This graph is only a part of the drop mechanism.
You won't have a clear idea of what happens if you look at it, without figuring out other features.
Quote (Kayeto @ Oct 1 2017 12:07am)
we all know the chart and (afaik) the conclusion that 'too much MF' causes drops to succeed the early roll and become a blue item way more often than desired:
Excessive blue items with high %mf is a consequence of "set" items being selected.
'the early roll' you're talking about is the roll occuring for
set quality. Is it what you had in mind ?
Quote (Kayeto @ Oct 1 2017 12:07am)
But what does that chart mean for drops that had no chance to be white (non-magical) in the first place?
(...)
For jewels, having a high %mf equiped :
- increases the probability of droping unique jewels (Rainbow facets)
- increases the probability of droping set jewels, that doesn't exist, and that are replaced by magic (blue) jewels.
This second part is the reason why it
decreases the probability of droping rare (yellow) jewels.
For small or medium charms, %mf has absolutely no effect. Everyone of them will be blue.
For grand charms, a high %mf simply raises the chance of findind Gheed's fortune (and thus, decreases the chance of finding magic grand charms).
When killing unique monsters, or Act bosses, the base chance for magic quality is 100% (even with 0% mf equiped).
It doesn't mean that every drop is blue (as you know), it means that every drop is at least blue.
Quality rolls are performed following that order :
1) unique check
2) set check
3) rare check
4) magic check
5) superior check
Each time a check is succesful, the other checks are ignored and the item is generated.
As you can see, set check takes place before rare check.
If it doesn't fail (and that's what a high amount of % mf is supposed to do), the item will be either of set quality (generally worthless), or of magic quality (blue) in the case it's impossible to create such set item (like a set Berserker axe).
Short answer :
- if you're looking for unique items only, there's no limit on the usefulness of % mf.
- if you're looking for rare items, you must not go over 200~250%. Otherwise, you're chance will start to decrease.