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GENERAL RULES
No hacks of any kind
No healing potinos/shrines
No charges from items (except Oak, Banned on ES sosos)
All absorb has limitations per class/build
No mercenaries, no goldsteal, no nk, no badmannering any kind
Game must be played on Hell
Map must be cleared of all monsters
Max 451 poison on SC's (Amount or on 1)
Duels start when both of players have said ".Go"
The Duels start at the out-of-map's edge <to> the map
If a player is requested to show equipment, it must be done without going to stash
Rejoining the game only because of charge bug, anya bug or some other good reason is allowed
If a player have to go AFK for more than 5 min, the point stays the same in 24 hours. The leading player will autolose if he/she appears to be away in more than 24 hours
Precast only allowed when
IAS and r/w have no caps
Only ingame technique banned is massive defensive play
Mana stack is allowed
Cube in inventory is allowed
Camping in houses / corners is not allowed
Leaving the Moor during a duel is considered a loss
No dissappearing off your Opponents Map for more than 5 Seconds
TOURNAMENT'S SPECIFIC RULES
- You are regestring with one-three chars
- We are playing First-To-6
- You are only allowed to die 2 times each character before change of Char (If you play with 3 chars)
- You are only allowed to die 3 times on the first before you change (If you play with 2 chars)
- You are allowed to play full FT6 if you only have register with one char
- You are not allowed to change char
- Once you die the change of char must be done asap since the opponent's replenish life increasing
- You must use the character list according to the list you wrote when you registered
- You are register by writing down following
D2jsp Accountname:
Ingame Accountname:
1# Type of char and name:
2# Type of char and name:
3# Type of char and name:
- You are allowed to change character list as much you want until I get 16 players
- We will play in Groupstages 4x4
- Two players from each group will qualify (Groupstage 4x4)
Pointtable:
- Winning: 6-0 (5 points)
- Winning: 6-1 to 5 (4 points)
- Losing: 0 to 3-6 (0 points)
- Losing: 4-6 (1 point)
- Losing 5-6 (2 points)
ABS
- When dueling 'trapper, java, light sorc or fire sorc, max absorb is 30%'
- When dueling against a blizzard sorc, you are allowed to use 20% absorb + max of 240% stack resist (NW is not counted as abs)
- When dueling against a orb sorc, you are allowed to use 20% absorb + max of 180% stacked resist (NW is not counted as abs)
- When dueling Foh pala/pure Foh you are allowed to use 85% max res +180 stack or
260 stack resist (tg is allowed)
- 100%+ resistance shields are your 1 piece of sorb/max res
SORC
- You are not allowed to use absorb or max res with ES
- May use mana pots if es% is under 80%
- DR% + ES% over 117% is banned
- Replenish Life limit is set to 27
NECRO
- Recast of Bone Armor and Golem Is Allowed.
- Bone Prison is allowed (not allowed vs non tele chars)
- All Curses allowed Except Iron Maiden, Life Tap, Decrepify
- NO Corpse skills are allowed
- Fire Golem+ Dwarf Star is allowed(not vs fire trappers)
- Hot Spurs are allowed ( only vs 80%+ es sorc)
- No Overly Mass Defensive IBS Spamming
- Replenish Life limit is set to 20
DRUID
- No Thunder Gods
- No Snow Clash
- Wisp Protector and Dwarf Are allowed
- Recasting Cyclone, Wolfs, Sage, Ravens, and Hurricane Are allowed
- Wind druids may not use hotspur's
- Replenish Life limit is set to 20
ASSA
- No Prebuffing Skills
- May not use Hotspurs
- Replenish Life limit is set to 12
BARB
- Cube-Bo is allowed aslong it's in your inventory
- 2 Raven Frost is Allowed
- 1 Raven <if> Stacking
- 1 Hoto for BO is allowed
- Replenish Life limit is set to 20
AMAZON
- No Battle Orders allowed if Dual-Zone (Hybzon)
- Slow Missile is not allowed
- 2 Raven Frost is Allowed
- Replenish Life limit is set to 12
PALADIN
- Resistance Aura is considered as a Sorb Item
- Not allowed using Cleansing / Meditation / Prayer
- Holyfreeze vs Melee char, except in SvS
- Not allowed using Hotspurs Vs Vita Sorc's
- Replenish Life limit is set to 20