gear is as follows
coa berber
enigma
arach
trangs
gores
spirit st
grief pb
highlord
raven
stat/ar ring or another raven
hs cta
bo spirit
exile st
more 5fhr/5res scs
griefz/ebotdz
angelics
sorb
inventory is as follows
1x 5fhr/5res sc
9x 20life/5res sc
27x 3max/20ar/20life sc
torch
anni
stat appointment is as follows
str for gear
dex for max block (at the level you're going for, with holy shield on)
rest of stats is best put into vit
nothing in ene
skill appointment is as follows
20 sacrifice
20 zeal
20 fanaticism
20 holy shield
1 prerequisites
1 foh
1 salvation
1 holy freeze
? vigor if you like to desink
? into blessed aim for the passive ar bonus
? into defiance for the passive def bonus
strategies are as follows
vs baba
chain lock to death. be vary of desynching whirls. get out of triangles. smite if he gets a shield.
if lose => get your 40ias grief zerker or ebotdz if he's using arach.
if lose => exile.
vs bowa
chain lock to death. be very aggresive. walk to sides if you're getting fury'd, but stomp before she shoots arrows. charge only when you're trying to desynch or simply move, never charge the zon.
if lose => holy freeze.
vs cs
run up and zeal.
if lose => exile.
if lose => sorb.
vs sosa
charge in circles, to her, hit her and chain lock to death. don't try to outtank, unless you landed an unexpected stomp. don't charge her too much. attack scarcely, when you're totally sure of the result. be vary of north spam and south walking if she's mb.
if lose => get more defensive and have her chase you.
if lose => exile.
if lose => sorb.
vs trapsin
quickly pass by landing 1-2 zeals and then wsg/charge out. always quickly chase when she's getting low on life. never stay in trap fields for longer than two zeals worth of time. always be ready to wsg.
if lose => get more defensive.
if lose => sorb.
vs smiter
call him a rand and try to smite him down with your exile.
if lose => call him a rand again and bring your smiter
vs hybrid, ghost
put on exile. stay on top of her when she ends a ww or stops to cast something. don't chase too quickly, wait for her to settle down just a little bit. try not to land in whirlwinds too much. when you get out of a trap field, make use of shift zeal, but dodge incoming traps. if she tri whirls extremely good, get a zerker.
vs hammerdin
walk south and shift zeal. flash holy freeze on approach. be defensive. chain when he runs away too quickly. die at least three times, observing his charge patterns. charge when you're south, but too far away to shift zeal. not too far away, though. not when he's got full hammer field out, either. try not to be predictable and charge at random times, but not too much. take a mental note if he teleports under you a lot and walk southeast. walk a lot and in random directions, in general. make extensive use of smite when you get the chance. don't be too hard on smiting, though.
vs windy
walk in small circles and shift zeal. retreat after one zeal, unless he ceased casting. upon retreat, charge back and hit him at random times. desynch and kill his oak when he knows you're near and is casting. see if he noticed. always chase, but not always with charge/chain. notice if he north spams. if you have the chance, smite him once, possibly follow up by chain zealing his likely retreat. never try to outtank him with his oak out. when you fleeing from his stomps, walk out and when you think he's going to stomp, do short north charges. always try to retreat by walking in a curve, followed up by charging. don't stand in random nados, or tele/charge in their way. always be ready to wsg.
if lose => exile.
vs nec
charge him down if he's dumb, but never too much, unless only few spirits are out. approach in random zig zag patterns, never in a line. stack ias (ias jewels in coa). chase super mindlessly, but look out for him walking south. when he walks south, chain quickly, don't charge. always be ready to wsg.
vs general
do unpredictable shit rather than predictable gz. don't try to outtank, especially mb casters. make use of smite, mainly vs chars that don't usually go into fhr. afterwards, when opponent is still affected by stun, make use of foh. don't chain with throw, just use non-shift zeal. when chaining a scared opponent, wait for the first hit to land before switching fana on, unless it's a char that has a way of immediately fighting back. practise with friends a lot. don't trust this guide completely, I'm a noob. make up your own techniques and style of play.
don't ever get raged, gets you shaky and you'll be able to do just about nothing. don't duel faggots that you can't ever beat, but do duel those with good attitude. ignore said faggots. don't argue with bricks or obvious trolls. afk if you get nked. shrug it off. try not to make too much excuses after losing, noone cares and neither should you. saying you are #1, claiming it was ez, calling out to a ft5 instantly after being insulted, swearing too fucking much, calling everyone rands, scrubs, losers, newbies, bad, telling them to remake, get good or to get a life is lame. if you're going to insult, make up something good. think about what you're saying. don't be too much of an asshole to people who don't deserve it. it's a game and is to be enjoyed, but not only by you.
1hit kaboom
This post was edited by ghostfaic on May 20 2010 12:13pm