Just wanted to update. I tried it out. Almost no starting gear help, just gold to buy n gamble. Well, i will not lie, running into battle with 55 hit points, and no shield, is kind of hard ^^ this is hardcore too. I think the best thing to do with this, when starting out at least, is to keep using wand n shield/head until you get at least some protective gear and hit points. Because it is pointless using the polearm if you can't run into the fray and just take a lot of damage.
But, it is possible. You CAN let the summons - 3 skeletons (+3 skeleton mastery), 1 clay golem, 1 rogue archer, take the brunt of the damage, while you sneak in and swipe, take out a shaman or someone else. You can play ultra defensively and still contribute to damage output. Just gambled a rare bardiche with like 50% ed, so that helps.
But obviously, never go against something that can deal a lot of damage... just stay back and let the summons do the main work. But it's cool to have the ability to deal at least moderate physical damage with the necro ^^ Very unorthodox. Also put a point into bone shield, that's another 20 hit points. There is a lot of skill points to use ... but i'm excited to see how this turns out at ladder reset. Especially against bosses ^^ Curse i also use, that doubles the damage. But i am not looking forward to facing duriel with this setup ^^ The attack swing speed is slow.. and with freezing aura, i can imagine it being risky ^^ But, i'll figure it out.
The rangeadder on the polearms also helps. The skeletons go in close, you go in, and you stay half a yard behind them. This means the monsters focus on them, not on you, at least 90% of the time.