Section III: EquipmentFaster Cast Rate:FCR% FPS
0 13
9 12
20 11
37 10
63 9
105 8
200 7
Faster Hit Recovery:FHR% FPS
0 15
5 14
9 13
14 12
20 11
30 10
42 9
60 8
86 7
142 6
280 5
There are several routes you could take here. Regardless of what equipment you decide to use, you must always hit 105% Faster Cast Rate and 86% Faster Hit Recovery (as displayed by the charts above). Also, for this build, you should be aiming for around 70% Absorb with your Energy Shield. Depending on the gear you use, your damage will vary, as well as your life, mana, and resistances. As I stated in the introduction, I will do my best to provide a build that fits your budget. Minnie has all 100% perfect gear, but I understand that most Diablo 2 players cannot afford such quintessential paraphernalia. Anything that Minnie uses will have an asterisk next to its title. While some say Facets are unnecessary, this does not hold true for the impeccable Cold Sorceress, as piercing an enemies resistances is her primary means of taking down even the most resilient opponents. One should note that while resistances may have no bearing on a 95% Energy Shield Sorceress, they are crucial to your survival if you choose to utilize this build.
Helms:Nightwing’s Veil Spired Helm* – The typical hat for cold based Sorceresses everywhere. It provides +2 to all skills, which will help you with your Energy Shield, as well as your Battle Orders. It also packs up to +15% to Cold Damage, which can be made even greater with a 5/5 Cold Rainbow Facet Jewel. Some players may need to Shael or jewel it. We’ll get to that in a bit.
Rare Circlet with +2 to Sorceress Skills and 20% Faster Cast Rate – While the magic circlet of the same statistics (listed below) is a much cheaper alternative, a rare circlet can provide you with massive strength boosts, not to mention a healthy dose of life and mana. While top tier circlets of this kind may prove expensive, it may be worth your time to invest in one. The points you can save are precious and could vastly improve your life and mana levels. You could socket it with two 7% Faster Hit Recovery jewels, two Facets, or anything else that suits your needs. Nightwing’s Veil is still your best option for raw damage output, but, while costly, a Rare Circlet is not a bad choice.
Magic Circlet with +2 to Sorceress Skills and 20% Faster Cast Rate* – If you can’t find or afford a decent Nightwing’s Veil, a magic circlet can present a healthy alternative. Get one with 2 open sockets, as this will provide more versatility. Socketing it with two 5/5 Cold Rainbow Facet Jewels is by no means a bad idea.
Magic Circlet with +3 to Cold Skills and 20% Faster Cast Rate – Overall, the +2 to Sorceress Skills circlet is a better option for this particular build. Alternatively, if you’re doing alright with your Energy Shield percentage but are lacking damage, a circlet with +3 to Cold Skills should help to even that out.
Armor:Chains of Honor* – Simply put, this protective shell is splendid. An excellent option if you don’t need any Faster Cast Rate from your armor. It provides a sexy +2 to All Skills, +20 to Strength, +65% to All Resistances, and an often underappreciated +8% Damage Reduction. This is Minnie's primary armor. Because this build delicately balances her life and mana, resistances prove very important. Using a Chains of Honor could be the difference between being able to tank just 2 or 3 Fireballs or up to 8 or 9 Fireballs from a deliciously functioning Fire Sorceress. The sorceress already has teleport, so Enigma is unnecessary. Some argue that Enigma is well worth it due to the points you save in strength, but I hardly agree. The benefits of a Chains of Honor far outweigh those of any Enigma you can find.
Jeweler’s Armor of the Whale* - This is my secondary choice for armory purposes. The 150 to 180 life (after Battle Orders) that you gain from this armor may save your ass, especially if resistances (such as versus a BvC Barbarian or Smite Paladin) are not needed… not to mention the red appearance is just plain gorgeous. A Jeweler’s Armor of the Whale provides an immense amount of versatility. Minnie’s is socketed with four 5/5 Cold Rainbow Facet Jewels. If you need Faster Hit Recovery, strength, or resistance, you can jewel this armor to fit your own specific personal needs. Because, however, this armor lacks any base resistance or Damage Reduction, the Chains of Honor is still, by far, your best option.
Ormus’ Robes Dusk Shroud – This is an incredibly feasible option for Blizzard Sorceresses everywhere. Like Nightwing’s Veil, it provides a helpful +15% to Cold Damage, as well as +3 to a select Sorceress skill. It also smacks you with a superb 20% Faster Cast Rate. The Robes are the best option for anyone having trouble reaching that 105% Faster Cast Rate breakpoint. Obviously, you should aim to get one with +3 to Blizzard. Another option would be to get one with +3 to Energy Shield, but I would only recommend this if you are having difficulty finding or affording a Call to Arms staff granting the same skill. Shael this armor if you need the Faster Hit Recovery. Putting a jewel with + All Resistances isn’t a bad choice either, considering this armor grants you no base resistances whatsoever.
Skin of the Vipermagi Serpentskin Armor – The ever indulgent Skin of the Vipermagi. This classic armor is a fantastic choice for your Blizzard Sorceress, especially if you can afford to lose some damage. It’s incredibly cheap, and still provides +1 to All Skills and a good amount of elemental resistance. It’s like the lovechild of Chains of Honor and Ormus’ Robes, born with Daddy’s resistance and Mommy’s Faster Cast Rate.
Jeweler’s Armor of Stability – Same benefits as the Jeweler’s Armor of the Whale, except instead of providing life, it provides 24% Faster Hit Recovery. If you are falling short of the Faster Hit Recovery breakpoint but would like to socket your armor with four 5/5 Cold Rainbow Facet Jewels, this might be a viable option.
Weapons:Death’s Fathom Dimensional Shard* - This is the primary choice for cold Sorceresses across the realm. With a whopping +30% to Cold Damage, +3 to Sorceress Skills, and a robust boost to both fire and lightning resistances, this is your best option. Try to get one with +30% to Cold Damage and close to +40% to both fire and lightning resistances. Socket it with a 5/5 Rainbow Facet Jewel if you can. Jewels for Faster Hit Recovery, strength, or mana are also a viable option.
Rare Orb with +2 to Sorceress Skills, 20% Faster Cast Rate, and +3 to Blizzard – This is another decent option, especially if you like to be stylish. A weapon like this allows you to carry superior Blizzard damage while maintaining 105% Faster Cast Rate. Death’s Fathom is, overall, a better choice, but if you can find a rare orb with the previously listed statistics, 2 sockets, life, and mana, grab it and run for the hills.
Doom Berserker Axe* - While this may seem like a silly choice to select as your primary means of weaponry, it is actually an incredibly practical option for any Blizzard Sorceress. It provides +2 to All Skills, as well as up to -60% Cold Resistance. Regrettably, it lacks any Faster Cast Rate whatsoever, so be sure to compensate. A Doom Berserker Axe with -60% Cold Resistance will make slapping around stacked resistance Barbarians and Paladins a breeze.
Gloves:Frostburn Gauntlets* – These are, by far, your best option. They offer a sizeable increase to your mana. So sizeable, in fact, that the use of Frostburns may make or break your character. Minnie’s Frostburns increase her mana by almost 800 after Battle Orders. Unless you need Faster Cast Rate or Faster Hit Recovery from your gloves, there should be no other choice.
Trang-Oul’s Claws Heavy Bracers – These are your best option if you absolutely need 20% Faster Cast Rate from your gloves. They also give +30% to Cold Resistance, which doesn’t hurt. I know, Magefists also provide 20% Faster Cast Rate, but overall, the +30% to Cold Resistance from Trang-Oul’s Claws outweighs any other attributes that Magefists might carry.
Bloodfist Heavy Gloves – These aren’t a bad choice either. If you can’t seem to hit that 86% Faster Hit Recovery breakpoint, these gloves dish out a nasty 30% Faster Hit Recovery more for you. They also supply a substantial +40 to Life. Sadly, however, Frostburns are still your best option.
Boots:Grim Spur Chain Boots* - These are simply perfect for this build. They present you with a good amount of Faster Run/Walk, an almost obligatory 20% Faster Hit Recovery, +19 to Strength, and significant resistances. Regrettably, they are not available on every Diablo 2 Realm, nor are they inexpensive, so I will provide you with other options.
Sandstorm Trek Scarabshell Boots – Sandstorm Treks are pretty much your best option after Grim Spurs. Though they don’t provide the resistances that Grim Spurs do, they still supply that necessary 20% Faster Hit Recovery, as well as a bulky enhancement to your strength and vitality.
Rare Boots with Faster Run/Walk, Faster Hit Recovery, and Resistances – Rare boots aren’t a terrible option, but hitting 86% Faster Hit Recovery with only 10% from your boots can prove difficult without sacrificing damage or life. Though you may think your red Heavy Boots with sexy statistics are cool, sadly, they are not the best choice for this build. Keep them on your Druid.
Crafted Boots with Faster Run/Walk, Faster Hit Recovery, and Mana – Again, not a bad choice, but not the best either. They can certainly help with hitting the Faster Hit Recovery breakpoint, and after Battle Orders, can add a substantial amount of mana to your big blue ball. That being said, at a gain of 4 mana per point placed into energy, the 15 strength you get from Sandstorm Treks just about compensates for the 40+ mana you would get from these boots. Save your money; they can be expensive.
Shields:Spirit Monarch* – A Spirit Monarch is, by far, the best selection for this build. It gives +2 to All Skills, up to 35% Faster Cast Rate, vitality, mana, resistances, and an enormous amount of Faster Hit Recovery. Make sure you get one with the maximum allowable 35% Faster Cast Rate. It’s imperative. Also, the 55% Faster Hit Recovery offered by a Spirit Monarch is almost impossible to compensate for… Almost. Hence the second option.
Jeweler’s Monarch of Stability – This is another choice, but I wouldn’t recommend it. It provides a significant amount of Faster Hit Recovery, and socketing it with four 5/5 Cold Rainbow Facet Jewels would greatly increase your damage and minus resistance. In the end, though, the 55% Faster Hit Recovery from a Spirit Monarch is very hard to make up for, as are all of its other magnificent attributes.
Belts:Arachnid’s Mesh Spiderweb Sash* – This is my favorite belt for this build. It gives +1 to All Skills and 20% Faster Cast Rate. No other belt in the game offers such caster appropriate qualities. You will pretty much need this to hit the Faster Cast Rate breakpoint while maintaining decent damage, but it’s not entirely necessary.
Rare Belt with 24% Faster Hit Recovery, strength, and life – This is a possibility, though honestly I wouldn’t recommend it. While it may make reaching the Faster Hit Recovery breakpoint easier, the +1 to All Skills provided by Arachnid’s Mesh outweighs any statistics you might find on a rare belt, not to mention a good rare belt can cost up to 20 times the price of a perfect Arachnid’s Mesh.
Amulets:Armageddon Fletch* - With +2 to Sorceress Skills, 20% Faster Cast Rate, and a hefty dose of strength, life, mana, and resistances, this is the best possible amulet for any type of Sorceress. I am aware that finding one that won’t pull a Houdini on you can be outrageously difficult, so I will provide you with other options.
Crafted Amulet with +2 to Sorceress Skills and 20% Faster Cast Rate – This may be your best option next to an Armageddon Fletch. Getting the full 20% Faster Cast Rate from your amulet makes hitting the breakpoint a hell of a lot easier. Finding a crafted amulet with decent statistics aside from the skills and Faster Cast Rate can be hard. Aim for one with a hefty additive of strength, life, resistance, or mana… if you can afford it.
Rare Amulet with +2 to Sorceress Skills and 10% Faster Cast Rate – This is another great option. It makes hitting the Faster Cast Rate breakpoint a little easier, and if you find a good one, can provide a substantial amount of strength, life, mana, or resistance. Try to find one with at least two of these attributes. While the additional 10% Faster Cast Rate one can gain from a crafted amulet is extremely helpful, it is not entirely necessary.
Mara’s Kaleidoscope – If you cannot afford any of the above, or if you do not need the Faster Cast Rate, Mara’s Kaleidoscope is a magnanimous option. It provides +2 to All Skills, which helps with Battle Orders for a little more life. It also gives +5 points to all attributes. Nothing substantial, but it helps. Finally, it provides up to +30 to all resistances.
Rings:Stone of Jordan* – You need one of these. Depending on the rest of your gear and your ability to reach the Faster Cast Rate breakpoint, you may even want two. +1 to All Skills, +20 to mana, and Increase Maximum Mana 25% make this a godsend for your Hybrid Blizzard Sorceress.
Bul-Katho’s Wedding Band – This is another great ring to have. If you are able to reach 105% Faster Cast Rate without the use of a 10% Faster Cast Rate ring and your life is a little low, slap one of these on your ring finger right next to your Stone of Jordan. Minnie, regrettably, requires a Faster Cast Rate ring.
Rare Ring with 10% Faster Cast Rate* – Diablo 2 has this wonderful way of making all the numbers fit. With a majority of the options I tried, a 10% Faster Cast Rate ring was necessary for this build. As I said, if you can achieve 105% Faster Cast Rate without one, by all means do so. If you can’t, however, try to find one with strength, life, mana, and a bit of resistance. A full +20 to Strength, while not entirely obligatory, allows you to switch out your Chains of Honor for an alternative armor. A crafted ring with similar stats would also work nicely.
Switch:Call to Arms War Staff* – This is a key item for this build. Since you are not putting any solid points into Energy Shield, get a Call to Arms with +3 Energy Shield in the base. You could also try to aim for one with +2 or +3 to any of the cold armors. Try to get one with +6 to Battle Orders; the other varying attributes aren’t nearly as important.
Inventory:Annihilus Small Charm* – Self explanatory, really. Every character on Battle.net should have one of these. It gives +1 to All Skills and between +10-20 to All Attributes and resistances. Try to get one with +20 to All Attributes. The possible +20 to All Resistances isn’t necessary, though it certainly doesn’t hurt.
Hellfire Torch Large Charm* – Again, self explanatory. It provides an insane +3 to All Skills of a certain character class, as well as up to +20 to All Attributes and +20 to All Resistances. Try to get as high a boost as possible on both accounts.
Chilling Grand Charm of Vita (7-9)* – Yes, seven to nine. Minnie uses seven. This is because she has one 12% Faster Hit Recovery charm, as well as thirteen Small Charms instead of the usual ten. This is purely based on preference. If you don’t need the 12% Faster Hit Recovery from your inventory, by all means use eight or nine Chilling Grand Charms of Vita. And the eight or nine? Solely up to you, my friend.
Serpent’s Small Charm of Vita (10-13)* – You do not need the ever so popular Small Charms with +20 to Life and +5 to All Resistances. In this case, the 200 to 300 mana you gain from the Serpent’s Small Charms of Vita is far more vital. Again, whether you use ten or thirteen is completely up to you. It is all a matter of preference. Need resistances? Get them elsewhere.
Example Set-Ups:The following examples are meant to provide you with clarification on set up options while maintaining the necessary breakpoints. They are not based on player versus player situations; they are solely based on affordability.
Example 1Helm - Nightwing’s Veil Spired Helm
Amulet - Armageddon Fletch or Crafted Amulet with +2 to Sorceress Skills and 20% Faster Cast Rate
Ring 1 – Stone of Jordan
Ring 2 – Rare Ring with 10% Faster Cast Rate
Armor - Chains of Honor
Weapon - Death’s Fathom Dimensional Shard
Shield - Spirit Monarch
Gloves - Frostburns
Belt - Arachnid’s Mesh Spiderweb Sash
Boots – Grim Spur Chain Boots
Example 2Helm - Nightwing’s Veil Spired Helm
Amulet – Rare Amulet with +2 to Sorceress Skills and 10% Faster Cast Rate
Ring 1 – Stone of Jordan
Ring 2 – Stone of Jordan
Armor – Ormus’ Robes
Weapon - Death’s Fathom Dimensional Shard
Shield - Spirit Monarch
Gloves - Frostburns
Belt - Arachnid’s Mesh Spiderweb Sash
Boots - Sandstorm Trek Scarabshell Boots
Example 3Helm – Magic or Rare Circlet with +2 to Sorceress Skills and 20% Faster Cast Rate
Amulet – Rare Amulet with +2 to Sorceress Skills and 10% Faster Cast Rate
Ring 1 – Stone of Jordan
Ring 2 – Stone of Jordan
Armor – Ormus’ Robes
Weapon - Death’s Fathom Dimensional Shard
Shield - Spirit Monarch
Gloves - Frostburns
Belt – Rare Belt with 24% Faster Hit Recovery, strength, life, or resistances
Boots – Crafted Boots with Faster Hit Recovery and mana
Example 4Helm - Nightwing’s Veil Spired Helm
Amulet – Rare Amulet with +2 to Sorceress Skills and 10% Faster Cast Rate
Ring 1 – Stone of Jordan
Ring 2 – Stone of Jordan
Armor – Ormus’ Robes
Weapon – Doom Berserker Axe
Shield - Spirit Monarch
Gloves – Trang-Oul’s Claws Heavy Bracers
Belt - Arachnid’s Mesh Spiderweb Sash
Boots - Sandstorm Trek Scarabshell Boots
Example 5Helm – Nightwing’s Veil Spired Helm
Amulet – Mara’s Kaleidoscope
Ring 1 – Stone of Jordan
Ring 2 – Stone of Jordan
Armor – Skin of the Vipermagi Serpentskin Armor
Weapon - Death’s Fathom Dimensional Shard
Shield - Spirit Monarch
Gloves - Frostburns
Belt – Arachnid’s Mesh Spiderweb Sash
Boots – Sandstorm Trek Scarabshell Boots
As I stated in the beginning of this section, reaching the breakpoints while sustaining heavy damage is your primary goal. As explicitly depicted in the above examples, there are many ways to reach the 105% Faster Cast Rate and 86% Faster Hit Recovery breakpoints. 70% Absorb from Energy Shield is also highly achievable without a single base point into the skill. The possibilities are limitless.
Minnie reaches 105% Faster Cast Rate through one of two ways. Versus most opponents, she uses Death’s Fathom, Armageddon Fletch, Arachnid’s Mesh, Spirit Monarch, and a 10% Faster Cast Rate ring to hit 105% Faster Cast Rate. Versus characters with stacked resistance, such as Hammerdins or BvC’s, she simply switches her Death’s Fathom out for a Doom Berserker Axe and replaces her Nightwing’s Veil with a magic circlet socketed with two 5/5 Cold Rainbow Facet Jewels. For stacked resistances to the point of bad manners, she may also require her Jeweler’s Armor of the Whale. She reaches either 10k-11k Blizzard damage with -255 Cold Resistance (Death’s Fathom/Nightwing’s Veil) or 7.7k-8.3k Blizzard damage with -320 Cold Resistance (Doom Berserker Axe/Magic Circlet/Jeweler’s Armor of the Whale). She also hits 86% Faster Hit Recovery 100% of the time. She does this the same way regardless of the set-up; through her Grim Spur Chain Boots, Spirit Monarch, and her 12% Faster Hit Recovery Grand Charm. She has a Jeweler’s Armor of the Whale in the stash for certain situations, though the Chains of Honor is her primary armor of choice. Her Call to Arms is in a duped base War Staff with +3 to Energy Shield, +3 to Chilling Armor, and +2 to Thunder Storm, and provides her with 72% Absorb from Energy Shield while using the Chains of Honor and 69% Absorb from Energy Shield while using her Jeweler’s Armor of the Whale.
Obviously, depending on what you can afford, your gear and flexibility will vary. Reaching 105% Faster Cast Rate and 86% Faster Hit Recovery are absolutely essential. The way in which you achieve these goals is entirely up to you. If you don’t want to use a Faster Hit Recovery Grand Charm, put 7% Faster Hit Recovery jewels in your Death’s Fathom and Nightwing’s Veil. There are literally endless ways to set up your Energy Shield Hybrid Blizzard Sorceress, depending on your budget and the availability of equipment. How you reach the breakpoints is up to you, but once you reach those breakpoints, you’re going to want to actually use your Sorceress. Thus, I shall end this guide with a section on dueling strategies.
This post was edited by zmauls on Jun 29 2011 12:54pm