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Contents :

1 - Basic informations on imbuing quest
2 - What items should be imbued ?
3 - Boots and Belts
4 - Gloves
5 - Helms
6 - Body armors
7 - Shields
8 - Javelins
9 - Bows
10 - Melee weapons
11 - Staffmodable Items
12 - Choose your level to imbue
13 - Credits

____________________________________________________________________________________________________________________________________

Section 1 : Basic informations on the Imbuing quest

____________________________________________________________________________________________________________________________________

Act I, Quest V : Tools of the Trade



When Charsi fled the Monastery she left behind her Horadric Malus, an enchanted smithing hammer. If you can retrieve it for her, she will use its magic to strengthen one of your items with magical powers. The Malus is guarded by the Smith.


Reward : Charsi will create a new rare item from a given base item.

Tip : any player, with level 8 or more, in party when the Horadric Malus is given back to Charsi will recieve the quest reward.



Notes : the item that you give to Charsi for imbuing is used only to determine the item-type and the ethereal flag. Superior, damaged items will make no difference. The input level of your item does not affect the imbued item. Any properties - except etherality - of the old item are lost when the new rare item is created : base defense, staffmods (bonus to specific skills), automods (on paladin or necromancer shields, amazon weapons, sorceress orbs) will be rerolled.

FAQ :


Is their any difference between normal / nightmare / hell imbue ?
No, only char level matters.

What item can be imbued ?
Any unsocketed non-magical weapon or armor.
Low Quality, cracked, crude, damaged or superior items will make no difference.
An etheral item will remain etheral when imbued.

What is the difference between an imbued rare and a rare ?
There's no visible difference (except if it's a Wirt's leg).

The difference lays in the item generation :

- an imbued item will have an internal level of Char lvl + 4, capped at 99, regardless of its previous ilvl.

- affix generation for imbued items is the same as if the item had a positive magic level (as any circlet, orb, normal/exceptionnal wand).
Therefore, any affix will recieve a new weigth equal to the product of its previous weigth and its affix-level.
In short, high affix-level have increased chance to spawn.

- staffmods generation - for eligible items - also works differently.
Both number of skills and bonus to skills will increase with your char level.
In short, you will have much more chances to recieve good staffmods when imbuing.

At what level should I imbue ?
It will entirely depend on what you're trying to imbue.
Though there's no difference between char lvl 94 and 99.
And no difference between char lvl 83 and 99 as long as you dont try to imbue staffmodable items.

Will I really get good items when imbuing ?
Of course it's totally random. You will resell to Charsi probably 99% of your imbued items... But this guide will help you to optimize your odds when using imbuing quest. You will see that imbuing leads to significant better chances to create a good rare item rather than just dropping it.
Each level 8 char has 3 quests to do - assuming he has reached Hell act 1.
Try to get the best from them !

____________________________________________________________________________________________________________________________________

Section 2 : What items should be imbued ?

____________________________________________________________________________________________________________________________________


Since Charsi will give you a rare item, and since in this post Classic items are not of my concern, the question is :

What rare items do a LoD player usually use ?

- rare rings / amulets / jewels.

Of course ! But they cannot be imbued.

- rare circlets / coronets / tiaras / diadems.

Those items have already a positive magic level, and they cannot recieve staffmods.
Hence, Charsi will produce exactly the same random rare Circlet that you can Gamble for ~ 800K ingame gold ( 83K each gamble with level 92 char and -30% reduced price, 10 tries before getting a rare).
You can still go for diadems with your level 8 mules, if you have no better idea.

- rare etheral items.

Imbuing is a good way to produce etheral rare items.
About 5% of each drops will be etheral (I didnt succeed to get a precise value).
Imbuing etheral items will produce less good items (most results without self-repair or replenish quantity will be wasted) but the good ones will be better. It's up to you.

- rare gloves / belts / boots.

Can be used over unique or crafted items.

- Low level items.

This is probably the main interest of imbuing.
Be carefull when uping them.

In the next sections, I'll examinate many items and I'll try to give an idea of the benifit of imbuing.
A "+200% gain" means that you'll get 3 times more good rare items from imbuing, assuming both imbued and rare have the optimum iLvl to get the desired affixes listed.

"Gain imbue/eth rare" is a comparaison between imbue and etheral rare drop.
"Gain imbue/rare" is a comparaison between imbue and rare drop (etheral or not).
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____________________________________________________________________________________________________________________________________

Section 3 : Boots and Belts

____________________________________________________________________________________________________________________________________


Quote
Level 9 Boots :

tri-res (11%-20%)
of dexterity (+2-3)
of balance (10 fhr)
of pacing (10 frw)

Gain imbue/rare = + 837 %


Quote
Level 18 Boots :

tri-res (31-40%)
of dexterity (+2-3)
of balance (10 fhr)
of haste (20 frw)

Gain imbue/rare = + 676 %


Quote
Level 30 Boots :

tri-res (31-40%)
of skill (+4-5 dext)
of balance (10 fhr)
of speed (30 frw)

Gain imbue/rare = + 791 %




Quote
Level 49/99 Boots :

tri-res (31-40%)
of accuracy (+6-9 dext)
of balance (10 fhr)
of speed (30 frw)

Gain imbue/rare = + 783 %


Quote
Level 9 belts :

bi-res (11-20%)
of equilibrium (17 fhr)
of regeneration (3-5 replen)
of might (3-5 str)

Gain imbue/rare = + 2043 %


Quote
Level 18 belts :

bi-res (21-30%)
of stability (24 fhr)
of regeneration (3-5 replen)
of the mammoth (31-40 life)

Gain imbue/rare = + 811 %


Quote
Level 30 belts :

bi-res (21-30%)
of stability (24 fhr)
of the colossus (41-60 life)
of the ox (6-9 str)

Gain imbue/rare = + 1649 %


Quote
Level 49 belts :

bi-res (21-30%)
of stability (24 fhr)
of the colossus (41-60 life)
of the giant (10-15 str)

Gain imbue/rare = + 1845 %




Quote
Level 99 belts :

bi-res (21-30%)
of stability (24 fhr)
of the colossus (41-60 life)
of atlas (21-30 str)

Gain imbue/rare = + 1104 %
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____________________________________________________________________________________________________________________________________

Section 4 : Gloves

____________________________________________________________________________________________________________________________________


Many crafted gloves (blood or hit power) will seduce players more than rare gloves.
Fcr Gloves (mages/trangs) are the only option for many builds, and Bloodfists can be used for low level.
Still, you can have some interesting results.


Quote
Level 18 Gloves :

+1 skill-tree
bi-res (21-30%)
of readiness (10 ias)
of skill (3-5 dext)

Gain imbue/rare = + 2741 %




Quote
Level 30 Gloves :

+2 skill-tree
bi-res (21-30%)
of readiness (10 ias)
of skill (3-5 dext)
of might (3-5 str)

Gain imbue/rare = + 584 %




Quote
Level 49 Gloves :

+2 skill-tree
bi-res (21-30%)
of alacrity (20 ias)
of precision (10-15 dext)
of the ox (6-9 str)

Gain imbue/rare = + 2521 %




Quote
Level 99 Gloves :

+2 skill-tree
bi-res (21-30%)
of alacrity (20 ias)
of precision (10-15 dext)
of the giant (10-15 str)

Gain imbue/rare = + 3005 %
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____________________________________________________________________________________________________________________________________

Section 5 : Helms

____________________________________________________________________________________________________________________________________


Mainly used for low levels, or with high defense and visio-mod.

Quote
Level 9 etheral Crown :

strong (31-40%ed)
mechanic's (2 soc)
of balance (10 fhr)
self-repair

Gain imbue/eth rare = - 34 %
Gain imbue/rare =  + 1247 %


Quote
Level 18 etheral Crown :

blessed (51-65%ed)
mechanic's (2 soc)
visionary (%AR/level)
of balance (10 fhr)
of the sun (5%AR)
self-repair

Gain imbue/eth rare = + 248 %
Gain imbue/rare =  + 6856 %


Quote
Level 30 etheral Grim helm / Grand crown :

holy (81-100%ed)
mechanic's (2 soc)
visionary (%AR/level)
of balance (10 fhr)
of the wolf (11-20 life)
self-repair

Gain imbue/eth rare = + 315 %
Gain imbue/rare =  + 8197 %


Quote
Level 49 etheral Hydraskull :

godly (101-200%ed)
mechanic's (2 soc)
visionary (%AR/level)
of balance (10 fhr)
of the tiger (21-30 life)
self-repair

Gain imbue/eth rare = + 330 %
Gain imbue/rare =  + 8496 %




Quote
Level 99 etheral Corona / Bone visage :

godly (101-200%ed)
mechanic's (2 soc)
visionary (%AR/level)
of balance (10 fhr)
of the mammoth (31-40 life)
self-repair

Gain imbue/eth rare = + 335 %
Gain imbue/rare =  + 8604 %


____________________________________________________________________________________________________________________________________

Section 6 : Body armors

____________________________________________________________________________________________________________________________________


Hardly used, with enigma available for high level, Viper or Shaftstop for MLD and 3/4 soc armors for LLD.
But Zealots or Barbarians may enjoy some.

Quote
Level 9 etheral Ancient armor :

strong (31-40%ed)
mechanic's (2 soc)
of balance (10 fhr)
self-repair

Gain imbue/eth rare = - 75 %
Gain imbue/rare = + 399 %


Quote
Level 18 etheral Ancient armor :

blessed (51-65%ed)
mechanic's (2 soc)
of the mammoth (31-40 life)
of simplicity (-30% req)
self-repair

Gain imbue/eth rare = + 424 %
Gain imbue/rare = + 10479 %




Quote
Level 30 etheral Ornate plate :

holy (81-100%ed)
mechanic's (2 soc)
of the colossus (41-60 life)
of simplicity (-30% req)
self-repair

Gain imbue/eth rare = + 168 %
Gain imbue/rare = + 5260 %




Quote
Level 99 etheral Sacred armor :

godly (101-200%ed)
mechanic's (2 soc)
of the colossus (41-60 life)
of simplicity (-30% req)
self-repair

Gain imbue/eth rare = + 46 %
Gain imbue/rare = + 2826 %
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____________________________________________________________________________________________________________________________________

Section 7 : Shields

____________________________________________________________________________________________________________________________________


Mostly for MLD / (V)LLD :



Quote
Level 9 etheral Bone shield :

strong (31-40%ed)
mechanic's (2 soc)
deflecting (30% fbr 20% block)
of equilibrium (17 fhr)
self-repair

Gain imbue/eth rare = + 279 %
Gain imbue/rare = + 7475 %


Quote
Level 18 etheral Bone shield :

blessed (51-65%ed)
mechanic's (2 soc)
deflecting (30% fbr 20% block)
of equilibrium (17 fhr)
self-repair

Gain imbue/eth rare = + 4 %
Gain imbue/rare = + 1984 %


Quote
Level 30 etheral Grim shield :

holy (81-100%ed)
mechanic's (2 soc)
scintillating (12-15 all res)
deflecting (30% fbr 20% block)
of equilibrium (17 fhr)
self-repair

Gain imbue/eth rare = - 23 %
Gain imbue/rare = + 1433 %


Quote
Level 49 etheral Grim shield :

godly (101-200%ed)
mechanic's (2 soc)
prismatic (16-20 all res)
deflecting (30% fbr 20% block)
of equilibrium (17 fhr)
self-repair

Gain imbue/eth rare = - 43 %
Gain imbue/rare = + 1031 %


Quote
Level 9 Spiked shield :

shimmering (3-7 all res)
lapis (11-20 cold res)
mechanic's (2 soc)
deflecting (30% fbr 20% block)
of equilibrium (17 fhr)

Gain imbue/rare = + 503 %




Quote
Level 30 etheral Barbed shield :

holy (81-100% ed)
mechanic's (2 soc)
hawkbranded (+2 combat skill)
deflecting (30% fbr 20% block)
of equilibrium (17 fhr)
self-repair

Gain imbue/eth rare = - 31 %
Gain imbue/rare = + 1278 %




Quote
Level 49 etheral Sacred targe :

godly (101-200% ed)
mechanic's (2 soc)
priest (+2 pala skill)
prismatic (25-35 all res from automod)
deflecting (30% fbr 20% block)
of equilibrium (17 fhr)
self-repair

Gain imbue/eth rare = - 33 %
Gain imbue/rare = + 1232 %


An etheral Sacred Targe with 45 all res will be nice to bug and use for Exile.
But if you find an etheral 10 all res Sacred Targe, you can try your luck at imbuing.
Remember that automods will be rerolled when imbuing.
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____________________________________________________________________________________________________________________________________

Section 8 : Javelins

____________________________________________________________________________________________________________________________________


Quote
Level 9 etheral Throwing spear :

vicious (31-40% ed)
silver (61-80 AR)
fine (21-30%ed)
of readiness or of slaying (10 ias or 5-7 max)
of amp damage
replenish quantity

Gain imbue/eth rare = + 52 %
Gain imbue/rare = + 2932 %




Quote
Level 18 etheral War javelin :

massive (51-65% ed)
platinum (101-120 AR)
warrior's (31-40%ed)
of alacrity (20 ias)
of amp damage
replenish quantity

Gain imbue/eth rare = + 296 %
Gain imbue/rare = + 7826 %




Quote
Level 30 etheral Harpoon :

merciless (81-100% ed)
strange (151-300 AR)
knight's (51-65%ed)
of swiftness (30 ias)
of amp damage
replenish quantity

Gain imbue/eth rare = + 351 %
Gain imbue/rare = + 8922 %


Quote
Level 30 etheral Ceremonial javelins :

merciless (81-100% ed)
spearmaiden (+4 java : +2 from affix, +2 from automod)
knight's (51-65%ed)
of swiftness (30 ias)
of amp damage
replenish quantity

Gain imbue/eth rare = + 500 %
Gain imbue/rare = + 11894 %


Quote
Level 49 etheral Hyperion javelin / Stygian pilum :

cruel (201-300% ed)
master's or fool's (101-150%ed or AR-max/level)
of quickness (40 ias)
of amp damage
replenish quantity

Gain imbue/eth rare = + 57 %
Gain imbue/rare = + 3036 %




Quote
Level 49 etheral Matriarchal javelins :

cruel (201-300% ed)
valkyrie (+2 ama skill)
spearmaiden (+2 jav skill from automod)
fool's or master's (max-AR/level or 101-150%ed)
of quickness (40 ias)
of amp damage
replenish quantity

Gain imbue/eth rare = + 338 %
Gain imbue/rare = + 8655 %


Quote
Level 99 etheral Matriarchal javelins :

cruel (201-300% ed)
valkyrie (+2 ama skill)
spearmaiden (+2 jav skill from automod)
fool's (max-AR/level)
of quickness (40 ias)
replenish quantity

Gain imbue/eth rare = + 2428 %
Gain imbue/rare = + 50461 %
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____________________________________________________________________________________________________________________________________

Section 9 : Bows

____________________________________________________________________________________________________________________________________


Quote
Level 18 Edge bow :

massive (51-65% ed)
warrior's (31-40% ed)
mechanic's (2 soc)
of alacrity (20 ias)
of slaughter (15-20 max)
of amp damage

Gain imbue/rare = + 308 %


Quote
Level 30 Double bow / Rune bow / Gothic bow :

merciless (81-100% ed)
knight's (51-65% ed)
mechanic's (2 soc)
of alacrity (20 ias)
of slaughter (15-20 max)
of amp damage

Gain imbue/rare = + 199 %




Quote
Level 49 Shadow bow / Blade bow / Matriarchal bow :

cruel (201-300% ed)
master's (101-150% ed)
bowyer's (+2 bow skill, for matriarchal bow)
mechanic's (2 soc)
of alacrity (20 ias)
of slaughter (15-20 max)
of amp damage

Gain imbue/rare = + 121 %


____________________________________________________________________________________________________________________________________

Section 10 : Melee weapons

____________________________________________________________________________________________________________________________________


Quote
Level 18 etheral War hammer / Great maul / Pike :

massive (51-65%ed)
warrior's (31-40%ed)
mechanic's (2 soc)
of alacrity (20 ias)
of slaughter (15-20 max)
self-repair

Gain imbue/eth rare = + 892 %
Gain imbue/rare = + 19732 %




Quote
Level 30 etheral Naga / Executioner sword / Battle hammer :

merciless (81-100%ed)
knight's (51-65%ed)
mechanic's (2 soc)
of swiftness (30 ias)
of slaughter (15-20 max)
self-repair

Gain imbue/eth rare = + 718 %
Gain imbue/rare = + 16260 %


Quote
Level 49 etheral Mighty scepter / Highland blade / Legend sword / Small crescent / Tyrant club / Stygian pike :

cruel (201-300%ed)
fool's or master's (AR-max/level or 101-150%ed)
mechanic's (2 soc)
of quickness (40 ias)
of slaughter (15-20 max)
self-repair

Gain imbue/eth rare = + 327 %
Gain imbue/rare = + 8444 %




Quote
Level 99 etheral elite weapon :

cruel (201-300%ed)
fool's or master's (AR-max/level or 101-150%ed)
mechanic's (2 soc)
of quickness (40 ias)
of slaughter  or of transcendence(15-20 max or 15-20 min)
self-repair

Gain imbue/eth rare = + 482 %
Gain imbue/rare = + 11543 %
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____________________________________________________________________________________________________________________________________

Section 11 : Staffmodable Items

____________________________________________________________________________________________________________________________________


Staffmodable items are :
  • Scepters, that can recieve bonus to paladin skills,
  • Wands and Shrunken heads, that can recieve bonus to necromancer skills,
  • Orbs and staves, that can recieve bonus to sorceress skills,
  • Primal helms, that can recieve bonus to barbarian skills,
  • Pelts, that can recieve bonus to druid skills,
  • Claws (not all of them), that can recieve bonus to assassin skills.

When imbued, those items will recieve more and higher bonus, with increasing chances with your char level (see section 13).
This can lead to a dilemna : if you're trying to imbue a staffmodable item, level 94 or higher is required for the best bonus to skills, but usually a much lower level is required for the best odds to roll some desired affixes - and not only for MLD/LLD.
As a matter of fact, that is the original reason why I wrote this guide. I tried to find answers !

____________________________________________________________________________________________________________________________________

Section 11.a : Orbs

____________________________________________________________________________________________________________________________________


All orbs have a magic level of 1, hence no gain in affix generation when imbuing.
Rare orbs will probably be desired for MLD / LLD, imbuing with a high level char will seriously damage your chance to get good affixes. I give figures with char level 94 :



Quote
Level 30 orbs :

+2 skill-tree
great wyrm's (+61-90 mana)
drake's (+21-30 mana from automod)
mechanic's (2 soc)
of the magus (20 fcr)
2 matching staffmods :
+3 fire ball and +3 fire mastery
+3 frozen orb and +3cold mastery
+3 blizzard and +3 cold mastery
+3 lightning and +3 light mastery

Gain for affixes generation =  - 65 %
Gain for staffmods generation = + 33006 %
Total gain imbue/rare = +11575 %


Quote
Level 49 orbs :

archangel's ( +2 sorc)
great wyrm's (+61-90 mana) and wyrm's (+41-60 mana from automod)
mechanic's (2 soc)
of the magus (20 fcr)
2 matching staffmods :
+3 fire ball and +3 fire mastery
+3 frozen orb and +3cold mastery
+3 blizzard and +3 cold mastery
+3 lightning and +3 light mastery

Gain for affixes generation =  - 52 %
Gain for staffmods generation = + 33006 %
Total gain imbue/rare = +15857 %


____________________________________________________________________________________________________________________________________

Section 11.b : primal helms and pelts

____________________________________________________________________________________________________________________________________


All imbued with char level 94+

Quote
Level 30 Primal helm :

visionary (%ar / level)
mechanic's (2 soc)
resonant ( +2 WC skills)
of balance (10 fhr)
of the colossus (41-60 life)
+3 Battle Orders and +3 Shout or Iron skin

Gain for affixes generation = + 39 %
Gain for staffmods generation = + 32942 %
Total gain imbue/rare = + 45710 %




Quote
Level 49/99 Primal helm :

visionary (%ar / level)
mechanic's (2 soc)
berserker's ( +2 barb skills)
of balance (10 fhr)
of the colossus (41-60 life)
+3 Battle Orders and +3 Shout or Iron skin

Gain for affixes generation = + 84 %
Gain for staffmods generation = + 32942 %
Total gain imbue/rare = + 60688 %


Quote
Level 30 Melee Pelt :

visionary (%ar / level)
mechanic's (2 soc)
feral ( +2 shape skills)
of balance (10 fhr)
of the wolf (11-20 life)
+3 Fury

Gain for affixes generation = - 8 %
Gain for staffmods generation = + 3572 %
Total gain imbue/rare = + 3267 %




Quote
Level 30 Ele Pelt :

mechanic's (2 soc)
terrene ( +2 ele skills)
of balance (10 fhr)
of the wolf (11-20 life)
+3 Tornado and +3 Hurricane

Gain for affixes generation = - 39 %
Gain for staffmods generation = + 33006 %
Total gain imbue/rare = + 19997 %


Quote
Level 49 Ele Pelt :

mechanic's (2 soc)
hierophant's ( +2 druid skills)
of balance (10 fhr)
of the tiger (21-30 life)
+3 Tornado and +3 Hurricane

Gain for affixes generation = + 50 %
Gain for staffmods generation = + 33006 %
Total gain imbue/rare = + 49674 %


Quote
Level 99 Ele Pelt :

mechanic's (2 soc)
hierophant's ( +2 druid skills)
of balance (10 fhr)
of the mammoth (31-40 life)
+3 Tornado and +3 Hurricane

Gain for affixes generation = + 141 %
Gain for staffmods generation = + 33006 %
Total gain imbue/rare = + 79737 %
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____________________________________________________________________________________________________________________________________

Section 12 : Choose your level to imbue

____________________________________________________________________________________________________________________________________


First, you must know what you are after when imbuing.

Then if it's not a staffmodable item :
  • find out what is the highest affix level you need,
  • choose the item you'll give to Charsi, find out it's Quality level,
  • calculate the best iLvl for that item to spawn with your desired affixes,
  • substract 4 to this iLvl to know your optimal Char level.

If it's a staffmodable item :
  • have a precise idea of the staffmods you're after,
  • char level 94+ will recieve level 12 to 30 skills, most of them level 24, with the highest bonuses to skills,
  • char level 32 will recieve level 6 to 24 skills, most of them level 18,
  • char level 20 will recieve level 1 to 18 skills, most of them level 12,
  • char level 14 will recieve level 1 to 12 skills, most of them level 6.

Notice that if you're looking after level 18, level 18 and level 24 skills, you better try with CLvl 94+ than with 32.

Some examples :

Quote
Level 9 Spiked shield :
Quality level = 11
Highest desired affix level = 12 (lapis)
Next undesired affix = 14 (serpent's / of thorns)
Best imbue Level = 17-18
Imbue with Char level = 13-14


Quote
Level 18 eth Ancient armor :
Quality level = 40
Highest desired affix level = 25 (blessed / of the mammoth / of simplicity)
Next undesired affix = 26 (of charged bolt)
Best imbue Level = 45
Imbue with Char level = 41


Quote
Level 18 eth War javelin :
Quality level = 30
Highest desired affix level = 25 (of alacrity)
Next undesired affix = 26 (savage)
Best imbue Level = 40
Imbue with Char level = 36


Quote
Level 30 eth Ceremonial javelins :
Quality level = 35
Highest desired affix level = 40 (spearmaiden)
Next undesired affix = 41 (ferocious)
Best imbue Level = 57
Imbue with Char level = 53


Quote
Level 30 eth Naga :
Quality level = 48
Highest desired affix level = 38 (knight's)
Next undesired affix = 40 (barb skill-tree)
Best imbue Level = 62-63
Imbue with Char level = 58-59


Quote
Level 99 eth Berserker axe :
Highest desired affix level = 56 (cruel, master's)
Next undesired affix = 60 (arcing, assuming "of the giant" is not a problem)
Quality level = 25 / 48 / 85 (war axe / naga / berserker axe)
Best imbue level = 68-71 / 78-79 / NA
Imbue eth war axes with char level 64-67
Imbue eth nagas with char level 74-75
Don't imbue eth berserker axes (and there is another usage for them...).



Note : level 99 weapons can be imbued from any base item, then upped or bi-upped.
The malus concerning required level is irrelevant here.


____________________________________________________________________________________________________________________________________

Section 13 : Credits

____________________________________________________________________________________________________________________________________

The Arreat Summit :
http://classic.battle.net/diablo2exp/items/

Eywa's Staffmods handbook :
http://forums.d2jsp.org/topic.php?t=43780372

Most screenshots from :
http://forums.d2jsp.org/forum.php?f=103
http://forums.d2jsp.org/topic.php?t=51128831&f=143

Member
Posts: 142,234
Joined: Jun 18 2005
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Mar 31 2011 05:09pm
some sick shit, and I am proud to be "first"-ing this :O
just when you thought all mysteries of d2 was solved / breaken down into science... you find this^^
some part of what amaze me with this game!

Don't know if all the calculations are perfect, but seems correct and I wouldn't know anyways. mad props dude! great job gg

This post was edited by SpAz. on Mar 31 2011 05:10pm
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