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Member
Posts: 49,732
Joined: Dec 15 2007
Gold: 7,051.99
Nov 25 2009 07:22pm
Quote (cypress_2k @ 26 Nov 2009 02:15)
legit baals? ladder?

:D


haha nae e en bot.. nl
kommit på fett bra sätt att mfa
jag baalrunnar typ inte ja kör mf runs först går ja in i hans tp sen telar ja ner till lvl 3 sen tp till town och går till travi o dödar dom sen från baal wpn letra ja reda på vägen upp till throne
så precis när ja e där brukar runnet vara över och de e bara 1 hammer bot pala inne så när an säger lets kill baal går ja in i town hostar han o får baalkill eftersom han leavar :) smart move

walls of text
Member
Posts: 13,636
Joined: Jun 1 2006
Gold: 16,092.00
Nov 25 2009 07:25pm
Quote (Ekaan @ 26 Nov 2009 02:22)
haha nae e en bot.. nl
kommit på fett bra sätt att mfa
jag baalrunnar typ inte ja kör mf runs först går ja in i hans tp sen telar ja ner till lvl 3 sen tp till town och går till travi o dödar dom sen från baal wpn letra ja reda på vägen upp till throne
så precis när ja e där brukar runnet vara över och de e bara 1 hammer bot pala inne så när an säger lets kill baal går ja in i town hostar han o får baalkill eftersom han leavar :) smart move

walls of text


Ger de nå då ? ^_^

Quote (Ekaan @ 26 Nov 2009 02:26)
inte ett piss hitils :) gjort så 15 games typ


Tror de ger mer i att bara köra cs priv :P

This post was edited by cypress_2k on Nov 25 2009 07:29pm
Member
Posts: 49,732
Joined: Dec 15 2007
Gold: 7,051.99
Nov 25 2009 07:26pm
Quote (cypress_2k @ 26 Nov 2009 02:25)
Ger de nå då ? ^_^


inte ett piss hitils :) gjort så 15 games typ
Member
Posts: 8,409
Joined: Aug 11 2009
Gold: 93.30
Nov 25 2009 08:33pm
http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=54162036

Hade jag tydligen. Mycket intressant Video om Polisvåld (känsliga tittare varnas!) =)
Member
Posts: 53,726
Joined: Aug 20 2008
Gold: 30.00
Member
Posts: 13,636
Joined: Jun 1 2006
Gold: 16,092.00
Nov 25 2009 11:45pm
Quote (Svartermetalisk @ 26 Nov 2009 06:29)


cgz ^^
Member
Posts: 50,846
Joined: Aug 11 2008
Gold: 7,531.00
Nov 26 2009 02:40am
Mystical runewood club
Level Req: 20
Damage: 35 to 158

+73% Enhanced Effect
+7 Vitality
+1% Heal Mastery

Magical ebonwood club
Level Req: 30
Damage: 46 to 210

+79% Enhanced Effect

oj...

This post was edited by snoramej on Nov 26 2009 02:40am
Member
Posts: 53,726
Joined: Aug 20 2008
Gold: 30.00
Nov 26 2009 02:46am
Quote (snoramej @ Nov 26 2009 08:40am)
Mystical runewood club
Level Req: 20
Damage: 35 to 158

+73% Enhanced Effect
+7 Vitality
+1% Heal Mastery

Magical ebonwood club
Level Req: 30
Damage: 46 to 210

+79% Enhanced Effect

oj...


Vad är det där? :P
Member
Posts: 16,327
Joined: Apr 18 2009
Gold: 259.62
Nov 26 2009 02:57am
har inget :)
Member
Posts: 17,094
Joined: Oct 16 2008
Gold: 6,669.61
Nov 26 2009 03:07am
Quote
The Lost Spires version 14.00            www.LostSpires.com
by Liquid Graphics Interactive
--------------------------------------------------------------------------------------------------------

########################################################################################################
                                                                                               
Thank you for playing The Lost Spires— a narrative Oblivion adventure.                                                                                                                                   
########################################################################################################


Very Important Tips:

1. Read this file thoroughly!
2. As you play, save often in case a rollback is needed.
3. Be wary of mod load order. Most bugs and crashes result from conflicts with other mods.
4. Stuck? Have a bug or question? Visit the FAQ page:http://www.lostspires.com/pages/faqs.htm
5. Contact Email: info@lostspires.com
6. No mods, expansions, patches, or utilities (official or unoffical) are required to play Lost Spires.
7. Don't expect to beat Lost Spires without dying a few times in the process. This is not a dumbed-down game.
8. Check www.lostspires.com for unofficial language translations, patches, and bonus content.
9. Don't read the post-mortem until you finish the quest. It contains spoilers.
10. Under Gameplay Options, set Dialogue Subtitles to Yes.



Installation Instructions:

1. Place all contents into your Oblivion\Data folder. Contents include: "The Lost SPires.esp" and "The Lost Spires.bsa".
2. Run Oblivion and click on the “Data Files” button on the front pop-up screen.
3. Activate “The Lost Spires.esp”, making sure that its checkbox contains an “x”. Click “OK”.
4. Boot up Oblivion as one normally would and enjoy the game.

!!!: If running other mods, position Lost Spires towards the end of your load order.


Upon loading a saved game, or starting a new game, your character will be prompted with a journal update, providing a waypoint to the Archeology Guild (located just south of Imperial City). The Lost Spires main quest can be started from either a new game, or a previous save. Although the main quest has no hard limits in terms of character level, it is designed to challenge medium level characters (level 20+). Difficulty ramps up as your progress, and gets really tough at the end.



Comments:

1. Feel free to leave feedback. All discussion concerning Lost Spires takes place on the Offical Bethesda Forums. A link to the most recent thread can be found at www.lostspires.com. The site's footer contains a link entitled: "Thread".

2. After playing, please do not reveal sensitive plot information in areas where new, potential Lost Spires players will be able to see it. The sensitive plot is easily spoiled. Write all spoiler text like so: [spoiler] my spoiler text goes here [/spoiler].

3. Please report any bugs or conflicts to info@lostspires.com or at the thread mentioned above. Patches are issued periodically.

4. Please rate Lost Spires at PlanetElderscrolls and TESsource. Help spread the word!



Modder’s Resource:

Lost Spires is more than just a role-playing adventure, it's also jam-packed with new modding resources. Perusing the extracted Lost Spires files will reveal hundreds of unique meshes and textures, many icons, sounds, a few new creatures, and two entire retextures of the vanilla “white” cave tile-set. Most new meshes are contained in a single folder: Data\meshes\dungeons\caves\clutter01. Likewise, most new textures are contained in: Data\textures\dungeons\caves\clutter01. Creature models and retextures are contained in the standard creature folders. The two cave retextures are contained in Data\meshes\dungeons\caves\cave02 and Data\meshes\dungeons\caves\cave03.

Feel free to use the Lost Spires resources for modding purposes. You need not ask my permission to do so. Three stipulations apply, however:

1. Give credit where credit is due.
2. If you intend to re-release the Lost Spires content itself after tweaking, adding, subtracting, or in any other way modifying, or if you plan to merge the Lost Spires with other mods, you must ask for permission by contacting me at: info@lostspires.com
3. The original Lost Spires esp and resources may NOT be hosted on alternate servers without my explicit consent. New mods using Lost Spires resources ARE allowed to distribute those resources explicitly used in that particular mod through any avenue, provided credit is given proportionate to the amount of resources used.

I encourage any modder out there to take full advantage of the provided resources. The two new tile-set retextures (Primeval Hollow and the Warlock Ruins), along with their accompanying decor geometry, will be of particular interest to you. The Primeval Hollow design is an especially powerful for constructing immersive dungeons, and has only been utilized once in the Lost Spires. I’m sure you guys can generate some interesting variations with the provided resources.



Credits:


Design, Art, Scripting, Writing, Level Layout, Website, Support:

  Leo Gura


Scripting Consultation, Creature Rigging, Nifskope Alchemy:

  XMarksTheSpot


Voice Actor Manager:

  Stephen 'Ibsens Ghost' Boyes


Voice Actors:

  Stephen 'Ibsens Ghost' Boyes
  Wesla 'LadyDeadlock' Lee
  Liz 'Lizanneh' Muirhead
  Kelly Patricia Jones
  Robin Locksley
  Moghedian
  The Shadow
  Daniel Persson
  Lotta Markgren


Special Thanks:

  Theo Habit
  Scruggsywuggsy the Ferret
  Kikaimegami
  WillieSea
  TheTalkieToaster
  Corepc
  b3w4r3
  Haama
  JoelBurgess
  Sarkandar
  Ghogiel
  Throttlekitty
  Phitt
  Quarn
  Melthroak


  the Nifskope team
  Civ4 Exporter
  TeamGecko
  Jochen Gehring's Texture Replacer
  Vasiliy's BSA Commander
  FRAPS
  the Audacity Team
  Avery Lee's Virtual Dub
  Willow's Anvil Studio
  Adobe
  Autodesk
  nVidia
  numerous artists of various reference imagery
  the Oblivion modding community
  Bethesda Softworks


The Lost Spires, and all of its content, excluding that belonging to Besthesda Softworks, is copyright 2006-2008 Liquid Graphics Interactive. These files may NOT be re-distributed or sold without explicit written consent. 

      www.LostSpires.com




--------------------------------------------Version History--------------------------------------------

version 14.00: Full voiceovers with lip sync. Moodier lighting in Archeology Guild. Miscellaneous bug fixes.

Version 13.00: All dialogue has been run through a spellchecker as part of the voiceover process. No voiceovers yet, as they're incomplete. All instances of the AddTopic Box Bug have been cleared up, so no more incomplete topic additions. Duplicate excavation site door removed from cell (12,8). Newheim's Heirloom Mug removed from Archeology Guild Sleeping Quarters. Miscellaneous other things I can't recall.

Version 12.00: Adjusted firewall speed formula, making it easier for players with 90+ speed. Added additional pool of water to the final dungeon. Removed an accidental duplicate instance of an important quest corpse, now there's only one. Fixed bug where equipping the Evil Sorcerer's hood caused player's face to disappear. Taking gold from Bloodvein's main tunnels is now considered stealing. Deleted a duplicate ceiling tile in the first spire cave. Fixed bug where the Labyrinth Key would fall through the pedistal on which it lay. Downgraded stats on several overpowered items (just a bit). 

Version 11.00: More funeral scene fixes. Many artifacts are now activatable directly from the inventory (no more droping items). Summoned Ethereal Imps will now follow you through doors. Adjusted loot containers in Primeval Hollow, making sure they are all accessible.

Version 10.00: LS is now compatible with Mud & Blood. Fixed floating rocks near the Pristine Spire. Adjusted funeral scene settings to address a bug where Rythor would start following the player around. Fixed exploit where an Archeology Guild member would continue issuing gold if the player repeated the same topic over and over again. A few minor typos.

Version 9.00: Fixed 2 missing texture issues: the corrupt wisps and the Horn of Zyyr room spike.

Version 8.00: Fixed all those funeral scene bugs. Good stuff.

Version 7.00: Fixed the Evil Sorcerer quest update bug. Added a final escape hint to eliminate frustration. Fixed a ton of minor bugs, including typos, object alignments, etc.

version 6.00: Made aspects of the final battle easier.

version 5.00: Fixed problem with the Guard near Miro's Scribe Services getting stuck inside her house, thus not allowing the player to speak with him. This fix is retroactive, so no need to load previous saves. Fixed problem with Tumyr where he would refuse to give you more Dissolving Agents after you received the first one. This is fix is retroactive too. Fixed minor dialogue issues. Fixed misaligned lamp in the Bloodvein Mine Vampire Lair. Repositioned one loot chest in the Bandit Lair.

version 4.00: Fixed another potential excavation site problem. Fixed boss exploit. Fixed floating rocks around BloodVein mine. Increased Bloodvein mine difficutly a bit.

version 3.00: Fixed Tumyr's excavation site crashes. Minor dialogue corrections. Added quest targets.

version 2.00: Fixed the missing mesh icon that appeared in the Archeology Guild garden.

Version 1.00: Release

-------------------------------------------------------------------------------------------------------




----------------------------------------- Compatibility Issues -----------------------------------------

1. Lost Spires IS compatible with Mud & Blood, MMM, and OOO.
2. Most mods don't conflict with Lost Spires, provided you put LS at the end of your load order.
2. Minor incompatibility with Unique Landscapes: Everglades. Download a UL fix at www.lostspires.com.
3. Minor incompatibility with Unique Landscapes: Dark Forest. Download a UL fix at www.lostspires.com.
4. Reported conflicts with Enter The Shinobi.

-------------------------------------------------------------------------------------------------------




-------------------------------------- Workarounds for Problems ---------------------------------------

FAQ Page:http://www.lostspires.com/pages/downloads.htm


!!!: Please respect my time. Visit the FAQ page prior to contacting me for email support.


Solutions to Problems:

1. Problem: Loading up LS and talking to Teav yields no dialogue options. Solution: Check mod load order. If that doesn't help, open the console with "~" and type: "addtopic ARCanIJoin".


2. Problem: Lost Spires is constantly crashing. Solution: Look at your mod load order. Position LS towards the end. Use a process of eliminating to find conflicting mods. Start by disabling a good chuck of them, and seeing if the problem persists. Then, renable mods in small chunks.


-------------------------------------------------------------------------------------------------------




-------------------------------------------- Known Issues ---------------------------------------------

1. Overgrown Spire tile seams: Lava glows through tile seams in the Overgrown Spire. This is a property of the vanilla cave tileset. There's not much that can be done other than remake to whole tileset, which is a monumental undertaking. Seams disappear if anti-aliasing is turned on.

2. Some people report hang-ups when quiting LS or other large mods like OOO, MMM, etc. This might especially be the case if you're running many large mods. No single mods appears to be the particular culprit, but rather it's the combination of all of them. There is possible solution listed in the FAQ.

3. Quest Markers: Lost Spires is an adventure. I don't expect you to blindly go from A to B to C... You will only receive quest markers when appropriate. Example: you will not see a quest marker to return to the Archeology Guild after being told to do so! You're smart enough to figure that out on your own.

4. The final battle and escape sequence is hard: Yes, that's by design. In fact, it was already nerfed severely after player complaints. You'll die a few times in the process, but you'll come out feeling like you truly survived. It's very doable.

-------------------------------------------------------------------------------------------------------




---------------------------------------------- Hints --------------------------------------------------

Warning!!! Spoilers Ahead!!!

1. I've found the first celestial plane in the Pristine Spire, but my quest won't update. What do I do?Answer: Search the celestial plane carefully, and you will find a corpse lying on the floor. This corpse has a scroll quest item, which will trigger a journal update.

2. I've found the Lost Deity Statue after going through the Primeval Hollow, but my quest won't update. What do I do? Answer: At the base of the Vacant Statue lies a quest item. Picking it up triggers a journal update.

3. I can't outrun the firewall, help! Answer: unequipping your weapon makes you faster. Diving into a pool of water allows you to wait out the fire.

4. That does the Zinj want? It doesn't work! Answer: You must be clever. The Zinj is an easter egg for clever, persistant players. Read "Sentinels of Kar'Toom" to get a hint. Once you know what types of things it wants, keep feeding the Zinj in various quantities. If you feed him the right amount of things, a pop-up will appear. Then, continue feeding to receive various rewards. Experiment and have fun.
-------------------------------------------------------------------------------------------------------


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