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Dec 6 2016 12:17pm
So I'm making a pvm fire claws druid and curious what weapon would be most effective. Also I will be spamming Armageddon so all fire claws synergies will be maxed. I want to hit the attack speed break point or close to it so here is what I'm thinking of using. Hands of justice pb, Phoenix pb, 6 sockets pb ( 2x shael 4x 5/-5 fire facets. Also shield wise was thinking spirit monarch or Phoenix monarch or lastly and less likely ss.

* I would like to use werebear over werewolf

I read the guide on this type of druid but feel there is more options to explore especially if I can do additional physical damage, mana steal, -fire resist, ignore armor, etc.

All opinions appreciated for this seems like a really fun different build.
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Dec 6 2016 01:29pm
etomb can hit 5fpa (or 6fpa) and then it happens to deal... 2K-12K phy damage ish while still allowing at least ~50% deadly strike, more if you decide to use Gface. This makes the pvming far easier to deal with since there happens to be quite alot of fire immunes in the game. Even though it's slower than a 4fpa robo pb, the damage per sec is significant higher at 5-6fpa with a physical wep like etomb, or botd Great thresher. I'd totally go with a 2h over 1h option, with shockwave you'll be more than safe, when I make these chars I put about 500 points into str for extra phy damage and still never feel squishy.


The firestorm on phnx makes it practically unusable or a net loss in damage output due to the interruption of the ctc for a shifter.


For hats , unless you have a really nice FC-Geddon pelt, I'd go with either jalas or Gface, with gface being the stronger pick offensively.

This post was edited by Master_Zappy on Dec 6 2016 01:50pm
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Dec 6 2016 02:10pm
Quote (Master_Zappy @ 6 Dec 2016 12:29)
etomb can hit 5fpa (or 6fpa) and then it happens to deal... 2K-12K phy damage ish while still allowing at least ~50% deadly strike, more if you decide to use Gface. This makes the pvming far easier to deal with since there happens to be quite alot of fire immunes in the game. Even though it's slower than a 4fpa robo pb, the damage per sec is significant higher at 5-6fpa with a physical wep like etomb, or botd Great thresher. I'd totally go with a 2h over 1h option, with shockwave you'll be more than safe, when I make these chars I put about 500 points into str for extra phy damage and still never feel squishy.


The firestorm on phnx makes it practically unusable or a net loss in damage output due to the interruption of the ctc for a shifter.


For hats , unless you have a really nice FC-Geddon pelt, I'd go with either jalas or Gface, with gface being the stronger pick offensively.


I thought about using etomb but would rather use that for a fury druid build I will do later. You do make good points though. I don't think I'll have a problem with breaking fire immunes if I have an infinity merc as well as possibly personally having -50% enemy fire resist enemies. I probably will end up trying etomb since the physical dps is more than just tempting.
Thanks for your input.

More opinions please!
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Dec 8 2016 05:04pm
Iso more suggestions.
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Dec 9 2016 05:46pm
24 hour bump
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Dec 9 2016 10:32pm
- Guilli " 15 Ias / 15@ Jewel "

- Eth Tomb Reaver " 2 x 15 Ias / 40% ED Jewel + Zod "

- Forty

- LoH

- SoE

- Gores

- HL

- Raven

- Dwarf / Melee Ring

CTA + Spirit Mona or Mang Song's Lesson ( for precast Bear form and Grizzly ) to Switch and Torch + Anni + some Res / Life / Frw / Max / Ar / MF Sc's + Gheed to Inv.

Merc Act 2 NM Offensive:

- Guilli " 15 Ias / 40% ED Jewel "

- Eth Treachery

- Eth Reaper's Toll " 15 Ias / 40% ED Jewel "

I prefer to use Reaper's Merc over Infy, since you allready deal massive Fire Dmg, but like +90% of Fire Immunes will not broke with Infy, so focus to Physical Dmg boost and there is very rare amount of Phys Immunes what will not broke with Reaper's Decry.

As Stat advice make it to Titan ( all in Str ) or split Str > Vita. Remember put enough Dex first to wear Eth Tomb Reaver.

As Skill adviece it was something like: 20 points to Lycanth + HoW + Fire Claw and 1 point to Werebear + Shock Wave + Summon Grizzly + Armageddon, rest points goes to Fissure ( Armageddon time leght+ ) and then Firestorm / Volcano.


That build is very fun and not any " mainstream " Hdin / Sorc poop. What i have played it's viable to do all around PvM, about UT im not sure bcoz never tested with Fire Claw, but i think that with few item swap it should go easy.


e: Imo it's better to max at least Heart of Wolverine over any Fire Claw synerg, personally i would max Lycanth + HoW first. Fissure will give some time lenght to Armageddon so max it as synerg.

e2: Anyway at LvL 87 ( if you have done all skill quest ) Skills can be like :

- 20 HoW

- 1 Grizzly

- 20 Lycanth

- 20 Fire Claw

- 1 Werebear

- 1 Shock Wave

- 1 Armageddon

- 20 Fissure

Rest 12 points can be placed to Firestorm.


e3: If you are not put more than 1 point to Lycanth, then you must precast your Bear form alot, what is fu*king annoying and HoW will add too nice amount of Phys Dmg to you AND your Grizzly what you will not want to lose it. So i really recommend to Skill it as above.

This post was edited by TR0LLFACE on Dec 9 2016 11:02pm
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Dec 10 2016 04:14am
Quote (TR0LLFACE @ 10 Dec 2016 06:32)
- Guilli " 15 Ias / 15@ Jewel "

- Eth Tomb Reaver " 2 x 15 Ias / 40% ED Jewel + Zod "

- Forty

- LoH

- SoE

- Gores

- HL

- Raven

- Dwarf / Melee Ring

CTA + Spirit Mona or Mang Song's Lesson ( for precast Bear form and Grizzly ) to Switch and Torch + Anni + some Res / Life / Frw / Max / Ar / MF Sc's + Gheed to Inv.

Merc Act 2 NM Offensive:

- Guilli " 15 Ias / 40% ED Jewel "

- Eth Treachery

- Eth Reaper's Toll " 15 Ias / 40% ED Jewel "

I prefer to use Reaper's Merc over Infy, since you allready deal massive Fire Dmg, but like +90% of Fire Immunes will not broke with Infy, so focus to Physical Dmg boost and there is very rare amount of Phys Immunes what will not broke with Reaper's Decry.

As Stat advice make it to Titan ( all in Str ) or split Str > Vita. Remember put enough Dex first to wear Eth Tomb Reaver.

As Skill adviece it was something like: 20 points to Lycanth + HoW + Fire Claw and 1 point to Werebear + Shock Wave + Summon Grizzly + Armageddon, rest points goes to Fissure ( Armageddon time leght+ ) and then Firestorm / Volcano.


That build is very fun and not any " mainstream " Hdin / Sorc poop. What i have played it's viable to do all around PvM, about UT im not sure bcoz never tested with Fire Claw, but i think that with few item swap it should go easy.


e: Imo it's better to max at least Heart of Wolverine over any Fire Claw synerg, personally i would max Lycanth + HoW first. Fissure will give some time lenght to Armageddon so max it as synerg.

e2: Anyway at LvL 87 ( if you have done all skill quest ) Skills can be like :

- 20 HoW

- 1 Grizzly

- 20 Lycanth

- 20 Fire Claw

- 1 Werebear

- 1 Shock Wave

- 1 Armageddon

- 20 Fissure

Rest 12 points can be placed to Firestorm.


e3: If you are not put more than 1 point to Lycanth, then you must precast your Bear form alot, what is fu*king annoying and HoW will add too nice amount of Phys Dmg to you AND your Grizzly what you will not want to lose it. So i really recommend to Skill it as above.


This.

Nn more opinions. This one is tha best!

As for wep ebotd great poleaxe is fine too ^^ (wouldnt need a melee ring than, thus using wisp/dwarf as 2nd ring)
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Dec 10 2016 04:55am
To add: (Made 1 quick in SP)
Off weapon ias doesnt help while in Shape-shift, right? and if it did.. Gloves+hlords already gives +40

Here a screenie of my just made FC druid lvl 95, using Ebotd Archon staff:


Inv is like:
4 shape skillers 45 life
4x 3 max/15 ar/20 life
9x 20 life/5 all res
20/20 torch+anni

About skills:
20 how
20 lycan
20 FireClaw
1 Shockwave
20 Fissure
1 Armegeddon
1 Grizzly
1 Feral Rage (needed for Fire Claw)
1 Maul (needed for Fire Claw)
1 Werewolf (needed for Lycan)
1 Raven, Dire Wolf, Spirit Wolf (needed for Grizzly)
1 Arctic Blast, Cyclone Armor, Twister, Tornado, Hurricane (needed for Armegeddon)
Rest in Fire Storm (was like 7 points)

E:
All points in Strenght.

E2:
Rare ring is 120 ar 5 ll 5 ml 30 fire res 30 light res
Fort is in Kraken Shell
Soe is upped and perf

Quote (TR0LLFACE @ 10 Dec 2016 06:32)
- Guilli " 15 Ias / 15@ Jewel "

- Eth Tomb Reaver " 2 x 15 Ias / 40% ED Jewel + Zod "

- Forty

- LoH

- SoE

- Gores

- HL

- Raven

- Dwarf / Melee Ring

CTA + Spirit Mona or Mang Song's Lesson ( for precast Bear form and Grizzly ) to Switch and Torch + Anni + some Res / Life / Frw / Max / Ar / MF Sc's + Gheed to Inv.


mate... ^ LMK xD

This post was edited by Klaasje123 on Dec 10 2016 05:04am
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Dec 10 2016 06:50am
Quote (ULTranum @ 6 Dec 2016 20:10)
I thought about using etomb but would rather use that for a fury druid build I will do later. You do make good points though. I don't think I'll have a problem with breaking fire immunes if I have an infinity merc as well as possibly personally having -50% enemy fire resist enemies. I probably will end up trying etomb since the physical dps is more than just tempting.
Thanks for your input.

More opinions please!


Infinity doesn't break all that many fire immunities, and -res doesn't break immunities at all.
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Dec 10 2016 06:58am
Quote (Klaasje123 @ 10 Dec 2016 12:55)
mate... ^ LMK xD


Off-weapon Ias helps to reach faster FPA on Werebear like in every situations. With 90 Ias Eth Tomb ( Crypt Axe base ) you need 55 OIas ( 20 + 20 + 15 ) to reach 6 FPA Fire Claw. With out any other Ias source and only weapon's 90 Ias you have 8 or 7 FPA ( can't remeber right now. )

On Werewolf off-weapon Ias doens't help us much bcoz skill itself " werewolf " adds attack speed. Only if you are low level Werewolf and you have slow base weapon with out any Ias, then some off-weapon Ias help you to reach next FPA bp, something like 12 -10 FPA or so.



Here you can see it clearly how off-weapon Ias affect :





So without any OIAS you have 7 FPA and with 55 OIAS you have 6 FPA.

This post was edited by TR0LLFACE on Dec 10 2016 07:04am
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