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Member
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Joined: May 4 2009
Gold: 31,034.45
May 23 2009 05:29am
Here's the guide: http://wiki.eveonline.com/wiki/Spider_tank
First read that, then read the rest!


Fleet/Gang Setup:

Must have:
5-10 Battleships with 2 large remote armor repairs and 1-2 ECCM or Projected ECCM

Optional:
"Godmode": 1 carrier with triage mod ( Can rep 15k dps! More on this later )
1-2 Huggins with webs and target painters
2-3 Logistics with many remote armor repairs ( More on this later )
1-2 Lachesis with points and scramblers ( or 1-2 hics when in 0.0 )
1 Command ship with command modules ( this really helps ALOT! )

IF there's no desync, this fleet can take down atleast 3 times their numbers of enemies!


The biggest problem is ECM, this is why you use ECCM.

Battleships + Logistics:
Put everyone on your watchlist, as soon as you see someone under attack lock him and start repping asap
Assign drones to the rapiers

Huggins:
#1, Attacks the primary
#2, Kill's enemy frigates

Lachesis:
#1, locks down primary + secondary
#2, locks down the rest ( as many as possible )

Command ship:
Stays with the battleships

This post was edited by Struyk on May 23 2009 05:37am
Member
Posts: 6,014
Joined: May 4 2009
Gold: 31,034.45
May 23 2009 05:45am
Fittings:

[Lachesis, Remote Rep]
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I

Warp Disruptor II
Warp Disruptor II
Warp Disruptor II
Warp Scrambler II
Warp Scrambler II
Sensor Booster II, Scan Resolution
ECCM - Magnetometric II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Dual 150mm Railgun II, Caldari Navy Antimatter Charge M
Dual 150mm Railgun II, Caldari Navy Antimatter Charge M

[empty rig slot]
[empty rig slot]


Hammerhead II x4




[Huginn, Powned]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Stasis Webifier II
Stasis Webifier II
Stasis Webifier II
Target Painter II
Target Painter II
ECCM - Ladar II

Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
280mm Howitzer Artillery II, Tremor S
280mm Howitzer Artillery II, Tremor S
280mm Howitzer Artillery II, Tremor S

[empty rig slot]
[empty rig slot]


Hammerhead II x3
Hobgoblin II x2


Always have these ships targeted if your remote repping! Otherwise they will die before you have them locked...
Member
Posts: 6,014
Joined: May 4 2009
Gold: 31,034.45
May 23 2009 05:54am
[Damnation, Remote Rep]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor EM Hardener II
Energized Adaptive Nano Membrane II

Medium Capacitor Booster II, Cap Booster 800
Target Painter II
Target Painter II
ECCM - Radar II

Armored Warfare Link - Passive Defense
Armored Warfare Link - Rapid Repair
Armored Warfare Link - Damage Control
Small Remote Armor Repair System II
Small Remote Armor Repair System II
Small Remote Armor Repair System II
Small Remote Armor Repair System II

Trimark Armor Pump I
Trimark Armor Pump I


Hobgoblin II x5

340k+ EHP, don't worry about this guy, he won't even die when there are 10 bs's shooting at him and you have no remote reps on him :)






[Guardian, Remote Rep]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Thermic Hardener II
Power Diagnostic System II

Medium Capacitor Booster II, Cap Booster 800
ECCM - Radar II

Large 'Arup' I Remote Bulwark Reconstruction
Large 'Arup' I Remote Bulwark Reconstruction
Large 'Arup' I Remote Bulwark Reconstruction
Large 'Arup' I Remote Bulwark Reconstruction
Large 'Arup' I Remote Bulwark Reconstruction
[empty high slot]

Remote Repair Augmentor I
Remote Repair Augmentor I


Hobgoblin II x5



[Oneiros, Remote Rep]
Damage Control II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Medium Electrochemical Capacitor Booster I, Cap Booster 800
10MN Afterburner II
ECCM - Magnetometric II
ECCM - Magnetometric II
ECCM - Magnetometric II

Large 'Arup' I Remote Bulwark Reconstruction
Large 'Arup' I Remote Bulwark Reconstruction
Large 'Arup' I Remote Bulwark Reconstruction
Large 'Arup' I Remote Bulwark Reconstruction

Remote Repair Augmentor I
Remote Repair Augmentor I




PS: I know there are better fittings, these are just excamples... Put them togather in less then 5 min :)
Member
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Joined: May 4 2009
Gold: 31,034.45
May 23 2009 06:06am
[Archon, Remote Rep Excample]
Damage Control II
Capital Armor Repairer I
Capital Armor Repairer I
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Heavy Electrochemical Capacitor Booster I, Cap Booster 800

Triage Module I
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Armored Warfare Link - Passive Defense

Anti-EM Pump I
Anti-Explosive Pump I
Anti-Kinetic Pump I

Rep on self:
30k dps ( this means you'll need 10-15 phoenix's, 5-10 of the other dreads or about 50 battleships to break your tank )

Rep on other:
Guardian: 25k dps
Damnation: 35k dps


Cap lasts about 7 minutes if you need to repair yourself
Cap lasts about 2 minutes if you need to rep someone else ( you'll only need a few cycles to fully rep someones armor )

PS: Standard or higher exile booster is a must have!
PSS: Don't worry about cap boosters, you can bring ALOT
PSSS: This fitting only costs close to 1.1b as you bring no drones!
Member
Posts: 6,014
Joined: May 4 2009
Gold: 31,034.45
May 23 2009 06:13am
My favorite remote rep battleship:

[Dominix, Remote Rep Excample]
Damage Control II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

ECCM - Magnetometric II
ECCM - Magnetometric II
Cap Recharger II
Cap Recharger II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800

Large 'Arup' I Remote Bulwark Reconstruction
Large 'Arup' I Remote Bulwark Reconstruction
Large 'Arup' I Remote Bulwark Reconstruction
Large 'Arup' I Remote Bulwark Reconstruction
Large 'Arup' I Remote Bulwark Reconstruction
Heavy Nosferatu II

Remote Repair Augmentor I
Remote Repair Augmentor I
Remote Repair Augmentor I


Ogre II x5 ( Our huginn had about 4k dps in drones on him, he raped a battleship in 20 seconds )




[Abaddon, Remote Rep Excample]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II

ECCM - Radar II
ECCM - Radar II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Heavy Electrochemical Capacitor Booster I, Cap Booster 800

Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Large 'Arup' I Remote Bulwark Reconstruction
Large 'Arup' I Remote Bulwark Reconstruction

Trimark Armor Pump I
Trimark Armor Pump I
Trimark Armor Pump I


Hammerhead II x5
Member
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Joined: May 4 2009
Gold: 31,034.45
May 23 2009 06:19am
Few tips:

FC should use the regroup funtion, this makes everyone orbit the FC at 500m so ur all in range of eachother
Always have the logistics and tacklers locked or they will die before you lock them
Bring full inventory of cap booster
Don't forget to assign drones and to recall them



Video:
Hmmm doesn't work... Will try again later


We had 8 domi's, 1 hyperion, 3 guardians, a commandship, a rapier and an arazu.
We were fighting: Atleast 9 bs's, 15 bc's, few tacklers and some cruisers.

We lost:
Rapier ( He got instapopped, even with his plates... )

They lost:
All their bs's, about 10 bc's and then they started to bail out...
Member
Posts: 6,477
Joined: Nov 30 2006
Gold: 3.50
May 23 2009 02:16pm
Quote (Struyk @ Sat, May 23 2009, 04:19am)
Few tips:

FC should use the regroup funtion, this makes everyone orbit the FC at 500m so ur all in range of eachother
Always have the logistics and tacklers locked or they will die before you lock them
Bring full inventory of cap booster
Don't forget to assign drones and to recall them



Video:
Hmmm doesn't work... Will try again later


We had 8 domi's, 1 hyperion, 3 guardians, a commandship, a rapier and an arazu.
We were fighting: Atleast 9 bs's, 15 bc's, few tacklers and some cruisers.

We lost:
Rapier ( He got instapopped, even with his plates... )

They lost:
All their bs's, about 10 bc's and then they started to bail out...


well u guys heavily outgunned them in everyway.
also no damage control on that damnation whats up with that?
and the case witht he triage carrier makes him a very easy target since no1 needs to tackle him since he cant move while seiged.
also ur enemy was stupid to try to fight a gang with 3 gaurdians are u kidding me.... talk about a lost cause

Edit: but ur right ecm would have been a problem even with ur eccm mods doesnt make u unjammable just harder to get jammed

This post was edited by Legit1 on May 23 2009 02:17pm
Member
Posts: 6,014
Joined: May 4 2009
Gold: 31,034.45
May 23 2009 03:08pm
If they don't want to fight we win :), it's all about bubbling the enemy, catching straglers, suprising them, etc :)
Member
Posts: 14,166
Joined: Feb 25 2005
Gold: 3,220.00
May 23 2009 03:59pm
and its all about learning to speak/write...i mean engliSCH
Member
Posts: 6,014
Joined: May 4 2009
Gold: 31,034.45
May 23 2009 04:15pm
Who cares about written language, or even spoken language... You know what what's said, that's all you need to know...
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