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May 28 2011 09:52pm
truelly, truelly nice community on eve



e: just because of random QQ's saying my ship died trying to take on too high of a mission.

This post was edited by Arcolithe on May 28 2011 09:52pm
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May 30 2011 10:38am
Quote (Fear_Everlasting @ 29 May 2011 03:39)
Ya, amarr sticks out. Abaddons rape through Maelstroms, harbingers can tank and kill better than the honor tank hurricane, Zealots would easily rape a vagabond retarded enough to come close to it. Curses are fucking better than anything with their nueting power. Guardians are on the same repping level as scimitars, Sure amarr frigates are garbage, but tier 2 cruisers are better than everything. Yes I realize the Legion is garbage, but the Loki isn't much better since it's just an overly expensive vagabond, and like the vagabond can't take on anything higher than a cruiser without getting raped. Yes, a hurricane can kill a vagabond.


For one vagabond pilots shouldnt be that stupid (and if you are dont fly a vaga)

curses are great yeah i'll admit that but imo they are easy ships to cross train to without needing gayo lasers and id rather fly a huginn

also ham legions can be a laugh but imo lokis arent just buffed vagas at all you can fit a mean armor tank on them

minmatar ships are way better for beginners rupture? need i say more

versatility with fittings (shield/armor) allow for really interesting fights and also lead to cross training being easier

guns dont use cap

the zealot is great yeah but i cant stand slow ass ships also if we are gonna argue on singular ships then drake> even though i hate that as much as the next guy

id say they are the most versatile race. they arent just lock - activate mods


EDIT: also you cant disagree with dram/cyna/mach being really awesome ships

This post was edited by Ultimatetraderr on May 30 2011 10:46am
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May 30 2011 02:35pm
Quote (Fear_Everlasting @ May 22 2011 03:35pm)
Don't take advice from faggots who don't know their ass from a hole in the ground. Over half the people who sit up in Highsec all day are the retards who would lose billions on a subcap while missioning, and have 5 fucking Gyrostabilizers on it. Protip, Gyrostablizer bonuses suffer a harsh penalty, having 5 gives you maybe an extra 1-3 dps over having 4.

Gallente is the bastard child of Eve, most of their subcap ships suck dick, the exceptions being the Ishtar and Ishkur for PvE and the Lachesis for PvP. I'd train away from gallente and train into Amarr ships, and get into a Zealot after training for a very long time and sitting around in a harbinger, unless you want drams/cynns/machs


My domi rapes at PvE. I can easily go into most L4's and then go out to eat, come back and it will be done. Cross training Amarr and Minnie for easier wspace atm. When I get into higher levels of wh gallente will come in hand again too with my carrier training. While i realize you didn't say cap this is still an important thing to realize for long term players.
Member
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May 31 2011 01:50am
Finally Aceing every single Level 2 Agent Mission! No Sweat!
It's a big achievement for me!
Member
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May 31 2011 01:52am
Quote (Arcolithe @ May 31 2011 12:50am)
Finally Aceing every single Level 2 Agent Mission! No Sweat!
It's a big achievement for me!


Congrats man!
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May 31 2011 10:57am
Quote (Ultimatetraderr @ May 30 2011 11:38am)
For one vagabond pilots shouldnt be that stupid (and if you are dont fly a vaga)

curses are great yeah i'll admit that but imo they are easy ships to cross train to without needing gayo lasers and id rather fly a huginn

also ham legions can be a laugh but imo lokis arent just buffed vagas at all you can fit a mean armor tank on them

minmatar ships are way better for beginners rupture? need i say more

versatility with fittings (shield/armor) allow for really interesting fights and also lead to cross training being easier

guns dont use cap

the zealot is great yeah but i cant stand slow ass ships also if we are gonna argue on singular ships then drake> even though i hate that as much as the next guy

id say they are the most versatile race. they arent just lock - activate mods


EDIT: also you cant disagree with dram/cyna/mach being really awesome ships


That's the thing with vagabonds, they aren't actually that good when flown against another competent pilot. They can literally only successfully take on things from t1 cruisers and below, they can't take a drake by itself without it missioning because of it's retarded shields, and a friend would come by that time, they can't take on a hurricane because a hurricane can overheat and actually win, they can't take on a harbinger because of the insane armor bonus, Zealots eat vagabonds, huginn would make a vagabond shit it's pants, a curse would render it fucking useless, but it can take on most t2 frigates and t1 cruisers.

You'll still need artillery and autocannons for the minmatar, which is the same train length. The uses for guns can vary depending on how you fly your ship. Scorch ammo for lasers is one of the best right now, high damage and a good range. Things melt in scorch range. Huginns are cool to use though.

Sure you could fit armor tank on a loki, it's still garbage.

Yes minmatar has the easiest ships to train into I'll give you that, and I do love ruptures and hurricanes.

The only two ships that Minmatar has that have any versatility for fitting are hurricanes and loki's, all the rest benefits from being shield tanked (thus should be shield tanked), while amarr ships are all armor tanked.

Lot's of PvE maelstrom fits have to use cap boosters to keep their modules going, that's what amarr does with certain ships. Armageddons have a slot for cap boosters and eat them to keep everything up, making their modules in PvP last far longer than anything else (unless a curse is eating their cap like no tomorrow)

Skipping the rest and commenting on dram/cyn/mach. Yes they are geat ships (with the dram being slightly overpowered), but cynns and machs make you juicy targets for friends and foes, since a good fitted mach is about the same price as a Capital ship (and you literally have to fit these to not lose it, with faction mods and everything). I personally like the Bhlagorn which would get the mach a run for it's money unless the mach got to close.
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May 31 2011 12:12pm
I've started with a gallente toon, in terms of PVE the dominix is a really good ship to start lvl 4 with. There are few ships that can tank lvl4s with whole room aggro with only few months of skilling (~~2) and cap stable with dual reps II and 4hardeners, it just lacks a bit of dps.
imo he shouldn't start cross training and focus on gallente for now, he will have plenty of time to train other races later.
the ishtar and ishkur are not only good at pve they can be powerful at pvp too , same for myrmidon and taranis.
What I don't like with gallente is the low range of blasters...
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Jun 2 2011 06:46pm
Quote (unid_element59 @ May 31 2011 01:12pm)
I've started with a gallente toon, in terms of PVE the dominix is a really good ship to start lvl 4 with. There are few ships that can tank lvl4s with whole room aggro with only few months of skilling (~~2) and cap stable with dual reps II and 4hardeners, it just lacks a bit of dps.
imo he shouldn't start cross training and focus on gallente for now, he will have plenty of time to train other races later.
the ishtar and ishkur are not only good at pve they can be powerful at pvp too , same for myrmidon and taranis.
What I don't like with gallente is the low range of blasters...


So what would be a good starting fit to go for in dominix?
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Jun 2 2011 08:04pm
Quote (Arcolithe @ Jun 2 2011 07:46pm)
So what would be a good starting fit to go for in dominix?


Alright so, figured I'm going to go PVE myrmidon, get my drone skills up there, as well as tanking skills, will take around 5 days to train for the ship, maybe 2 months for the skills.

After that, hopefully I'd have enough to buy a Dominix, and swap between Myrmidon and Dominix till I figure I've mastered the Dominix, then start mastering the art of L4 mission rushing.

e: using these guidelines, with a bit of modifications
http://eve.battleclinic.com/loadout/42207-myrmidon-pve-very-low-sp.html

Dominix down here,

Quote
[Dominix, Dominix: L4 mission spidertank]
Large Armor Repairer II
Large Armor Repairer II
Capacitor Power Relay II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Drone Navigation Computer I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

425mm Railgun I, Antimatter Charge L
425mm Railgun I, Antimatter Charge L
Drone Link Augmentor I
Drone Link Augmentor I
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Ogre I x5, Hammers, armor repper drones etc etc

Read more: http://eve.battleclinic.com/loadout/34270-Dominix-L4-mission-runner.html#ixzz1OAt9f4Zp


This post was edited by Arcolithe on Jun 2 2011 08:05pm
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Jun 3 2011 06:07pm
Quote (Arcolithe @ Jun 3 2011 03:04am)
Alright so, figured I'm going to go PVE myrmidon, get my drone skills up there, as well as tanking skills, will take around 5 days to train for the ship, maybe 2 months for the skills.

After that, hopefully I'd have enough to buy a Dominix, and swap between Myrmidon and Dominix till I figure I've mastered the Dominix, then start mastering the art of L4 mission rushing.

e: using these guidelines, with a bit of modifications
http://eve.battleclinic.com/loadout/42207-myrmidon-pve-very-low-sp.html

Dominix down here,


I dont like it. 2 guns: nearly useless + sucks cap for nothing
drone navigation computer, useless, you'd be better with an omnidirectional link computer.
Remote reppers, will suck ur cap,will make u lock ur drones to repair them
with another fit you can manage whole room aggro and afk in most missions

[Dominix, pve]
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Damage Control II
Large Armor Repairer II
Large Armor Repairer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Civilian Light Electron Blaster, Civilian Blaster Charge
Drone Link Augmentor I
Drone Link Augmentor I
[empty high slot]
[empty high slot]
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I


Garde II x5
Hobgoblin II x5
Ogre II x5
Hammerhead II x5



cap stable depending on your skills
activate tank modules, warp in, take aggro with the small gun, turn it off, launch drones, afk (not in all missions ofc :p )

no ab for cap stability, an ab is not an obligation.
switch drones, hardeners according to the NPC you face (more info:) http://www.ogrank.com/content/view/698/59/

positive points:
_between 800 to 1K dps tank according to the faction you are facing ( still be careful with some angel missions)
_you're at work? np take a 10min break to start the mission and go back to work u lazy boy!

negative points:
_needs good drones skills in order to have a medium dps ( be ready to spend 2-3months on drones :mad: )
_the dps
this is a good fit to start lvl 4s imo, minimized/nearly no risk of loosing your ship if you do things right.

mission reports: http://eve-survival.org/wikka.php?wakka=MissionReportsLevel4

This post was edited by unid_element59 on Jun 3 2011 06:14pm
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