Quote (soreius @ May 25 2013 06:26pm)
Good guide.
I would not advise beginners into mining unless they enjoy it.
Spend time doing missions and training up your support skills.
I also would highly recommend for pvpers to join brave newbies.
http://bravenewbies.org/wp/ This will get you into null teach you more in a week than can ever be learned in hisec and you'll have lots of fun and possibly scoop up some serious salvage loot for them iskies!
Mining is something nearly every new Eve Player wants to do, myself included. If everything is new, you can actually enjoy mining quite a bit for a while until it gets a bit dull. So i would not so strongly advise against mining in the beginning.
Especially the good rewards/time ratio can not be beaten by PVE when you must grind lvl 1 and 2 missions

Also i would never recommend a newbie to to into Low- or Nullsec. Explore the Highsec until you think it has nothing more to offer you, or until you think you have a good grasp of the game!
The Second part of the Guide:
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Character Development / Skills:Always Plan ahead! Skillpoints are the most valuable good you have in Eve, and while the game progresses really slow, you should take the time you have and use things like Evemon.
Get Implants! As i mentioned before get at least +3 Implants on all stats. While his seems expenisive at first, it is really really worth it. The Implants in the beginning should be:
Ocular Filter - Basic
Memory Augmentation - Basic
Neural Boost - Basic
Cybernetic Subprocessor - Basic
Social adaption Chip - basic (this one should be bought last, as you will not need Charisma Skills imidiatly)
Every Implant should be 8-9 mil ISK and you need to learn the skill Cybernetics I
When planning for your next Ship always train the Modules (the fitting first) before you learn the requirements of the Ship itself! Nothing is more frustrating then flying an underfitted or even empty ship
Choosing your first ships:For PVE it is obvious that when you start researching some Cruisers, you should follow up with battlecruisers and battleship of the same race, so this is an important choice.
Some facts about the races:
Caldari: + Very few Skill requirements to be effective (!)
+ longest range of weapons (Missiles)
+ ammunition for every damage type
+easy to fly
+Shield tanks
+ ships are easy to fit
+ easiest and arguably the best PVE ships
- not very good in PVP with some exceptions
- lower damage then most ships of other races
Minmatar: + Very good in PVP
+ ammunition for every damage type
+ very agile ships
+ decent pve
+ shield tanks
- the ships have a... look you have to like
Amar: + laz0rs *pew pew*
+ cool looking ships
+ good pvp, decent pve
+ the nightmare (Caldari/Amar very good PVE Ship, but expensive)
- fixed damage types
- Armor Tanks
Gallente: + Dronemasters
+ Megathron looks really nice (sadly it looks just nice)
+ Dominix (navy issue) is a good ship
- fixed damage type of ammo
- Armor Tanks
- anything else is average to worst in space
To be fair, you can fly nearly any ship effective, just the amount of skills and ISK required to achieve that state varies alot. I am biased, i admit. You can ofc prove me wrong.
I am a dedicated Caldari Pilot, i like the missiles because they have a really long range and the animations are cool. Another big (!) plus is that those missiles hit for exactly the same damage on max range, like on close targets. On guns you have always a most effective Range and you lose alot of damage when enemies come closer or more far away. So you need to fly around alot.
I´ve put Armor tank as a minus, because that requires Low Slots, which are also responsible of carrying your damage mods. So you always have to choose between damage or tank on Armor based ships. On shield tank it is always: High - Wepaons, Mid - Tank, Low - Damage mods. Shield tanks also tend to be generally more easily fitted - powergrid wise.
PVE:Some general hints:
- use Eve-Survival!
http://eve-survival.org/wikka.php?wakka=MissionReports- Go into your Agent Finder (alt+e -> Agents -> Agent Finder) and look for a Security Agent lvl 1 near you.
- It would be good if lvl 2, 3, 4 Agents of the same Corporation (!) are nearby
- You can do Missions with friends (even when the Agent does not accept you yet, if your friend can accept the mission you share te Standing/bounty), the Agent standing increases faster as the Corporation Standing so it could be possible that the Agent can be faster accessible to you that way
- Standing needed for missions at that corp: lvl 1 (min -1 Standing), lvl 2 (min 1 Standing), lvl 3 (min 2 or 3 Standing, not exactly sure), lvl 4 (min 5 Standing)
-
(!) Never accept Mission against te other Main Factions (Caldari, Minmatar, Gallente, Amar) (!)
This will lower the standing you have with those factions and you will not be able to enter their systems at some point
- you can spend your loyalty points on many equipments, i would recommend to go for faction ammo and sell it at your local trade hub, as the demand is high, you can expect steady and high prices for them.
- always use ammo and armor/shield hardeners specific to the NPCs you are fighting -> this only requires 5 seconds of your time and will improve the completion time and overall satisfaction of your PVE experience alot!
Here are damage types and weaknesses of the NPC Factions:
* NPC Damage types (damage they deal)
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Guristas - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis/Sevens - Kin/Therm
Mercenaries - all 4
Mordus - Kin/Therm
Drones - all 4 - kin/therm
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente Navy - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Ammatar Mandate - Thermal
Thukker Tribe - Thermal / Explosive - Explosive Missles
* NPC Resistance Weaknessses (damage they should receive)
Angel Cartel - Explosive
Blood Raider - EM
Guristas - Kinetic
Sansha's Nation - EM
Serpentis/Sevens - Kinetic
Mercenaries - Thermal
Mordus - Kinetic
Drones - EM / kinetic
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic
Gallente Navy - Thermal
Minmatar Fleet - Thermal
Ammatar Mandate - Thermal
Thukker Tribe - Thermal
Fittings:
I will just go into Caldari fittings i have flown myself and know that they are good. For fittings of other races go to
http://eve.battleclinic.com/browseloadouts.phpLvL 1 Missions: Basically your Bantam works fine for lvl 1 (!), if you still want a better ship go for a Kestrel:
[Kestrel, PvE Kestrel]
[low]
Micro Auxiliary Power Core I
Ballistic Control System I
[mid]
F-b10 Nominal Capacitor Regenerator
Experimental 1MN Afterburner I
Small Clarity Ward Booster I
[high]
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Small Bay Loading Accelerator I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
lvl 2 Missions:[Caracal, Caracal Mission]
[low]
Cross-linked Bolt Array I
Cross-linked Bolt Array I
Cross-linked Bolt Array I
Cross-linked Bolt Array I
[mid]
Large Shield Extender I
Large Shield Extender I
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Experimental 10MN Afterburner I
[high]
Advanced 'Limos' Heavy Missil*** I, Mjolnir Heavy Missile
Advanced 'Limos' Heavy Missil*** I, Mjolnir Heavy Missile
Advanced 'Limos' Heavy Missil*** I, Mjolnir Heavy Missile
Advanced 'Limos' Heavy Missil*** I, Mjolnir Heavy Missile
Advanced 'Limos' Heavy Missil*** I, Mjolnir Heavy Missile
[rigs]
Medium Processor Overclocking Unit I
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Hobgoblin I x2
lvl 3 Missions:[Drake,lvl 3 PVE]
Shield Power Relay II
Shield Power Relay II
Cross-linked Bolt Array I
Cross-linked Bolt Array I
Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II
Phased Weapon Navigation Array Generation Extron
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile
'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile
'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile
'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile
'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile
'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Hobgoblin I x5
LvL 4 Missions:[Scorpion Navy Issue, lvl 4 Missions]
[low]
Ballistic Control System II
Capacitor Flux Coil II
Ballistic Control System II
Ballistic Control System II
[mid]
X-Large C5-L Emergency Shield Overload I
'Stalwart' Particle Field Magnifier
Adaptive Invulnerability Field II
EM Ward Field II
Cap Recharger II
Phased Weapon Navigation Array Generation Extron
Adaptive Invulnerability Field II
Cap Recharger II
[high]
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
Drone Link Augmentor I
[rigs]
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Hobgoblin I x5
Hammerhead I x5
Fly safe!