Thanks for the feedback.
Quote (Goomshill @ Jun 3 2021 12:05am)
To elaborate on it- the goal of the duriel mule here is to have a character who's duriel quest is unfinished, but staff quest is finished and orifice has been cracked. That means that when he creates a game, the tomb is already open and palace is open and duriel's quest can be finished by other players. So as long as they complete the summoner quest in another game- the same one they rush act 1 as usual- they can simply take a TP to duriel and finish it without doing staff/amulet/drognan
To clarify, the summoner isn't the only TP-blocking quest, the altar also has to be smashed to access arcane, otherwise the rushed has to walk from town to summoner.
Quote (Goomshill @ Jun 3 2021 12:05am)
pretty much all this has the very limiting factor of multiple clients / cdkeys, and there are generally better ways you can abuse multi-clients than to waste them on bots that save you 30 seconds in rushes
Using the method i described, if you have a friend to help you build the 3 mules once and for all, the rushes themselves can be performed with just 1 client.
Also, i didn't particularly share this guide to help bots at all, more like regular humans that don't particularly enjoy losing some time in maggot's lair when they can entirely avoid it.
And yeah, 30 seconds doesn't seem a lot at first, but if you multiply that number by the players rushed at a ladder's start, that becomes a different story.