LS synergy to add more pts to Shadow Masteries.

Looking for your feedback! Thanks.

This post was edited by ScrooogeMcDuck on Jun 20 2022 10:28am
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Jun 21 2022 06:51am
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Jun 21 2022 07:00am
Well:
Wepon block (check ur %, it also has breakpoints)
Claw mastery > venom on a high dmg claw... Urs aint high dmg.
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Jun 21 2022 07:03am
Quote (gel87 @ Jun 21 2022 09:00am)
Well:
Wepon block (check ur %, it also has breakpoints)
Claw mastery > venom on a high dmg claw... Urs aint high dmg.


Thanks. This makes perfect sense to me.

Do you think the setup I described is ideal for my build?
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Jun 21 2022 07:10am
Quote (ScrooogeMcDuck @ Jun 21 2022 03:03pm)
Thanks. This makes perfect sense to me.

Do you think the setup I described is ideal for my build?


No, i would try getting better main claw.
And i would use gores.
And i also dont know if maxing mindblast with current patch of d2r is the best..

Else than that its a fairly well put together setup.
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Jun 21 2022 07:21am
Quote (gel87 @ Jun 21 2022 09:10am)
No, i would try getting better main claw.
And i would use gores.
And i also dont know if maxing mindblast with current patch of d2r is the best..

Else than that its a fairly well put together setup.


The claw I am buying is 2sin/40ias/fools/289ar/colddmg/1ls (um'd) for 3k fg. Hard to really get better than that without being royalty.

If I go with gores, I gain:
10 OW
15 CB
15 DS
11 strength

But I lose:
5frw
30fhr (will need to be made up by charms so 100 life)
25dex
2 mb
2 sm
4 venom (2 + the 2 extra points I'd need to throw in fade for 50dr)


Claw block wouldn't be impacted. Is this worth it? It's hard to tell how much OW/CB/DS will impact. Not too worried about losing the 8 shadow skills but it would cost about 220 life after bo.

This post was edited by ScrooogeMcDuck on Jun 21 2022 07:44am
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Jun 21 2022 08:00am
Quote (gel87 @ Jun 21 2022 09:10am)
No, i would try getting better main claw.
And i would use gores.
And i also dont know if maxing mindblast with current patch of d2r is the best..

Else than that its a fairly well put together setup.


I read your kicker guide. Pretty cool. I do feel that since I am using using shadow skillers, that dancers might not be a huge impact.

It's basically 220 life vs 10 OW / 15 CB / 15 DS. Gores is the way to go?

Appreciate your help and curious to hear your final thoughts!
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Jun 23 2022 05:33am
Quote (ScrooogeMcDuck @ Jun 21 2022 04:00pm)
I read your kicker guide. Pretty cool. I do feel that since I am using using shadow skillers, that dancers might not be a huge impact.

It's basically 220 life vs 10 OW / 15 CB / 15 DS. Gores is the way to go?

Appreciate your help and curious to hear your final thoughts!


Well, on ur claws the deadly strike aint to big of an help... So the deadly strike from gores is little valued. However the ow and CB is important.
And since ur on a rather low damage claw you might consider guilaume + fcr ammu instead of Diadem + Highlord.
This will grant you the missing fhr, and it will add massive crushing blow which is better on ur sin. The claw however would need an ias jool in it for breakpoint, and you will loose some ar. But ur supposed to rely more on traps vs high def chars such as barbs and paladins.
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Jun 23 2022 09:07am
The problem is that traps are ineffective now. Thus placing a higher priority on WW damage. But WW is fucked.

Also due to the changes to FHR, MB past 1 point is pretty irrelevant. It’s really just used to hold a name lock for telestomp.

And with 20 extra skills from the removal of death sentry synergy, the optimum way is 20 claw mastery, 20 venom, 60 LS and synergies. 1 point everything else. Depending on level, you won’t have enough to do all this, so you deprioritize Venom first.

You aim for60% weapon block on a hybrid. With +2 sin on claw and +2 from shadow dancers and +9 from shadow GCs, this requires 2 hard points into weapon block to reach.


I suggest looking for a claw with more damage or 2 sockets and deprioritize LS as a required mod.

In legacy, you prioritized LS over physical damage on claw for a hybrid.

On resurrected you prioritize physical damage over LS on claw for hybrid.

Hybrid is much more weighted towards physical damage now.





Also Bui’s guides are littered with completely wrong information.

This post was edited by Bui6Pays40Percent4Wins on Jun 23 2022 09:10am
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Jun 23 2022 09:12am
Quote (gel87 @ Jun 23 2022 07:33am)
Well, on ur claws the deadly strike aint to big of an help... So the deadly strike from gores is little valued. However the ow and CB is important.
And since ur on a rather low damage claw you might consider guilaume + fcr ammu instead of Diadem + Highlord.
This will grant you the missing fhr, and it will add massive crushing blow which is better on ur sin. The claw however would need an ias jool in it for breakpoint, and you will loose some ar. But ur supposed to rely more on traps vs high def chars such as barbs and paladins.


I have decided to use fury to get more use from highlords and claw mastery. Thanks for the feedback!

Quote (Bui6Pays40Percent4Wins @ Jun 23 2022 11:07am)
The problem is that traps are ineffective now. Thus placing a higher priority on WW damage. But WW is fucked.

Also due to the changes to FHR, MB past 1 point is pretty irrelevant. It’s really just used to hold a name lock for telestomp.

And with 20 extra skills from the removal of death sentry synergy, the optimum way is 20 claw mastery, 20 venom, 60 LS and synergies. 1 point everything else. Depending on level, you won’t have enough to do all this, so you deprioritize Venom first.

You aim for60% weapon block on a hybrid. With +2 sin on claw and +2 from shadow dancers and +9 from shadow GCs, this requires 2 hard points into weapon block to reach.


I suggest looking for a claw with more damage or 2 sockets and deprioritize LS as a required mod.

In legacy, you prioritized LS over physical damage on claw for a hybrid.

On resurrected you prioritize physical damage over LS on claw for hybrid.

Hybrid is much more weighted towards physical damage now.


Very interesting on the skills, I will go try that out and see how it works. Appreciate the feedback!
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