gm - 125 vt vs all - pvp guide////////////////////////////////////////////////////
INTRO Hello, I am Sound. Some of you may recognize me as I often duel in tourneys and pubs.
When I play V/T, I always go 125 fcr. Zip around the moor at the speed of
sound.
You will shield slappo your enemy cheeks so quick they won't see it coming. ggez baby!
Many folks in the pvp community asked for build so I decided to post here to copy & paste this URL moving forward.
I won't waste your time; this build will be
straightforward af.
DISCLAIMERReal quick. Many people ask me why I go 125 fcr every matchup vs your standard 75 fcr (or 86, for a higher action frame per Marvel's tele smiter guide) at the expense of reduced dr%.
Simple answer: Faster teleport = more evasive. And your locks become faster so you will kill your enemies faster.
Foh lock is one of the best stun combos in the game. This build exploits that to its fullest extent; the faster you are, the more foh lock combos you will execute successfully.
As you are playing this build, you will also notice that your locks will quickly improve on all other characters you own and play.
It's also way more fun than slower frames. Your only option is to aggro the opponent for the ENTIRE duel until they die.
No more l8z for you buddy!SKILLS-
20 fanaticism (main aura)
-
20 smite (main skill)
-
20 holy shield (for smite dmg and max block)
-
20 holy shock (proc to 1 shot enemy oak)
-
1 vigor (for convenience)
-
dump rest to foh (for foh lock, and punish l8z players)
STATS- Enough
str for shadow dancers (167 total with items)
- Enough
dex for max block w/ holy shield & jewelry+shadow dancer+raven frost (167 total with items)
- Rest in
vit (should be in the mid-500s at lv99)
- None in energy (no-brainer)
ITEMS// OVERALL //vs all, you will always run the below:
125fcr / 86fhr / max @ / max block / 32%dr
// MAIN //-
Helm: diadem 20fcr/3ber (24dr + fcr)
-
Armor: enigma ds or mp (8 dr + tele)
-
Gloves: trangs (fcr + 30cr)
-
Belt: arachs (fcr + 1sk + slow)
-
Boots: shadow dancers (25dex + fhr)
-
Amulet: 2pal/20fcr/15dex/fr (fcr + stat + res)
-
Ring 1: 10fcr/20str/15dex/fr (fcr + stat + res)
-
Ring 2: ravenfrost 20dex (w/ swaps in cube)
-
Weapon 1: grief pb (dmg > ias)
-
Shield 1: spirit res ST
(res + 35fcr + 55fhr)-
Weapon 2: cta scepter 3foh/3conv
-
Shield 2: spirit KM ST (primary vs non-elemental)
// INVENTORY //- p torch (att > res)
- annihilus (att > res)
- 8x pcomb lifers (8x due to cube)
- 8x 20/5@ or 20/11s (smarter option cause cheap)
- 1x 5fhr sc (to meet 86fhr)
- horadric cube
// CUBE //- Maras (bo prebuff)
- Bk (bo prebuff)
- Wisp (vs lite)
- Natures peace (vs nec/hdin for oak)
- Shako (bo prebuff)
- Circlet 2/20/2os/ChamLo (vs lite; can be swapped with other items
// STASH - OPTIONAL //Helms:
- FYI, IAS jewels are to wear grief ba, need 50 total ias from items
- 2/30/20/2os circ w/ 2x 15ias/40ed jewels (vs nec)
- 2/20/2os circ w/ 2x 15ias/30cr jewels (vs blizz)
- 2/20/2os circ w/ 2x Lo (vs bm trapsin - wear this with wisp)
- 20/15 griffons w/ 15ias/40ed jewel (vs l8z opponents - spam foh offscreen)
Armors:
- Cuirass enigma for the looks. IMO it's the SEXIEST ARMOR ON PALADIN
Gloves:
- 20ias/10cb gloves w/ 15dex (vs barb/ghost)
- dracs (vs dudu if u wanna l8z and exile banned)
Belts:
- dungos - 15dr/40vit/maxrep
- SOE (vs druid if u wanna l8z)
Boots:
- gore riders (vs minimal cc/stun)
- infernostride (vs fire - nn dwarf)
- hotspurs (vs bm auradin)
- marrowwalk (vs bm melee - bprison)
Amulets:
- 2/20/15dex/75plr (vs any1 using massive psn dmg, including venom)
- 2/20/30+cr
Rings:
- 10fcr/20str/replife/life (vs casters)
- 10fcr/20str/10ll (for vs druid - life leech w/zeal if they using wolves)
- 1x additional bk/soj (for tourneys for dual bk/soj bo prebuff)
Weapons:
- grief ba (vs casters for more smite range)
- 6os sup pb with 4x um 2x ohm (vs all ES sorcs - 100% ow and 115 edmg w/ 15edmg base)
- 3/3 foh stick with 5x facets (on swap vs l8z casters)
Shields:
- phoenix KM ST (vs any melee, including vtpk)
- phoenix res ST (vs ghost sin/high venom)
- exile KM ST (vs druid if allowed)
- exile res ST (for tpk on swap/cube)
- sanctuary res ST (slow missile for bm noobs)
- jstod/jstoc res with 4x facets (on swap vs l8z casters)
Honestly don't need anything else besides the above. Maybe a 2/30/20/2os Jah hat vs nec/hdin but it's not necessary.
Feel free to comment on the post if you think otherwise; I'd love to experiment other options
HOTKEYS I USE// SCREEN CONTROL //-
Q - (quest tab) left c/t cast
-
E - (set to skill tree tab) right c/t cast
P.S., to properly use c/t, calibrate your 'Screen Space' to as small as possible (downward arrow key) and turn on 'Large Font Mode'.// LEFT CLICK //-
A - left sk charge
(mostly for evasive maneuvers)-
Z - left sk smite
(your main skill)-
S - left sk zeal
(vs dudu with LL/LT setup)// RIGHT CLICK //-
G - right click foh
(to stun after smite)-
F - teleport
(your main method of transportation)// AURA //-
X - fanaticism
(your main aura)-
H - holy shock
(to kill enemy oak)-
N - cleansing
(to reduce curse and psn duration)-
D - holy freeze (vs southwalk or vtpk)
-
J - conviction (on cta swap to distance aggro)
-
Spacebar - vigor
(to kiss akara faster)// PREBUFF //-
5 - oak sage
(for more hp and minimize enemy nl)-
6 - battle command
(for +1 to all skills)-
7 - battle orders
(for massive hp boost)-
8 - holy shield
(for max block and def)// CTA FOH SWAP //-
left sk - foh
-
right sk - conviction (from cta)
// OPTIONAL - QUICK CAST //Foh combo with normal cast or qc. With qc, you must include the below:
-
V - select the previous skill
-
B - select the next skill
Then you have to set foh ('G') above fanaticism ('X') to select foh as your previous skill ('V').
Otherwise, you will not be able to foh lock on qc, unless you set foh to your left default/primary skill. But doing so will not allow you to smite lock which is useful in many situations.
STRATEGY// METHOD //Foh combo nearly every m/u regardless of the m/u. Foh stuns players when they are swirled from smite.
- The goal is to acquire the initial smite swirl to initiate your foh combo.
- Once you do, your opponent will be stuck in stun animation until they die, given that you have mastered the combo.
- At 125 fcr, you should be fast enough to chase down just about anyone.
- Some opponent movement predictions and teleport positioning will be required on your end.
- These skills directly transfer to hammerdin play
Combo sequence:-
normal cast =
proc fanaticism ('X') >
2x smite ('Z') >
foh name lock ('G') >
teleport ('F') >
REPEAT.
-
quick cast =
proc fanaticism ('X') >
2x smite ('Z') >
select previous skill ('V') +
foh name lock (right click) >
teleport ('F') >
REPEAT.
2x smite is usually a good balance between foh locks.
- With 1x smite, you will end up teleporting before your opponent.
- With 3+ smite, your opponent will teleport far enough away when you try teleporting on them.
You can also mix in smite locks when the opponent is slippery (lots of tele around the map) until you land one smite, where you can begin the foh combo.
// RESOURCES //If you are new, and dunno how to name lock, watch StadiumPK's YT video called "An Introduction to PvP Mechanics":
https://www.youtube.com/watch?v=owW2RMHodloFor foh combo, watch the video called "How to Hammerdin" at the 5:28 mark:
https://www.youtube.com/watch?v=ezKvq5hw1e0&t=20s.
// EXAMPLES OF FOH COMBO //PiwahXD -
https://www.youtube.com/watch?v=B0C-Bt49EzITOESHANK -
https://www.youtube.com/watch?v=9w8NGm1pBNgfen0 -
https://www.youtube.com/watch?v=PxLtzY0fMPkStadiumPK -
https://www.youtube.com/watch?v=p5DZ32TLz5Isackun -
https://www.youtube.com/watch?v=no9BFfqpPgYSYNCHED -
https://www.youtube.com/watch?v=mrOT0NLh20w&t=37sM7force -
https://www.youtube.com/watch?v=cj2wtrT-fpA&list=PLBFwW6a_r556CYr_Tfzja6_H8XycDxiAKfoozerman -
https://www.youtube.com/watch?v=sdQHcC0JRUQ// DISADVANTAGES OF FOH COMBO //The only time where foh combo may be a bit less ideal:
- the opponent has lots of cc / stun / slow; e.g., impale.
- claw block or evade; i.e., vs trapsin and telezon - they can nullify foh.
In these situations, and possibly more, you can smite lock and/or offscreen foh instead.// MATCHUP DIFFICULTY //Index:
-
5= gg no re. gl
-
4= struggle af
-
3= hmm. meh
-
2= ok lets go
-
1= easy baby
Matchups:
vs Druid:
-
Wind - 4 (can be tough depending on the opponent. if difficult, wear exile/dracs, SOE, & ll ring)
-
Shaman - 3 (avoid armageddon. wear infernos and dr% circlet and foh combo)
-
Summon - 1 (throw on exile. gg)
-
Fury - 1 (smite lock gg)
vs Assassin:
-
Ghost - 2 (wear plr, dr%, and pr. foh lock gg)
-
Trapper - 5 (smite lock, but difficult duel)
-
Spider - 4 (hard duel, but manageable if their trap dmg is less than 10k)
-
Blade - 1 (foh combo gg, sidestep charge from shurikens flying at ya)
-
Kicker - 1 (smite lock gg)
-
Hybrid WOF - 1 (smite lock gg)
-
Hybrid LS - 5 (foh combo but difficult duel, depends on enemy skill but it'll usually be hard)
vs Amazon:
-
Telebow - 1 (smite lock gg)
-
CS Hybrid - 1 (smite lock gg)
-
Walkbow - 1 (foh combo gg)
-
Jabzon - 1 (smite lock gg)
-
Javazon - 2 (smite lock. foh combo if they have conv stick)
vs Sorceress:
-
Bow Sorc - 1 (ensure max lr/fr/pr. foh combo gg)
-
Cold ES - 2 (foh combo with ow pb)
-
Cold Vita - 4 (usually hard to catch - u can foh combo but they'll likely stay offscreen)
-
Fire ES - 2 (foh combo entire duel, use ow pb, and watch out for meteor. If they just self-meteor, u just foh them down)
-
Lite ES - 1 (chamlo + wisp. foh combo gg)
-
Lite Vita - 1 (chamlo + wisp. ow pb. foh combo gg)
-
Fire Vita - 1 (infernos. foh combo gg)
vs Paladin:
-
T/V - 3 (depends on how good they are)
-
Mage - 2 (just time a good stomp - right when they are about to teleport away)
-
Auradin - 1 (throw on spurs and phoenix, ezpk)
-
V/T - 3 (depends on how good)
-
Hammerdin - 3 (depends on how good, but shouldn't be too hard)
-
Vanquisher - 3 (hammer/smite - depends on how good)
-
V/C - 3 (depends. toggle walk and wait til their charge misses, where you'll smite lock them)
-
Zealot - 1 (smite lock gg)
-
Ranger - 1 (foh combo gg)
-
Liberator - 1 (foh combo when they are hammering. smite lock when charging)
vs Necromancer:
-
Poison - 1 (wear plr, use cleansing as necessary, foh combo gg)
-
Bone - 4 (use oak with np. if they go max ibs and spirit train all duel, just foh them from a distance. otherwise foh combo)
-
Bone/Psn Hybrid - 1 (foh combo gg)
-
Psn Dagger - 1 (smite lock gg)
vs Barbarian:
-
Throw/WW Hybrid - 1 (foh combo gg, sidestep charge away from throws)
-
BvC - 2 (foh combo gg, avoid ww if possible)
-
BvB - 1 (foh combo gg)
-
BvA - 1 (foh combo gg)
-
Singer - 1 (smite lock gg)
-
Concentrate - 1 (smite lock gg)
CONCLUSIONRequest more detailed matchup strategies AND tactics + specific gameplay;
Post a comment with your question and I will respond to it accordingly.
Have fun and lmk below what you think;
Good luck have fun!
/////////////////////////////////////
NOOB GLOSSARY
// STATS //
str = strength
dex = dexterity
vit = vitality
def = defense
fcr = faster cast rate
frw = faster run walk
fhr = faster hit recovery
ias = increased attack speed
dr = damage reduction
ll = life leech
lt = life tap
plr = poison length reduction
res = resist
ar = attack rating
ow = open wounds (600 dmg over time)
lv = level
// SKILLS //
sk = skill
bo = battle orders
ww = whirlwind
foh = fist of heavens
oak = oak sage charges
fana = fanaticism
conv = conviction
hf = holy freeze
hs = holy shield
shock = holy shock
nc = normal cast
qc = quick cast
tele = teleport
// ITEMS //
st = sacred targe
2/30/20 = 2skills/30frw/20fcr circlet
ba = berserker axe
pb = phase blade
um pb = pb with 4x um for 100% ow
cta = call to arms
jstod = jeweler's sacred targe of deflecting
jstoc = jeweler's sacred targe of colossus
km = knights mod; i.e., 65edmg/121ar
sup = superior
edmg = enhanced damage
os = open socket
att = attributes / stat
np = natures peace
// PVP CUSTOMS AND COURTESIES //
tourney = tournament
pub = public games
gg = good game (can be used sarcastically)
gd = good duel
ez = you was easy to beat (say it to bm noobs)
pk = duel / player kill
pvp = player vs player
tpk = team player kill (4v4 duels with vt allowed)
gm = good mannered
bm = bad mannered
l8z = passive/wimpy gameplay
cc = crowd control
nl = namelock
m/u = matchup
combo = combination of skills
re = rematch
af = as f*ck
t = town. i ran to akara cause im either outmatched or not ready
ff = force forfeit
vtpk = v/t vs v/t mirror duelsproc = process / activate
aggro = aggress / be on the offensive
This post was edited by sound1 on Jun 10 2024 01:56pm