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Aug 5 2009 09:10am
that would depend if ure in EU or NA cause rol+2s changes how to equip a wi. are u pvp based or pve based cause that totally changes ure equips as well
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Aug 5 2009 09:41am
Quote (XpLiCiTs @ Wed, 5 Aug 2009, 17:10)
that would depend if ure in EU or NA cause rol+2s changes how to equip a wi. are u pvp based or pve based cause that totally changes ure equips as well


EU and 75% pvp / 25% pve
:)
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Aug 5 2009 09:56am
well ill give u the pvp aspect of a wiz cause thats wat im more into. for 1v1 pvps here is the best to use but of course obtaining these are near impossible

aob+9
rol+2 x2
7/40 helm
black/silver board
eos+8
7/40 orbs
7/180 suit
7%amp gloves
vamp+7
force regen+7
bos+7 x2
7/180 boots

well if u cant obtain these u gotta adapt. many people like aop but those are for pve aob+9 > any aop u can find, aop+6 > aob+8, aob+7 > aop+5 so just see wat u can afford and follow that. rol+2s are a luxury since ure in EU so 2 of these are a must but if u cant afford these on eu then ure obvious choice are +1s. helm 7/40s are obviously the best but then not everyone is that lucky. if u go down the list it would be 15/24 7/34 7/31 7/30 36, if u go the 15/24 route ure orbs will be diff cause ull have 50rate without having rate in orbs. main thing is 1 rate is equivalent to 2 dmg so dont overdo one and lose too much of the other. the epaulets / earrings and bracelets are obviously gonna be used but if not at those numbers then go down to the ones u can afford. gloves 7% amp is a must after 7% amp just go to the def u can afford. boots and suit many people like amp which i do as well but hp is also very important. to me 1amp > 20hp but 30hp is definitely > 1amp so if u cant get 7/180 on these dont just get a 7amp cause 210hp boots are better.

i know that was a messed up paragraph but if u got questions just ask

This post was edited by XpLiCiTs on Aug 5 2009 10:00am
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Aug 5 2009 10:25am
Quote (XpLiCiTs @ Wed, 5 Aug 2009, 16:56)
well ill give u the pvp aspect of a wiz cause thats wat im more into. for 1v1 pvps here is the best to use but of course obtaining these are near impossible

aob+9
rol+2 x2
7/40 helm
black/silver board
eos+8
7/40 orbs
7/180 suit
7%amp gloves
vamp+7
force regen+7
bos+7 x2
7/180 boots

well if u cant obtain these u gotta adapt. many people like aop but those are for pve aob+9 > any aop u can find, aop+6 > aob+8, aob+7 > aop+5 so just see wat u can afford and follow that. rol+2s are a luxury since ure in EU so 2 of these are a must but if u cant afford these on eu then ure obvious choice are +1s. helm 7/40s are obviously the best but then not everyone is that lucky. if u go down the list it would be 15/24 7/34 7/31 7/30 36, if u go the 15/24 route ure orbs will be diff cause ull have 50rate without having rate in orbs. main thing is 1 rate is equivalent to 2 dmg so dont overdo one and lose too much of the other. the epaulets / earrings and bracelets are obviously gonna be used but if not at those numbers then go down to the ones u can afford. gloves 7% amp is a must after 7% amp just go to the def u can afford. boots and suit many people like amp which i do as well but hp is also very important. to me 1amp > 20hp but 30hp is definitely > 1amp so if u cant get 7/180 on these dont just get a 7amp cause 210hp boots are better.

i know that was a messed up paragraph but if u got questions just ask


I think he havent alz for THIS :))
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Aug 5 2009 10:45am
well i know not many do so just go down the numbers. if u cant get +7+8s then go down to 6,5,4 watever u can afford. as long as u know a few facts everything can be easily calculated.
1amp > 20hp but 30hp > 1amp
1 crit rate = 2 crit dmg
4def = 6hp
5matk > 1amp but 1amp > 4matk
1 crit rate > 1amp

these are my personal thoughts and calculations and with these numbers having crit rate , crit dmg , amp , matk , hp and def u can pretty much calculate every single aspect of ure gear to see wats better

This post was edited by XpLiCiTs on Aug 5 2009 10:45am
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Aug 5 2009 10:57am
Quote (XpLiCiTs @ Wed, 5 Aug 2009, 18:45)
well i know not many do so just go down the numbers. if u cant get +7+8s then go down to 6,5,4 watever u can afford. as long as u know a few facts everything can be easily calculated.
1amp > 20hp but 30hp > 1amp
1 crit rate = 2 crit dmg
4def = 6hp
5matk > 1amp but 1amp > 4matk
1 crit rate > 1amp

these are my personal thoughts and calculations and with these numbers having crit rate , crit dmg , amp , matk , hp and def u can pretty much calculate every single aspect of ure gear to see wats better


btw ty for ur time and for the infos :D
just question about skill; which should i use? cose i read on guids that i must not max my main skill ,as space collapse for instace, and dual canon etc, cose of cooldown, but i lose a lot of damage then :s
i have t max terra lance / fire lance etc, but it's prettry low spells no? :s

e:/ and what is aob and 7/40 ? xD
40 incr dmg and 7% ampl? i can have both on same helm?

This post was edited by darktigger on Aug 5 2009 10:57am
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Aug 5 2009 11:00am
40 incr dmg and 7% ampl? i can have both on same helm?[/QUOTE]

only 20 dmg + 10 in posible slot or

20dmg in slots + 7ampl in craft ... I never seen that :) But I think it can be
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Aug 5 2009 11:07am
7/40s are 7rate + 40dmg
when u get a 16% dmg craft get rate in 1st slot, dmg in 2nd then extend it and put dmg in 3rd slot is becomes 7rate and 40dmg

if it were amp u could get 7amp 7rate 24dmg helm but i prefer 7rate 40dmg cause 16dmg > 7amp

for pvp use lances over cannons cause from my test even just lances like freezing / wind are > cannons

my pvp combo is edc lvl 20 , fire lance , terra lance , aqua lance , sc lvl 20 finisher. for those classes with more hp/def obviously i gotta stick 1-2 more lances b4 the finisher
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Aug 5 2009 12:14pm
Quote (XpLiCiTs @ Wed, 5 Aug 2009, 19:07)
7/40s are 7rate + 40dmg
when u get a 16% dmg craft get rate in 1st slot, dmg in 2nd then extend it and put dmg in 3rd slot is becomes 7rate and 40dmg

if it were amp u could get 7amp 7rate 24dmg helm but i prefer 7rate 40dmg cause 16dmg > 7amp

for pvp use lances over cannons cause from my test even just lances like freezing / wind are > cannons

my pvp combo is edc lvl 20 , fire lance , terra lance , aqua lance , sc lvl 20 finisher. for those classes with more hp/def obviously i gotta stick 1-2 more lances b4 the finisher


okeyyyy :D
but 7 rate is for critical? never seen this one ^^
i think i'll begin by 7% amp, they are cheaper ^^

donnated ofc :D

e:/ maybe u know a web which give u the skills damage with level?

This post was edited by darktigger on Aug 5 2009 12:14pm
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Aug 5 2009 12:23pm
skill dmg depends on ure matk. a lvl 20 terra lance has 1.85amp and 85add dmg so depending on wat ure matk is that amp gives u a diff dmg output
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