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Feb 7 2014 06:26am
Quote (Spetch @ Feb 7 2014 12:08pm)
Loggade in på en polares konto som är bronze och spelade lite.
Fasen vad jag önskar att toss var lika dåliga där som platinum/Diamond..
Möter jag toss är dom Diamond, jag förstår inte varför...

Å andra sidan var det ganska schysst att spela i Bronze (nu silver).
Jag började prova lite Mech i TvP. - Funderar på om jag ska fortsätta med det.

Spelar jag Bio känns det som att jag måste se till att vinna inom 15 min...


Den enda terran uniten som tradar bra mot immortals är marines med stim, går du mech och protoss får ut 6-7 immortals kan du leava gamet

det är objektivt helt värdelöst

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Feb 7 2014 06:29am
Quote (Svartermetalisk @ Feb 7 2014 01:26pm)
Den enda terran uniten som tradar bra mot immortals är marines med stim, går du mech och protoss får ut 6-7 immortals kan du leava gamet

det är objektivt helt värdelöst


Jo, men blue flame hellbats är så fruktansvärt effektivt mot chargerlots.
Tanks placerade på rätt ställe och har han colosus skaffar jag vikings + Medivacs.
Har han inga colo är det Ravens + Medivacs.
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Feb 7 2014 06:45am
Quote (Spetch @ Feb 7 2014 01:29pm)
Jo, men blue flame hellbats är så fruktansvärt effektivt mot chargerlots.
Tanks placerade på rätt ställe och har han colosus skaffar jag vikings + Medivacs.
Har han inga colo är det Ravens + Medivacs.


Du kan ju pröva men jag tror att så fort du kommer upp i din vanliga mmr där folk kommer leda i econ och chronoa immortal hela gamet kommer du förstå vad jag menar, immortal tredjar sjukt bra mot alla factoryunits och P kommer leda i econ så det är bara en jävla mardröm.

Har du prövat att gå superheavy marine ghost mot compositions som har sjukt mkt zealot? Zealots trejdar skitdåligt mot marines, det blir bara jobbigt om man har för mycket maurader.




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Feb 7 2014 07:06am
Quote (Svartermetalisk @ Feb 7 2014 02:45pm)
Du kan ju pröva men jag tror att så fort du kommer upp i din vanliga mmr där folk kommer leda i econ och chronoa immortal hela gamet kommer du förstå vad jag menar, immortal tredjar sjukt bra mot alla factoryunits och P kommer leda i econ så det är bara en jävla mardröm.

Har du prövat att gå superheavy marine ghost mot compositions som har sjukt mkt zealot? Zealots trejdar skitdåligt mot marines, det blir bara jobbigt om man har för mycket maurader.


Marauder > all units in game.

B)
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Feb 7 2014 07:20am
Quote (umade @ Feb 7 2014 02:06pm)
Marauder > all units in game.

B)


Förutom zealot, tanks, archons, marines, zerglings samt all air

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Feb 7 2014 07:58am
Quote (Svartermetalisk @ Feb 7 2014 01:26pm)
Den enda terran uniten som tradar bra mot immortals är marines med stim, går du mech och protoss får ut 6-7 immortals kan du leava gamet

det är objektivt helt värdelöst


this + om det drar ut mot late game (som mech brukar göra) och det går mot air så personligen tycker jag toss har övertag om inte terran har sjukt bra viking & raven-kontroll.
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Feb 10 2014 02:40pm
Var det någon som såg det där 2 timmar gamet mellan soulkey och nån terran?

Sjukt som fan :d
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Feb 11 2014 02:46am
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Before we begin, I’d like to point out these changes are for a test map. There seems to be some confusion when we’ve tested changes in the past that all the changes we are testing are going to be patched into the game. This is simply not the case. Please keep this in mind as you consider and respond to the change-list.

Mothership Core vision radius decreased from 14 to 9
We currently feel this would be a helpful change, but we’re worried that a vision radius decrease doesn’t really nerf the highest end Protoss players who are positioning the Mothership Core perfectly already. We’ll talk to professional Protoss players about this one once the test map goes live.

Blink cooldown increased from 10 to 15
This is a more direct nerf that affects all Protoss players. If Blink play continues to be problematic, this is the sort of thing we’d want to have tested and prepared to put in the game.

Widow Mine splash damage component deals 40 + 40 shield damage
We’ve seen some games against Protoss where Widow Mines are used, and they are very exciting to watch, whether they’re just Widow Mine drops or Widow Mines in combination with the Terran army (while sniping Observers). We feel like both of these strategies could use a bit of help. The Widow Mine potential against Protoss basic units will be unchanged for direct hits, but we’d reduce the number of indirect hits required against units like Stalkers, Zealots, or Sentries. Also, when using Widow Mine drops against Protoss, the chance of splash damage one-shotting Probes will increase slightly.

Tempest ground weapon damage increased from 30 to 30+30-to-structures
We still think this is a good change, and we want to see more testing with it. If Tempests gain more ability to wear down Zerg defenses, Zerg players will be less incentivized to play a completely defensive style. Surprisingly, we’ve gotten a lot of feedback that proxy Tempest rushes are too strong right now, and this change would make that strategy even stronger, but we’ve been watching all of the major tournament games, and we still don’t think it’s being used enough (or being used at all). If you can identify some games where the best of the best pro players have successfully used this strategy against a formidable opponent, please let us know. We’d like to check out such games and analyze them.

Hydralisk delay between attacks decreased from .83 to .75
This would increase Hydralisk damage output against all targets by about 10%. Our stance on Hydralisks needing a buff in TvZ and ZvZ hasn’t changed. Additionally, the trend toward Protoss being stronger than Zerg has continued. We need more time and results to draw conclusions on the most-recent balance patch, but we’d like to be prepared to help Zerg here if it’s necessary.

Again, none of these are final; we’re just testing these changes. We do this so that potential changes are tested and ready if another balance patch is needed. We do not aim to have every single change we test go into the live game. We'll be releasing a test map later this week, but until then, your feedback here is greatly appreciated.

Thank you.


Jaha.. Vad tycks?
Om detta blir av efter testmapen - Speciellt blink cooldown increase och widowmine buff så kommer jag älska att spela TvP!

This post was edited by Spetch on Feb 11 2014 02:46am
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Feb 11 2014 04:02am
-36% vision




+50% cooldown




+100% damage to shield splash dmg


This post was edited by Spetch on Feb 11 2014 04:03am
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Feb 11 2014 04:03am
+10% hydralisk attack speed




+100% dmg to structures.


This post was edited by Spetch on Feb 11 2014 04:05am
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