Quote (Legit1 @ Mon, Jul 28 2008, 05:02pm)
the nano nerf is going to help the pvpers by slowing down the insane speeds of HAC's up to this point. and if you quit just from that it just is meaning your mad about the changes to make missiles and drones catch their intended target.
More like I'm mad that I'm not able to instapop badly piloted nanoships and will have to deal with idiots in 900dps tanking drakes.
Also not very happy about the nerfs to my max skilled claymore pilot.
:::
Wasted SP is awesome SP.
I never really liked nanos (to fly) although I had the sp to do so. Of course I also have the sp to fly pretty much everything else (lolnerfproof baby). I feel sorry (although not too sorry, DANG GOOD ATTRIB ACHURAS) for people who have specialized their characters for hacs.
Things that are now mildly useless:
Recon 5, have 3 chars with it but only 1 has gallente cruiser 5, 2 have caldari cruiser 5 + maxed ecm so it's not a total loss (til the next nerf)
Minmatar cruiser 5, 3 chars with it
Claymore + all required skills for maxing skirmish gang boners (cs 5, skirmish,link spec 5, warfare link 5, cyber 5) - will still be good sitting at a safespot I suppose, but it'll just die horribly elsewhere.
Around 15m combined in navigation, athough does include some jump skills, but I don't fly capitals!
Gallente bs 5 on 3 chars
On the flip side, things that are now mildly (or even more) awesome:
1 char with 7.5m in missiles/caldari bs 5 that hit every ship in the game without snakes + claymore, don't even need precisions.
3 chars with amarr bs 5, pulse spec 4 (next nerf should move these up to the first section)
2 chars with T2 sentries
And the best thing of all: no characters with minmatar bs 5.
This post was edited by stoatle on Jul 28 2008 04:19pm