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Apr 1 2011 12:52pm
So this is in response to this thread: http://forums.d2jsp.org/topic.php?t=53015898&f=84&o=10

It seems I have a lot of people interested in moving into wormhole(WH) space. I would love to get a group of corp leaders together to make this happen. The more ppl we have the better, the safer, and the more prosperous it will be.

The types of groups we want are as follows:

PVP
PVE
Fleet FC's
Logi's/Remote Rep
Miners
Refiners
Hackers/Archeologist
Inventors
Production
Haulers
Cap Pilots (I am hopeing not to have a WH with capital ship accessibility, but cap ships can always be made inside if we have the right people)
!!!EVERYONE MUST BE ABLE TO USE SCANNERS!!!

Anything else I may be forgetting. If you can do it in Eve we want it.

Be aware we are at least 2-3 months away from this situation, but I like to plan things out. We will take new players and old players alike, as long as your willing to help out. Griefers can go ahead and back out, I would rather not even bother. This includes if your unaware, high sec/low sec can flipping/stealing, unprovoked attacking, anything else i may be forgeting that will lower security status, and local chat taunting.

I hope to form this alliance with great detail and preperation in the time you will give me to make this happen. If you have questions, comments, concerns, or anything else feel free to post or pm me. I will keep this thread updated with new ideas, thoughts, additions, and concerns of my own.

Thank you everyone for your time.

This post was edited by ANZIG on Apr 1 2011 01:20pm
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Apr 1 2011 01:04pm
Hacking, Archeology, two good skills for the Radar/Mag sites.

Caps will be able to get into our hole whether we like it or not, since WHs open to and from each other on a regular basis.

Remote repping, not just logistics is important. Sleepers dont like to play nice.

Pretty much every skill in eve can be useful in W-Space.
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Apr 1 2011 01:06pm
two things real quick

first off, you can move into WH space solo with very little problem, so you may have to set your pos up for defense(depends on what class WH ya pick) rather than research n shit but meh you can always have another pos somewhere else for that


second, if you built a cap ship in WH space and anyone ever found you... a little group of people living in WH space... with one cap ship..... you should know where this is heading
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Apr 1 2011 01:22pm
Quote (jesusdoo @ 1 Apr 2011 13:06)
two things real quick

first off, you can move into WH space solo with very little problem, so you may have to set your pos up for defense(depends on what class WH ya pick) rather than research n shit but meh you can always have another pos somewhere else for that


second, if you built a cap ship in WH space and anyone ever found you... a little group of people living in WH space... with one cap ship..... you should know where this is heading


the main problem isnt moving in, its staying in and having the isk flow neccessary to keep everything operating
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Apr 1 2011 01:49pm
Quote (tass3143 @ Apr 1 2011 02:04pm)
Hacking, Archeology, two good skills for the Radar/Mag sites.

Caps will be able to get into our hole whether we like it or not, since WHs open to and from each other on a regular basis.

Remote repping, not just logistics is important. Sleepers dont like to play nice.

Pretty much every skill in eve can be useful in W-Space.


Yes, thank you for adding those. I went ahead and added them to this list of wanted groups. As for the capital ships getting into our space, as long as we do Class 4 WH that is a non-issue. The maximum mass for any C4 WH is 300 mill while every capital ship excluding the orca is close to or more than 1 bill mass, this includes freighters.

Quote (jesusdoo @ Apr 1 2011 02:06pm)
two things real quick

first off, you can move into WH space solo with very little problem, so you may have to set your pos up for defense(depends on what class WH ya pick) rather than research n shit but meh you can always have another pos somewhere else for that


second, if you built a cap ship in WH space and anyone ever found you... a little group of people living in WH space... with one cap ship..... you should know where this is heading


Thank you as well for your comments. Yes I do agree it would be easy to solo move into a WH or even move a small group in, I have done it a few times before. However, that is not the purpose of this thread. I am hoping to gather a large number of people that can depend on each other and work together to make this happen. Which is why I am doing the planning this far out in advance. Also in regards to the building capital comment. I agree it would be very unsafe to build 1 capital ship inside of a WH. Not only for the capital ship but the non capitals as well. So if we go so far as to start building capital ships it won't 1 ship and done. It would have to be a group of pilots that can fly caps.

I like the comments, keep them coming.

EDIT:
Quote (tass3143 @ Apr 1 2011 02:22pm)
the main problem isnt moving in, its staying in and having the isk flow neccessary to keep everything operating


Yes, this is the point of being able to successfully live in 1 WH or not. The solution to this problem is to have everyone working together. We farm our WH and adjacent WH's. Let the POS' work for us instead of against us. Meaning we use the revenue capabilities of POS' instead of just housing. There will be Plenty of gas/ore/pi to be mined and adjacent WH's for plex sites. The only situation you have to be careful of with doing plex sites in adjoining WH's is to make sure it doesn't collapse behind you, which I will go into detail about when the time comes and we have people more sure about moving with us. There will be a big safety speech prior to move in.


This post was edited by ANZIG on Apr 1 2011 01:59pm
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Apr 1 2011 02:00pm
I am skilling up to fly an orca now, which would make pos deployment much much easier for a potential group.
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Apr 1 2011 02:36pm
We are a small corporation but we are mainly focused on mission running and pvp. We all live in the same dorm as each other. Our corporation would love to join the alliance.
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Apr 1 2011 02:45pm
Im gonna post this here now, it has some good information for those who havent experience wspace yet.

www.fiercewebs.com/arcdragon/EverythingWormhole.pdf

Also, if you dont have scan skills, i highly suggest leveling them before anything happens in wspace. You can get stuck out there...

Edit: Anchoring skills, POS gunner skills are also super good to have

This post was edited by tass3143 on Apr 1 2011 02:53pm
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Apr 1 2011 02:54pm
Quote (aeroswat @ Apr 1 2011 03:36pm)
We are a small corporation but we are mainly focused on mission running and pvp. We all live in the same dorm as each other. Our corporation would love to join the alliance.


Great! Small or large we can use ya.

Quote (tass3143 @ Apr 1 2011 03:45pm)
Im gonna post this here now, it has some good information for those who havent experience wspace yet.

www.fiercewebs.com/arcdragon/EverythingWormhole.pdf

Also, if you dont have scan skills, i highly suggest leveling them before anything happens in wspace. You can get stuck out there...


Thank you, I have ready tons about WH's but not yet read this guide, i will do that tonight.

Also for everyone. I set up an in game chat channel. For questions, comments, or just chatting.

Channel: The New Eve
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Apr 1 2011 03:16pm
Ask me if you need any help. Me and my corp have been living in a c4 for years, and are merging with a friendly corp that is in a c5 that way we can move into a c6 soon.
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