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Jan 9 2022 04:42am
This is a repost of the Diablo 2 LLD 30 Tele Windy guide written by Sxtitan located here -> https://forums.d2jsp.org/topic.php?t=22599517&f=143
All credit should be given to this user for pioneering that guide and this build.
This updated guide is intended for the game Diablo 2 : Resurrected and I have made only cosmetic (minor) adjustments to the original guide.

====================================================================================================================================================

As the High Level Dueling community is fully aware, a TeleWindy is amazingly strong. Around 2008 Sxtitan starting tinkering around with the idea of mimic'ing said build @ LLD utilising telestaffs.
Today telestaffs are a mainstay in LLD across multipe builds {predominantly on US East and now growing in D2r} but each of the realms had players such as Sxtitan (and Twinsen on Euro) that championed tele-windy's in LLD


As with all builds, this build requires practice and skill to play and it is not for everyone. However, this build is A Tier ~ S Tier and you will demolish alot of players with this.
This build does not need a crazy inventory to compete, therefore this build can be considered as being the best Bang for you Buck builds @ LLD.


====================================================================================================================================================

Break Points:

99 FCR on Spirit side
68 FCR on Staff
63% FHR on Spirit side

Note that FHR on staff will not matter, if you're about to get hit you should be on your spirit/shield. If you're getting hit on staff, you should have switched already

====================================================================================================================================================

Stat Placement:

Strength - Enough for gear
Dex - None
Vit - The rest
Energy - None

Aim for 1900+ Life and 1000+ Nada Damage

Hell Rushed, all stat/skill quests completed.

====================================================================================================================================================

Gear:

You are looking to get the required breakpoints as outlined above. Anything above that, great. There is little or no need to have stash gear and there are very few alternate gear choices. The build is quite "clean" in this regard.
While this build advocates 0 dex, it is possible to get dexterity from jewels/items which will pump your % block futher. However, overall the massive life boost from base dex, no FRW charms & Zoo is meant to eat alot of the incoming hits.

====================================================================================================================================================

Helmet (Pelt)

1. 2 Ele 3 Nado Pelt.

Ideally with 10FHR and 2 Sox as well as Life and + to Spirit Wolf
x2 Perfect Ruby.

Amulet:

1. 2 Ele 10fcr 60 Life 10 Repl Life 90 Mana

A plain 2ele 10fcr 40~60 life is a good starter amulet.

Weapon(s):

1. Spirit 35fcr (or enough to reach break point) 112mana 8absorb. The mods really speak for themselves.
The best place to find a 4 socket Crystal Sword, Long Sword or Broad Sword is Nightmare Cow Level 4 sox, or 0 + Larzuk.
Otherwise simply use JSP to buy one. In terms of rolling Spirits, its also very time consuming to roll a 35/112mana so again, if you can get one relatively cheap from JSP, do that.

Switch:

1. Tele-Staff

The cornerstone of the entire build. These can be shopped from Nightmare Akara, else you can MF or JSP a rare one.

Armour:

1. Vipermagi. can be socketed with a Pskull or a PRuby

Shield:

1. Whitstans, socket this with a 9 dex/-15 req jewel. Even with 0 dex, you should end up with about 34% block.

Gloves:

1. MageFists

Rings:

1. 2 Stones of Jordan

Belt:

1. Crafted Belt: Crafted fcr/17 fhr belt. Must be at least 8 fcr to get the 68 fcr bp on staff.
A perfect belt would be 8 FCR 17 FHR 5 replen Life 20
As you dont need 10FCR or 24 FHR for the breakpoint, 8/17 is relatively straight forward to get {replenish life will take a while to get}

Where to buy magic light belts: Charsi (Nightmare), Gheed (Nightmare), Elzix (Nightmare)
What char lvl we need: For both crafting and buying belts we need character level 49.

Boots:

1. Sanders

Stats and FRW, all you need in one place.

====================================================================================================================================================

Invent:

x40 15 Life 12 mana small charms

Note that x40 15 Life plains are also fine, the build is not mana intensive

====================================================================================================================================================

Skills:

1 Point Oak Sage
1 Point Raven
1 Point Spirit Wolf
Max Nado
1 Point Hurricane
Max Cyclone Armor
All remaining points ~ Twister

With this setup, you will have 5 wolves on spirit sword, and when you switch, the 5th wolf will stay alive for a bit and can randomly(?) die, but you will only be able to resummon 4 on staff. If you can get +1 spirit wolf on your pelt, you can put these 2 skills into twister and get some more damage.

====================================================================================================================================================

Congratulations! You have made a cookie cutter LLD Tele Nado. Without max block this may feel a bit clunky at first. persevere, take your time and you will do well.

====================================================================================================================================================

I have purposesly not added a strategy section to this guide noting its too early in the life of D2r to provide a comprehensive strategy section.

====================================================================================================================================================

I or someone else will/can update this accordingly in the future in the event that new gear (runeword/other) become available. Kudos most especially to Sxtitan and everyone that has contributed both to the previous guide & the build over the years. Kudos also to kukiFBK for the crafting handbook. If I missed anything let me know and I can add on repost.


This post was edited by ferdia on Jan 9 2022 04:50am
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Jan 9 2022 04:31pm
Brilliant guide Ferdia!
I would only make 2 changes to your guide......
68fcr (staff side) is great to start with and this is what i'm using atm..... however, ideally you want 99fhr/99fcr on staff side, without this you fail nl stomp ALOT!

20fcr staff + 1 fcr ring (10fcr/20life/5replen/adds).

Also when you use this setup, you'll need 3 lvls on wolves (to get 5 on staff side)..... aim for 900+dmg (around 960 would be perfect)? Im 68fcr setup atm and hit 989 dmg (2 sojs).

Hope this helps?

This post was edited by chum on Jan 9 2022 04:39pm
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Jan 9 2022 04:41pm
Not bad, definitely go for 99fcr/86 fhr on staff side though. Also stat for 5 wolves staff side.

Quote (chum @ 9 Jan 2022 17:31)
Brilliant guide Ferdia!
I would only make 2 changes to your guide......
68fcr (staff side) is great to start with and this is what i'm using atm..... however, ideally you want 99fhr/99fcr on staff side, without this you fail nl stomp ALOT!

20fcr staff + 1 fcr ring (10fcr/20life/5replen/adds).

Also when you use this setup, you'll need 3 lvls on wolves (to get 5 on staff side)..... aim for 900+dmg (around 960 would be perfect)? Im 68fcr setup atm and hit 989 dmg (2 sojs).

Hope this helps?


breakpoints are different for staff. only need 86 fhr staff side vs 99 fhr spirit side
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Jan 9 2022 04:44pm
Thank you both. appreciate any further comments on this.
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Jan 9 2022 04:47pm
Nice guide
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Jan 9 2022 06:33pm
Quote (ferdia @ 9 Jan 2022 17:44)
Thank you both. appreciate any further comments on this.



No prob bud, I noticed that you also put down 40x 15/12 as an ideal invent. May be worth noting that if you already have 650~ mana staff side it’s more than enough and then some, so you could start using 15/5@ at that point to stack against conviction in tvts (for some reason, v/t is a super popular build so conviction is kind of common). You’ll likely need some fhr charms also. In og d2 it was nice to keep a 60-100 frw charmset stashed for some 1vs1, however I can’t see that being worth it in d2r since there are no 5rws
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Jan 10 2022 01:37am
Quote (Belarathon @ Jan 10 2022 12:33am)
No prob bud, I noticed that you also put down 40x 15/12 as an ideal invent. May be worth noting that if you already have 650~ mana staff side it’s more than enough and then some, so you could start using 15/5@ at that point to stack against conviction in tvts (for some reason, v/t is a super popular build so conviction is kind of common). You’ll likely need some fhr charms also. In og d2 it was nice to keep a 60-100 frw charmset stashed for some 1vs1, however I can’t see that being worth it in d2r since there are no 5rws


Agree with this too.
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Jan 10 2022 05:47am
As I mentioned on the stream yesterday a tele windy is basically a gateway character (in particular for HLD players) to lld noting that while it is very skill intensive, the inventory and gear is very cheap. While other casters blow their fg on 15/12 charms and melee characters blow their fg on 3max/20ar/15 life small charms, you can basically excel with just 15 life plain small charms which cost a fraction of the price. When you consider that minor adds on a 15 life small charm are basically the same price as a 15 life small charm, across 40 charms that can quickly add up to stacked resistances(nice) or more mana(not needed).

i.e. a telewindy is an inexpensive build and will gear/charm wise immediately be able to compete at the highest level. All thats needed is practice and acquired skill. The only specific items for the build are Pelt and Amulet, both of which all classes have the same issue/requirement.

To be honest the way I see it, there are no D2r Guides noting so much time has passed from the existing D2 guides that most guides will probably have something that can be added, nevermind the issues relating to the differences between D2 and D2r, which will need to be incorporated as part of any guide.

therefore throwing out some ideas ~

To my mind the Pelt never needs to be replaced, thus next the question re: IMBA Jewel or Pruby. On the basis that a Pruby grants 38 life and the max life you can get from an imba jewel is (6+9)x2+8life(max life roll on a lld jewel afaik) but that you have so much room in your inventory to get life/mana, a Pruby from a cost perspective is a no brainer, noting the 4th mod on a jewel (DTM/Mana/Res) is pretty much redundant. This just further cements the notion that compared to just about every other competitive LLD build, a Tele Windy is the cheapest doorway into LLD.

with 5frw small charms no longer around, would you ever consider a rare circlet ? Without losing life, but losing damage, a 2ele/20fcr/30frw/60life/10 repl/2sox I guess? used specifically vs a trapper i guess ? maybe vs a barb too?

This post was edited by ferdia on Jan 10 2022 06:14am
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Jan 10 2022 06:23am
Viper - Pruby (Bang for Buck best in slot noting there are so many ways to compensate for not using a 6/9/8/30 jewel).
Shield - 9dex/-15%. As this is probably? the highest str requirement item you dont want or need 6str on the jewel, so best mods would be something like 9dex 8life 15mana -requirements. would not look for res in shield noting unequal res on switch slot.

Did you mean FCR or FHR staff side ?

FHR
Staff side FHR = Belt (24) + Pelt (10) + = how are you getting to 86fhr on staff side ? Is there an argument to double shael the pelt or ?
Spirit side FHR = Spirit (55) + Belt (24) + Pelt (10) + 2 small charms 5fhr. Optimal or have I missed something here ? Sanders always right? Repl craft boots?

FCR
Staff side FCR = Staff (0) + Amulet (10) + Viper (30) + Mages (20) + Belt (8) = 68 (1 frame slower)
if above true then 8fcr/24fhr/5repl would be perfect belt?
Spirit side FCR = Spirit (35) + Amulet (10) + Viper (30) + Mages (20) + Belt (8) = over 99FCR (Breakpoint)
Caster belt instead of FCR ring right ? since you want that 24fhr from belt instead of string and damage is everything?

is there an action frame in this build i.e. outside of the breakpoints i have listed ?

This post was edited by ferdia on Jan 10 2022 06:38am
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Jan 10 2022 07:35am
I am going to dump this here for the time being (on review it looks perfect with minimal changes in d2r foreseeable) and will update as we go along in terms of d2r testing / observations ~ all credit to Sxtitan here (D2og):

Strategy:

General:
Like I said earlier, you will be using tele A LOT. In certain situations (Hdins, Trappers, Some regen builds) expect to use up to half the charges in a single staff, possibly more, but you should never run out of charges if you started with a fresh staff. It also doesn't hurt to have an easy way to repair them all. Last ladder I had a gf barb, this ladder I have a really basic MF sorc. It usually takes ~10 minutes to get enough gold to repair them all from 0 for me.

Pnb Necros/Bowzons: + Fissure Druids*
You should be dueling both these exactly the same, hence I put them in the same category smile.gif. Put up your wolves/sage and get ready to telestomp. If they're running down, tele in front of them and nado up, if they're running up, telestomp them once and its game over. Going below them at the start of the duel generally makes them run up + makes them easy to kill. This build gives you a huge advantage, these duels shouldn't be hard at all, and 99% of the time you won't even have to resummon anything. To make things interesting, see how many duels you can win in a row without towning, or try to finish them off with arctic blast biggrin.gif
*Fissure druids = same strategy, but don't worry about wolves, just keep sage up.

Light/Cold Sorcs:
They just don't do enough damage...another unfair advantage. The difference between these and Nec/Zon is that they will just be teleing, and all you have to do is chain them.

Fire Sorcs:
This is one of the few classes that can cause trouble (if you don't recast cyclone armor). Wolves aren't important, keep sage up. If the fire sorc is good, you don't recast cyclone armor, and you're using 75% fire res, you will probably have 1 shot at a clean kill. If you jump them and get a hit, you should be able to cast through for the kill. Cyclone will help a lot by giving you a 1 hit barrier before you get sent into fhr. So generally if you get a clean jump on them, you will get the kill. If you get in trouble, switch to spirit and walk down right/down left and try to bait them into jumping you. If they do jump you, just nado up for the kill, they won't be able to go hit for hit with you on spirit even if they get the first hit, unless you were significantly lower health than they were.

Melee (Non WW):
Just keep your summons up, and don't run. Use the same strategy to kill as Nec/Zon. Just play offense from the start, and it should be easy. It's also pretty easy just to stay on spirit and play defensively, like a regular pub windy biggrin.gif

WW Barbs:
This is one of two chars that you cannot play pure offense against (The other being the wind druid). The best strategy is to play defensively on spirit/whitstans. If they're playing really offensively, switch weapons and tele once or twice. If they continue to play really offensively, they should die pretty easily. If they're good and play passively, waiting for a chance to get a ww in, keep your wolves and sage up, you can jump them and cast 1 or 2 nados before you have to tele off. Just continue to do this and pick your spots. This should force them to play a bit more offensively, and you can play a bit more defensive and it should be a lot easier.

Wind Druids:
Don't worry about wolves, keep your sage up. If you play too offensively you'll generally lose. If they're playing really defensively, hold a lock with unsummon (right click) while you're on spirit, wait for them to get a few screens away, switch to your staff (should also have unsummon on right click before you switch) and telestomp. If you get caught, you're generally screwed, but its a fun way to get a kill on someone. Don't do it twice in the same set of duels, because they'll usually catch you biggrin.gif You should win most of these duels without tricks though, because your life is significantly higher (Most other druids invest in frw and lose a ton of life) and most LLD DvD ends with someone trying to go hit for hit.

Hdins / Regen Hdins:
These duels can vary a lot, depending on how much/how well they will try to desync. Most Hdins will be pretty easy, and you can play pure offense on staff to win, but there are a lot of Hdins out there, and chances are one or two are good so heres the best way to duel the good ones: Wolves are the most important part of this duel. If they try to desync you a lot, use this strategy, but start off near a wall. Start off on your spirit, and wait for them to come to you. Spam some nados and watch your wolves to see if hes desync'ing, if they're all running somewhere, he's probably there biggrin.gif if you got caught off guard and your wolves are dying, tele away a few screens, resummon, and get ready again. Every Hdin will try go from one side of you to the other, spamming hammers in between. The main part of this strategy is to not get hit by these hammers, keep your summons up, and throw a few nados to make sure that he continues on his way, and can't just circle you spamming hammers. When they do pass by you, make sure all your summons are up, and telestomp them. If they don't die and continue running, resummon quickly and telestomp them again. If they start playing offense/trying to tank, keep your summons on top of you, and only back off if they die.

Trappers:
These can be tough, unless you recast cyclone armor in which it becomes another easy duel...if not: its pretty much the same strategy as nec/zon, but they can passively hurt you while running away. Get your summons up and telestomp them. If they cleanly get away, back off because your summons are probably dead. Resummon and repeat, if you get caught by a mb at any time, WSG out and repeat. The only time you should continue to play offensively while you're in traps is if they're replacing them. Just continue to go at them from below, and try to catch them while they're running up.

This post was edited by ferdia on Jan 10 2022 07:39am
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