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May 25 2009 08:03am
Sockets and Socketing





Contents
Basic Rules
Adding Sockets
Spawning with Sockets
Socketing in the Horadric Cube
Appendix


Sockets and Socketing by posterboy: http://classic.battle.net/forums/thread.aspx?fn=d2-general&t=1353173

See librarian's FAQtoids for a shorter account of sockets: http://www.mannm.org/d2library/faqtoids/item_eng.html#sock



Basic Rules

Socketables
  • Circlets, Helms, including Barbarian Helms and Druid Pelts
  • Body Armor
  • Shields, including Necromancer Shrunken Heads and Paladin Shields
  • Weapons (except Throwing Weapons)
Maximum Sockets
  • Each item type has a further limit on maximum sockets by internal level (ilvl) ("MaxSock1" {ilvl 1-25}, "MaxSock25" {ilvl 26-40}, and "MaxSock40" {ilvl 41+} in ItemTypes.txt)
    See Appendix for the MaxSockXX values by item type.
The lower value applies: a Colossus Voulge has gemsockets=4. Polearms have MaxSock1=3, MaxSock25=4, and MaxSock40=6. Hence, a CV will get max 3 sockets @ ilvl 1-25 and max 4 sockets otherwise.


Adding Sockets

An item which already has sockets cannot get additional sockets. Maximum sockets that may be added to an item,
  • Unique, set, crafted: 1 socket
    Larzuk only.
  • Rare: 1 socket
    a. Larzuk.
    b. Horadric Cube: (see below).
  • Magic: 1-2 sockets
    a. Larzuk: 50/50 of 1 or 2 sockets (that is, if the item allows 2 sockets). Larzuk is your only option to add sockets to a magic item while retaining its properties.
    b. Horadric Cube: several recipes (see below). Notice: this will reroll the original properties of the item. Only do this if you want a new magic item with guaranteed sockets or a chance of sockets.
  • Plain: 1-6 sockets
    a. Larzuk: 100 % chance of max sockets, regardless of difficulty. Again: it is the ilvl (~ drop location) that matters, not in which difficulty the item is socketed.
    b. Horadric Cube: several recipes (see below).
Plain items include: Low Quality, Cracked, Crude, Damaged, normal quality, and Superior. Ethereal items behave likewise.


Spawning with Sockets
  • Unique, set
    Magic property, "sock" in UniqueItems.txt and SetItems.txt.
    Spirit Forge Linked Mail: 2 sockets
    Black Hades Chaos Armor: 3 sockets
    Moser's Blessed Circle Round Shield: 2 sockets
    Witchwild String Short Siege Bow: 2 sockets
    Hone Sundan Yari: 3 sockets
    Blade of Ali Baba Tulwar: 2 sockets. The sock property reads 3, but Tulwar has gemsockets=2.
    Crown of Ages Corona: 1-2 sockets
    Giant Skull Bone Visage: 1-2 sockets
    Spike Thorn Blade Barrier: 1 socket
    Head Hunter's Glory Troll Nest: 1-3 sockets
    Rune Master Ettin Axe: 3-5 sockets
    Hellrack Colossus Crossbow: 2 sockets
    Bonehew Ogre Axe: 2 sockets
    Tomb Reaver Cryptic Axe: 1-3 sockets
    Heaven's Light Mighty Scepter: 1-2 sockets (1:3 of 1 socket, 2:3 of 2 sockets). The sock property reads 1-3, but Mighty Scepter has gemsockets=2. If 3 is rolled, 2 is taken.
    Djinn Slayer Ataghan: 1-2 sockets
    Aldur's Stony Gaze Hunter's Guise: 2 sockets
    Aldur's Rhythm Jagged Star: 2-3 sockets (1:4 of 2 sockets, 3:4 of 3 sockets). The sock property reads 2-5, but Jagged Star has gemsockets=3. If 4 or 5 is rolled, 3 is taken.
    Griswold's Valor Corona: 2 sockets
    Griswold's Heart Ornate Plate: 3 sockets
    Griswold's Honor Vortex Shield: 3 sockets
    Griswold's Redemption Caduceus: 3-4 sockets
    Immortal King's Will Avenger Guard: 2 sockets
    Immortal King's Stone Crusher Ogre Maul: 2 sockets
    Natalya's Shadow Loricated Mail: 1-3 sockets
  • Rare, crafted: 1-2 sockets
    (P) "Mechanic's" (level 10, levelreq 7, frequency 3, group 122): 1-2 sockets
  • Magic: 1-4 sockets
    (P) "Mechanic's" (level 10, levelreq 7, frequency 3, group 122): 1-2 sockets
    (P) "Artisan's" (level 33, levelreq 25, frequency 2, group 122): 3 sockets
    (P) "Jeweler's" (level 55, levelreq 47, frequency 1, group 122): 4 sockets
  • Plain: 1-6 sockets
    a. In Normal, you will not find anything with more than 3 sockets.
    b. In Nightmare, you will not find anything with more than 4 sockets.
If a figure beyond the maximum sockets is rolled, then maximum will replace it. For instance, an Artisan's Coronet cannot get 3 sockets (Coronet: gemsockets=2) and will thus get 2.


Socketing in the Horadric CubeRecipes relevant to socketing (numbered for reference),


(1) 3 Perfect Skulls + Rare Item + The Stone of Jordan -> Same Rare Item with 1 socket


(2) Ral Rune + Thul Rune + Perfect Sapphire + normal quality Helm -> Socketed Helm of same type

(3) Tal Rune + Thul Rune + Perfect Topaz + normal quality Body Armor -> Socketed Body Armor of same type

(4) Tal Rune + Amn Rune + Perfect Ruby + normal quality Shield -> Socketed Shield of same type

(5) Ral Rune + Amn Rune + Perfect Amethyst + normal quality Weapon -> Socketed Weapon of same type


(6) Hel Rune + Scroll of Town Portal + Socketed Item (any) -> Destroy inserted Gems, Jewels, Runes


(7) 3 Chipped Gems + Magic Weapon -> Socketed Magic Weapon {ilvl 25} of same type

(8) 3 Flawless Gems + Magic Weapon -> Socketed Magic Weapon {ilvl 30} of same type

(9) 3 Standard Gems + Socketed Weapon (any) -> Socketed Magic Weapon {ilvl 30} of same type


(10) El Rune + Chipped Gem + low quality Armor -> normal quality Armor {ilvl 1} of same type

(11) Eld Rune + Chipped Gem + low quality Weapon -> normal quality Weapon {ilvl 1} of same type


(1)
Only Classic players should ever consider this recipe. In the Expansion, Larzuk will basically do it for free.

(2)-(5)
Random socket count {1, ... ,6}, restricted by gemsockets and ilvl tiers (MaxSockXX). If a figure beyond maximum is rolled, the recipe will return maximum.

A Mage Plate allows max 3 sockets (the lower value of gemsockets and MaxSockXX). Since rolling 3, 4, 5, or 6 occurs each with a probability of 1:6, in this case there is a 2:3 chance of getting 3 sockets. The Arreat Summit (see the Horadric Cube link) claims the odds should be 50/50, which is incorrect. The basis for calculating the socket odds in each of the recipes (2)-(5) is 6 sockets, according to CubeMain.txt.

We obtain the following table,

Code
                                              Horadric Cube Socket Odds

Maximum sockets          1 socket   2 sockets   3 sockets   4 sockets   5 sockets   6 sockets

       1                    1:1
       2                    1:6        5:6
       3                    1:6        1:6         2:3
       4                    1:6        1:6         1:6         1:2
       5                    1:6        1:6         1:6         1:6         1:3
       6                    1:6        1:6         1:6         1:6         1:6         1:6

The Ethereal Bug
Concerning recipes (2)-(4) in particular, Ernir @ Battle.net Forums had this to say,
Quote (Ernir@Battle.net Forums)
38. How does the "Eth Glitch" work?

In Diablo 2 version 1.11 and 1.11b, there is a bug regarding the socketing of ethereal armors. Ethereal armors are assigned a 50% bonus to their base defense rating when dropped. This is normal. What is not normal is the fact that when sockets are added to an ethereal armor using the Horadric Cube, that ethereal defense bonus is applied again. The result is an armor with an absolutely impossible defense rating. Enhanced defense modifiers are then added to that base defense rating, so the difference in end defense is rather huge.
This bug appeared as a side-effect when the 1.10 ethereal armor upgrade bug was fixed (the bug is described in section 14). In order to fix that bug, a defense bonus of 50% was simply crammed into the ethereal unique armor upgrade formula. Unfortunately that fix also affected the ethereal armor socketing formula, making armors now gain a second defense bonus when socketed.

[...]

It is not debatable whether this is a "bug" or an "undocumented feature". It is obviously a result of a programming flaw, making it a bug. Ask anyone who has looked at the code, ethereal armors gaining defense when socketed is NOT intentional. Not a chance.

Formally, the bug results in a 50 % boost to the Defense of ethereal Armor,
  • Defense = [ [Base Defense * 1.5] * 1.5]
Subsequent +% Enhanced Defense and +Defense modifiers are then applied to this, in effect making it possible to create certain Rune Words with > 4k Defense.

Larzuk cannot glitch ethereal Armor
The above bug concerns the Horadric Cube, not Larzuk. He will drill holes as usual, even in your Superior, Ethereal Armor, but the Defense stays unmodified. There is no such thing as "Superior eth bugged"

(6)
Commonly used for "rerolling" Rune Words or socketing something different into unique, set, rare, or magic items.

(7)-(9)
The weapon gets 1-2 sockets randomly, provided the item type allows it. See the first two notes at the end of posterboy's thread @ Battle.net Forums.

(10)-(11)
The ilvl is degraded to 1, regardless of what it was beforehand. This allows you to get, for instance, 3 sockets in a plain Archon Plate or a Phase Blade. Find a low quality (Low Quality, Cracked, Crude, Damaged) AP or PB, restore it to normal quality in the Horadric Cube, and take the resulting item to Larzuk: 3 sockets guaranteed. Normally, these items would receive 4 or 6 sockets, respectively.

Rerolling to get Sockets
There is another recipe which is sometimes used for a chance of the "Mechanic's" prefix,


6 Perfect Skulls + Rare Item -> New Rare Item of same type


Notice: ilvl = int(.4 * clvl) + int(.4 * ilvl). That is, both input ilvl and clvl (character level) matter, and the resulting ilvl is 40 % of each, rounded down, and added together. Normally, this would reduce the size of the affix pool (meaning: less of the desired affixes available), only a Diadem is excepted from this; due to its inherent magic level and high quality level, it always has a chance of acquiring any affix, regardless of ilvl.

In short, a Diadem can always get +2 to [class] Skill Levels / Skills.


Appendix

Data from ItemTypes.txt. The lower of MaxSockXX and gemsockets (Sockets: http://classic.battle.net/diablo2exp/items/weaponsandarmor.shtml) determines the maximum sockets at a given ilvl.

Code
                                                                   {ilvl 1-25}   {ilvl 26-40}   {ilvl > 40}
ItemType         *Type  1)                     Code      Equiv1      MaxSock1      MaxSock25     MaxSock40

Circlet          Circlets                      circ      helm           1             2             3
Helm             Helms                         helm      armo           2             2             3
Primal Helm      Barbarian Helms               phlm      helm           2             3             3
Pelt             Druid Pelts                   pelt      helm           2             3             3

Armor            Body Armor                    tors      armo           3             4             6

Shield           Shields                       shie      shld           3             3             4
Voodoo Heads     Necromancer Shrunken Heads    head      shld           2             3             3
Auric Shields    Paladin Shields               ashd      shld           3             4             4

Axe              Axes                          axe       mele           4             5             6
Knife            Daggers                       knif      mele           2             3             3
Polearm          Polearms                      pole      mele           3             4             6
Spear            Spears                        spea      mele           3             4             6
Sword            Swords                        swor      mele           3             4             6

Hand to Hand     Assassin Claws                h2h       mele           2             3             3
Hand to Hand 2   (staffmodable)                h2h2      h2h            2             3             3

Club             Clubs                         club      blun           3             4             6
Hammer           Hammers                       hamm      blun           3             4             6
Mace             Maces                         mace      blun           3             4             6

Scepter          Scepters                      scep      rod            3             5             6
Staff            Staves                        staf      rod            5             6             6
Wand             Wands                         wand      rod            2             2             2

Bow              Bows                          bow       miss           3             4             6
Crossbow         Crossbows                     xbow      miss           3             4             6

Amazon Bow       Amazon Bows                   abow      bow            3             4             5
Amazon Spear     Amazon Spears                 aspe      spea           3             4             6

Orb              Sorceress Orbs                orb       weap           2             3             3


1) Translation of ItemType (not part of ItemTypes.txt, included here for reference only).

Check the Rune Words main page if you don't know the exact meaning of Clubs, Hammers, and Maces: http://classic.battle.net/diablo2exp/items/runewords.shtml.

For further details, consult the ItemTypes.txt File Guide at the Phrozen Keep.
Member
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May 25 2009 08:03am
hello
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May 25 2009 08:03am
where is the live?????
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May 25 2009 08:09am
Changelog?^^
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May 25 2009 08:13am
Quote (Faelwen @ Mon, 25 May 2009, 17:03)
Replaces The Previous Version

Again? :P
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May 25 2009 08:31am
Quote (RaBBit3x @ Mon, 25 May 2009, 16:13)
Again? :P



(nn rivil but there is a mistake in this one too !!!héhéhéhé)
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May 25 2009 08:31am
Quote (maximus_le_roi @ Mon, 25 May 2009, 16:03)
hello

Hello, my dear.

Quote (FnK @ Mon, 25 May 2009, 16:03)
where is the live?????

:huh:

Quote (DarkforceH @ Mon, 25 May 2009, 16:09)
Changelog?^^

The old Max Socket Table link was broken.

Since I couldn't be bothered copy-pasting the huge table from posterboy's guide, people will now have to use their brains to compare two values.

Added the list of unique and set items that spawn with sockets.

End changelog.

Quote (RaBBit3x @ Mon, 25 May 2009, 16:13)
Again? :P

Yes, again :thumbsup:

Quote (Dawn Of Victory @ Mon, 25 May 2009, 16:31)
http://farm3.static.flickr.com/2122/2177258522_dd381e2f89.jpg
(nn rivil but there is a mistake in this one too !!!héhéhéhé)

^^

This post was edited by Faelwen on May 25 2009 08:33am
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May 26 2009 08:40am
Hi.
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May 26 2009 08:46am
a. In Normal, you will not find anything with more than 3 sockets.


4 os flail in Norm Cows ...
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May 26 2009 08:55am
Quote (PmP @ Tue, 26 May 2009, 16:46)
a. In Normal, you will not find anything with more than 3 sockets.


4 os flail in Norm Cows ...

Spawned with 4 sockets ?
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