This is a remake of my first Mf Berserker Barb
http://forums.d2jsp.org/index.php?showtopic=4414879, and they both work very well and make the kills very easily. This build is not a super fast killer like a CsJavazon, Mf Light Sorc or a Hammerdin, but, he is fast for a Barb, faster than a Necro and other barb builds. This is of course a Berserker Barb, and so he can kill while being cursed with iron maiden and kill immune physicals with ease.
This is created for the people that like adjusting their mf to what percentage that they like, so if you prefer 200-300% mf, you can alter worn items or charms. If you want more, you can benefit by adding more.
-------------------------Attributes & Skills------------------------Str: NONE = Base 30
Dex: NONE = Base 20
Energy: NONE = Base 10
Vita: BASICALLY ALL Note: You will have to decide on what one to max out first, or which is better in your opinion, I opted for C
A: Maxing Howl before shout will be good for scaring monsters away for a longer time and better radius
B: Maxing Shout before Howl will be good for you and your mercenaries defence
C: Maxing Shout and Howl together. Basically split the remaining points and putting equal amount into each.
20 Battle Orders: (standard)
20 Berserk (standard)
20 Axe Mastery (standard)
20 Shout (synergy)
20 Howl Max (synergy)
4 Find Item (+skills from items give you "Find Item 42%" after Battle Command, or 49% if you switch to hoto's)
1 Natural Resistences
1 Battle Command
1 All Pre Requisites
Note: If you want better "Find Item" percentage, you can alter your Howl or Shout accordingly.
Find Item Table Diminishing Return factor starts at lvl14.
Level 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20
%%: 42 - 44 - 45 - 46 - 47 - 47 - 49 - 49 - 50 - 50 - 51
---------------------Weapon Options & Items--------------------Okay, now this has two options of weapons for you to use.
Option 1: More magic find% =
300% mf Weapon 1 Eth 5 socket Rune master Axe (zod & 4x Ists): This weapon is equipped first, as this is the weapon you will be doing all the killing with.
Weapon 2 6x Ist'd Axe: This weapon equipped last.
Option 2: Quicker Killing & Less magic find% =
180% mf Weapon 1 Griefz or ebotdz: This weapon is equipped first. (Note: I prefer griefz, but giving you option)
Weapon 2 6x Ist'd Axe: This weapon equipped last.
ItemsHelm Arreats Face (shael'd for 50%fhr to reach 5frame bp)
Armor Enigma MP: (teleport, +skills, +str and mf) =
+1%mf per lvlAmmy Highlords: (+1skill, 20%ias)
Ring 1 30% Nagel =
30%mfRing 2 30% Nagel =
30%mfBelt Goldwrap (10% ias & 30% mf. Upping this gives you 16slots for pots) =
30%mfBoots War Travellers: =
45%-50%mfGloves Chance Guards
35%-40%mfSwitch Wpns2x Hoto's (+skills for Howl & Teleport, fcr for tele'ing and keeping up your resistences)
InventoryGheeds: 35-40%mf
Anni: x/x/x
Torch: x/x
Mf sc's: 6% to 7%mfers about 10-15 = 60%-90%mf
----------------Resistence Breakdown Mf/Res Charms---------------The table below covers the basic resistences in hell difficulty. You can use charms to max out resistences or even stack some or all.
_____Base____Anya___1 Nat Res____Gear____P-Anni/TorchCold ___-100_____-70________-58________+4________+54Fire____-100_____-70________-58________+4________+54Light___-100_____-70________-58________+39_______+75(79)
Poison _-100_____-70________-58________+4________+54Magic Find Charms needed to Max out Resistences:6x Shimmering Small Charms of Luck = 6-7% Magic Find with 5% All Resistences
OR3x Sapphire Small Charm of Greed = 6-7% Magic Find with 10-11% Cold Resistence
3x Ruby Small Charm of Greed = 6-7% Magic Find with 10-11% Fire Resistence
3x Amber Small Charm of Greed = 6-7% Magic Find with 10-11% Lightning Resistence
3x Emerald Small Charm of Greed = 6-7% Magic Find with 10-11% Poison Resistence
-------------------------Mercenary & Items------------------------Merc: Act1 Rogue Fire (if cold, likely chance to shatter body)
Shako or Ral'd Andys Visage (at lvl83) Note: eth better
Ebugged Fort
Faith
- Fanatic Aura Lvl13 = Party Damage +% (127) / Attack Speed +% (32) / Attack +% (100)
- Fanatic Aura Lvl14 = Party Damage +% (135) / Attack Speed +% (33) / Attack +% (105)
- Fanatic Aura Lvl15 = Party Damage +% (144) / Attack Speed +% (33) / Attack +% (110)
Note: One disadvantage of Faith is the "10% Reanimate As: Returned".
-------------------------Belt Setup/Hotkeys------------------------1 Super Healing
2 Super Mana
3 Full Juvs
4 Full Juvs
My Hotkeys Righthand setup, reverse for lefthand
Berserk This is hardset to the left mouse button, no hotkeys
F1 N/A
F2 Teleport
F3 Howl
F4 Concentration
F5 Battle Command
F6 Shout
F7 Battle Orders
F8 Town Portals
-------------------------General Info------------------------Berserker Skill: Convert Physical Damage into Magic Damage.
Pro's: Easily kill Physical Immunes, ignores effects from Spirit of Barbs, Iron Maiden and Thorns.
Con's: Zero Defence & no Life/Mana Steal or leech from Life Tap.
Note: When wielding a “Shield” while using the “Berserk Skill” can cause you to go into “Block Lock” animation, this is when you will not be able to do any action. This is why I have not opted for a shield like SS or Pheonix.
Private Chaos RunningSwitch to hotos, Battle Commands, Shout & Battle Orders (2x) tele and howl to the seals, switch and kill Casters that stand around, open, kill boss from seal and search bod, repeat until Diablo comes out and kill with Runemaster (about 1-2minutes to kill him).
Note: You do not have to worry about your merc, dying from Diablo's Breath attack, she actually moves in a position that does not hit her.
Note: You can use the Private Chaos Running method to do: Eldritch, Shenk, Andy, Meph & Duriel (yes Duriel). Now when you are doing the pits &/or Ancient Tunnels you will not use Howl unless you are swarmed by too many and are in trouble. The main skills used in pit and Ancient tunnels is Berserk and
Concentration. A majority of the monsters in Ancient Tunnels are "Immune Magic", so you will be using Concentration Skill on them.
This post was edited by izParagonzi on Jan 30 2007 11:27pm