Introduction:
Me desynch-walking on Target screan:
Drained before Collision = Target's life
Collision but no Drain = Target Attack's
Diablo2 was made for diablo2
then they make LoD
but diablo was not made for LoD, couse it was made for diablo2
in diablo2 , inventory have no effect on char alot!
so in pvp, other players pc runs a fake duelling situation, based opun information it gets from server
server not sent my inventory information to target pc, only information like gear, stats, skills, walk direction, cast direction, and more
in LoD, inventory makes or breaks a char! but they not fixed this, when sending information to target pc
frw in inventory is not seen on target pc
but also, +str from inventory is not seens, and the +str to equip your items is not seen, target think you cannot equip the gear you use (this is called str bugging)
You can influwence this fake duelling situation on target pc!
target think your char have some speed and breakpoints, but in real, you are faster or slower, or whatever your plan is!
i tested ''hidden desynched'' fcr/fhr/frw/ias
however server keeps sending and fixing this delays to target pc, creating double cast/double shots/fake tele/invisible missles/fake locations on target pc!
so there is a limit in abucing this!
like a pure hidden fcr char, the server-fixing is fixed like every 03-0.5seconds, not allow you to benefit from it like in teorie would be gozu. and you only end up whit a nice double cast, but the missle only have 1yards delay or so, so its not that hard for targets to avoild the missle
but this hidden frw delay is not server-fixed that often (only for like ones every 2-3seconds, target see this fake-tele)
you can benefit the best from desynched-frw
Thats just a tiny introduction about this topic, and about it's foccus on frw only!
Good things about Desynch walk:
your location is on another spot then target think you are = less chance to get hit = increased effect of life/hp/mana/dodge/regen/repl/xx
target see his missles or melee-swing hit your char, but wtf no life drain!
your ''missles/attacks/effects'' start from another location, allow invisible kaboom!
frw is sheaper fg then life!
win chance is simply 200-400% more if used correctly!
desynch walk>hacks
i 24/7desynch-walk, nn time-consumming ezz to break charger-tricks
walk=nn fcr action tele frame for getting away, when a fhr animation happens
walk+w=cancelled fhr animation+cancalled fcr animation
walk=always aura for pala
walk=always block
walk a little then you own a little!
Bad things:
not alot!
but, server still knows what happens
server fix location every 2-3seconds on target pc, but you desynch away in 0.5+sec after
you have less life
you need str bug frw items, you may need logic gear chouse to do it! loosing some gear options
some namelock actions can make your real location be known to targets, whitout seeing it
there is a option to over-desynch-yourself (not sure how this happens, but sometimes when i die, my corpse drops on another location as my screan tells me where i died!)
i not like flashing items, makes room for frw on amulet/circlet not a option
some people call me a hacker/sorber/tmc/lamer and may wana nk me!
abucing slow looks+dementioning returns on frw=slow looks=extra frw for more speed needed = more gear secrafice needed for ultima desynch-walk
i can not fool a hydra and trap!
Burst of speed / vigor / increased speed / charge are all be visual to server, not adding any hidden speed (trang bonus can be hidden!)
verry gzz+tiny bad=gzz!
Desynch walk mechanics/What is best?
Its all about yards/sec travelling, my real speed, and the speed the target think i go
you need to know them, to know how your desynch-walk is going!
To str bug a item
str req on that item > visual to target str+str on that item
if str bugged, then frw/stats/all on that item becomes hidden to targets
dex bugging is a option for weapons
Couse of dementioning returns on frw, having any visual to target frw, will increase your real speed tiny, and increase the speed on target screan alot, descreasing desynch alot, decreasing slow looks!
So you want all your frw be hidden to targets
example 150frw = +3yards/sec
your location will be 3yards from another spot then target think you are in 1 sec walk or run, after server have created a fake-tele desynch-walk-fixing on target screan
(6yards after 2 sec, 9yards after 3sec, after that you get another server-desynch-fixing on target screan!)
Walking instead of running, will not increase this 3yards/sec
However it will decrease the yards/sec target think i walk in the first place
if run: target think i go 6yards, but i go 9yards, i go 50%faster
if walk: target think i go 4yards, but i go 7yards, i go 75%faster
if heavy armor+heavy shield, visual to targets, not str bugged: target think i go 3.2yards, but i go 6.2yards, i go 94%faster
if kiss a golem/get holy-freezed: target think i go 1yards, but i go 4.2 yards, i go 320%faster
however at some point, you can not walk out of a blast radius, so your real speed must stay big enof to evould missles (like a bone spirit 6yards)
Invisible Blaze formula:
%invisible blaze = (fake speed) / (real speed)-1*100%